Posts Tagged ‘Kickstarter’

Outcast Reboot HD Wants Your Kickstarter Monies

By John Walker on April 7th, 2014.

The first thing I ever got published in PC Gamer was a reader review of Outcast. In the next issue I was being paid to write, but I can assure you the two events weren’t connected. In fact, having written about why I really didn’t like Outcast, I was lucky to get work at all. “Pixels the size of your fist” I believe I wrote of the not-actually-voxel-based free-roaming action-adventure. Well, I’ve now got a chance to be wrong all over again, as a bunch of the original developers have bought all the rights from the wow-do-they-still-exist Atari, and have just launched a Kickstarter to see the game remade.

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Popup Dungeon Pops Up on Kickstarter

By Ben Barrett on April 5th, 2014.

You, uh, you feeling okay there, mate?

I’m in that board-gaming mood, readers. The one where the infinite possibilities of pen, paper and manufactured cardboard spread out in front of my mind’s eye. You can do anything! You can be anyone! Shame about all that manual calculation that has to come along with the DIY design and tactility. If only someone, say Triple B Titles, decided to do a Kickstarter that took the customisation of characters and abilities but wrapped it up in a charmingly twee cut-out style.

Gasp! Popup Dungeon is exactly that. I’ve never felt so clairvoyant. They’re after $80,000 of real, non-Monopoly money for what they’re selling as an infinitely creative and replayable game. Hmm.

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Mars Defends: The Red Solstice

By Adam Smith on April 1st, 2014.

The Red Solstice is currently heading to the mid-point of a fairly solid Kickstarter campaign but I predict great things for the future. It’s an eight player coop squad shooter based on a Warcraft mod called Night Of The Dead and one may be the only game in existence to jettison zombies rather than cramming in as many as possible like the deranged operator of a bilious battery farm. It’s the Warcraft origins that caught my attention though – by 2021, will people be travelling around the world to play The Red Solstice in enormous tournaments, larger and more cash-corrupted than the FIFA Pepsi Gazprom World Cup? Stranger things draw a crowd.

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Dogged Destruction: Ashen Rift

By Adam Smith on March 28th, 2014.

With nine days left on the clock, Ashen Rift hasn’t quite gathered half of its target funds. Seeking C$45,000, the first-person shooter/survival horror hybrid has raised just under C$20,000 at the time of writing. When I check back at the end of the day, I expect that number to have risen significantly. The game was already on my radar, simply because it reminds me of STALKER and contains a friendly canine companion, but the latest video shows destructible terrain, collapsing rock formations and sneaky traps. It may have a daft name that keeps slipping out of my memory, but Ashen Rift looks like it may deliver the sort of emergent happenings that I crave.

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Temple Of The Muses: Spirit

By Adam Smith on March 27th, 2014.

Writing about Spirit is a rare pleasure, not only because it looks like a lovely riff on the same ideas that Sword & Sorcery EP lovingly explored, but also because it has a Kickstarter campaign which has already met its goal. And there’s a demo (Win/Mac). The pressure is off, although there are stretch goals, including the rather grand promise of a world double the size of that originally planned and an entire spiritual sequel. The player controls a man who has retired to a remote mountain village but he cannot rest. Beyond a nearby valley lies an ancient temple and he sets out on a journey to visit that temple. The journey may be spiritual. The temple may contain zombies.

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Outpunned And Outgunned: AdvertCity

By Adam Smith on March 26th, 2014.

Faced with a title like AdvertCity, I have to concede defeat, pop the cap back on my best punning pen and call it a day. It’s strong work and there’s an intriguing slice of game hiding between the delicious word-layers. Originally released as part of the Cyberpunk Jam, AdvertCity is a strategy game that plays out like a more realistic version of Syndicate. Instead of taking over a city by means of miniguns and Persuadertrons, the corporations of AdvertCity utilise billboards and advertising blimps. I suppose it could be argued that advertisements are a low-tech form of the Persuadertron but BLIMPS. Observe.

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The Good Lives: Hero Generations

By Adam Smith on March 26th, 2014.

Ignore the screenshot. Yes, Hero Generations looks like yet another roguelite, or even a puzzle game along the lines of Triple Town, but the best description of the design concept is right at the top of the Kickstarter page – “The 5-Minute Civilization”. Worlds are procedurally generated and heroes move across them, tile by tile. Each turn consumes a year of the player character’s life so important decisions must be made – will you explore, gather fame by battling monsters and retrieving items, expand a settlement, or find a mate so that you can produce offspring and forge a millennia-long legacy? 4X strategy zoomed in to the individual and personal level. It’s my favourite Kickstarter pitch since Meriwether.

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Tears Or Triumphs: SuperBike TT For The Oculus Rift

By Graham Smith on March 26th, 2014.

I like to think the TT is a set of crying eyes.

(It should be noted this story was written moments before the Facebook/Oculus announcement.) We already know the Oculus Rift is the perfect tool for immersing players within cockpits, but I was unsure until I played SuperBike TT whether they might similarly benefit motorbikes. The narrow straddle-rockets can cause problems with positional awareness even without a head-mounted display, but the indie project currently on both Greenlight and Kickstarter suggests threading the racing line in VR could be thrilling.

Just as soon as there’s a Rift headset available which doesn’t blur your vision like a drunkard, anyway. Video below.

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Verbal Disagreements: Apexicon

By Adam Smith on March 25th, 2014.

Apexicon is back. Last year’s Kickstarter didn’t work out, not by a long shot, but the team are back with a reduced target, and a few more months of work and experience under their belts. The game looks like it could be the spiritual sequel to take the place of the actual sequel that Puzzle Quest is weirdly lacking. There are strong differences between the various classes, and special abilities and board control are more important than owning a large dictionary (or internet connection). Essentially, it’s turn-based wordplay combat with RPG elements and that is something I would like to play.

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Raising The Bar: Dead Synchronicity

By Adam Smith on March 25th, 2014.

John has already written about Dead Synchronicity: Tomorrow Comes Today. It’s a promising point and click adventures so, try as we might, it was impossible to prevent him from singing the praises it was due when the project arrived on Kickstarter. With 18 days left on the clock and $30,000 to raise, the Kickstarter is still a good distance from the finish line in both senses. Updates have been regular though and the latest combines my two greatest loves – artistic creation and a barman. Both tend to the spirits.

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Spook Central: Spectre Lets You Haunt Your Friends

By Craig Pearson on March 24th, 2014.

Just like me growing up!

I am unfrightenable in games. I blame growing up in a place where there was once a riot between primary schools (that’s 5-12 year-olds, and I honestly wish I were joking), and that time a dude chased me through the overgrown wreck of an abandoned power plant and I had a small panic attack afterwards. I’m fine now, but growing up in that sort of environment means the idea of the Slenderman or Doom monster is too ridiculous for me to accept as a threat. I could see the silly dread of Spectre at least making me jump, because rather than having the game toss prescribed scares at you, it’s mainly multiplayer. Trailer and information below.

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