Posts Tagged ‘Kentucky Route Zero’

Interview: Kentucky Route Zero’s Mountain Of Meanings

Kentucky Route Zero is a joyously original, heartfelt thing. If you haven’t already played it, go do that. If you have, then step on down to the RPS porch, pull up a slightly weather-worn deck chair, and let some soulful bluegrass overwhelm your senses. Easy, easy. The interview will begin soon, but for now, there’s certainly no rush. Oh, fair warning: it’s pretty SPOILERY. Co-creator Jake Elliott and I discuss Kentucky Route Zero’s unique approaches to storytelling, theater’s heavy influence on the game, the negative general perception of the American South, talking to animals, ghost stories, economic hardship, and a number of specific in-game scenes. So then, stroll on inside RPS’ quaintly rustic hilltop abode whenever you’re ready. Or don’t. There’s always time.

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Wot I Think: Kentucky Route Zero Act I

Kentucky Route Zero tells a story about an underground highway and you can experience that story by pointing at things and clicking on them. So is it a point and click adventure? Sort of. But it’s also a weird and wonderful bluegrass ballad, a poem about play, and a showcase for intelligent writing and gorgeous art. Here’s wot I think.

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Underground Metastate: Kentucky Route Zero

Ruins was a superlative, short-form exploration game starring a dog and the chaps behind it have now released the first part of their gorgeous adventure, Kentucky Route Zero. I don’t know how well the humble canine is represented this time around but the game does include a “Civil War era battleship that ran ashore in an underground river hundreds of years ago and is now populated entirely by cats”, so look forward to that. Act I costs $7 but the remaining four acts, to be released throughout the year, can be purchased as a bundle for $25. I plan to try it this week and shall report back. In the meantime, allow your eyes to feast on this trailer.

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Kentucky Route Zero!

[Sits down on a stump next to a moonlit campfire, pulls out a banjo and plucks a few strings, flings banjo into a thistle of nearby cacti when he remembers he doesn’t know how to play the banjo.]

Oooooooooooooo, Kentucky Route Zero / comin’ into town / Kentucky Route Zero / probably won’t make you frown / Kentucky Route Zero / Kickstarted before Double Fine / Kentucky Route Zero / I want to make you mine / Ooooooo, Kentucky Route Zeroooooooooo / [34 second off-tune, cactus-thorn-perforated banjo solo] / magical realist with a sci-fi twist / yeah!

(There’s a gorgeous trailer of this hyper-promising exploration adventure after the break. And maybe more country songs!)

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Kentucky Route Zero Wants Your Money

Cardboard Computer, indie developer of A House In California an the excellent I Can Hold My Breath Forever has created a Kickstarter page for his next game, Kentucky Route Zero. It looks like another riff on the the theme of companionship, but with a much more confident and heavy-handed use of magical realism. Are you sitting comfortably? Then please, watch the video below. If only all trailers could be this entrancing.
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