Posts Tagged ‘Kickstarter’

Fairy Tale Tactics: Dragon Fin Soup

By Adam Smith on March 21st, 2014.

Dragon Fin Soup’s trailer plays out as if it’s running to a strict time limit. There’s a brief introduction to the world, via the medium of lovely painterly stills, and then we’re straight into isometric tactical combat. All the while, text jumps up on the screen, telling us who made the game and why, while mining, crafting and fishing are mentioned in passing. Toward the end, dramatic music swells and pictures of meteor strikes are interspersed with menu screens and collapsing cacti. It’s an strange mix and oddly edited, but there’s an old-school Zelda vibe crossed with tactical combat and crafting. That appeals.

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Grin And Bear It: Bear Simulator Launches Kickstarter

By Graham Smith on March 21st, 2014.

Bear all.

Does a bear shit in the woods? Hopefully, since this is Bear Simulator. It’s a first-person game which aims to simulate being a bear. It’s a Kickstarter campaign which aims to discover just how far the internet’s love of novelty animal sims will stretch, after the resounding success of Goat Simulator. It’s a trailer of an extremely early version, embedded below.

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Stalker’s Misery Modders Open The Book On The Seed

By Craig Pearson on March 19th, 2014.

I take great delight in watching developers flick through game genres, poking their elbows into the next seat of the comfort zone and seeing if there’s room. The guys behind the Misery Mod for Stalker: Call Of Pripyat are doing just that, taking all they’ve learned from turning CoP into a grimier hell and squeezing it inside a completely different shape. The Seed will be a post-apocalyptic interactive novel, and I bet you weren’t expecting that. It’s just popped up on Kickstarter.
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Gollop Returns: X-COM Creator’s Chaos Reborn, Played

By Alec Meer on March 17th, 2014.

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense – the greatest videogame of all time. This is a remake of and sequel to Gollop’s earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it’s been in active development for some time already. I played a prototype recently, and I have this to say about it.
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Kodama Asks For Some Kindness

By Jim Rossignol on March 14th, 2014.

British indie Dan “Tsukasa” Elvins has launched a Kickstarter for “a 2D hand painted, physics based Platformer set in Japans Genroku Period”. What that means is he’s creating a deeply pretty side-scroller called Kodama. The game features a vegetable protagonist, who has to balance water and sunlight uptake in the way in which he deals with puzzles, as well as respecting Shinto customs. Elvins asks: “Have you ever wanted to relax with a Kappa or play drums with a Tanuki?” Well, I actually haven’t, but I know a few Japanophiles who would. See more of the pitch below.

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Just In Time – Dead Synchronicity: Tomorrow Comes Today

By John Walker on March 13th, 2014.

There are times when I wonder if I’ve had enough of point and click adventure games. They were the most important games of my youth, and represent many spots in my top ten, but perhaps I’m after something new these days? Except, then I play a good one and I realise it’s just because there’s so much dross. From a place of no expectations at all, I found that “Oh yeah,” reaction being elicited by the (horribly named) Dead Synchronicity: Tomorrow Comes Today – it’s a properly interesting, traditional point-n-click, and that the advanced build I played is only the first half hour has made me really rather disposed to want to carry on. Which means I should probably contribute to the just-launched Kickstarter.

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Frog Fractions 2′s Kickstarter Exists, Is Utterly Insane

By Nathan Grayson on March 11th, 2014.

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It is probably an exaggeration to say that Frog Fractions is the most important game of our time, which is why I’m not saying that. But goodness, it was certainly one of a kind – an Olympic-caliber swan dive into a maelstrom of churning madness. To say anything more would be to spoil it for those who haven’t peeled past its faux-”edutainment” surface layer, but I can’t recommend it enough. It’s free, and you’ll laugh for a solid hour, sometimes sincerely and other times in bewilderment at just how incredibly far creator Jim Crawford took a really dumb joke. Which brings us to Frog Fractions 2. He wants to take the joke even farther. Much, much farther, to a point that makes the original game look positively tame by comparison. Kickstarter farther. Kickstfarther. Brilliantly unhinged video below.

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Ashen Rift Is A Post Apocalyptic One Man & His Dog

By John Walker on March 10th, 2014.

Another one of those cursed apocalypses has taken place. This one caused by a Rift, opened up by pesky scientists, mutating humanity into crazed beasts, and leaving you and your pet dog in something of a pickle. A first-person shooter, which is oddly a genre that you barely hear about any more outside of those annual quadruple-A monstrosities, Ashen Rift is said to be inspired by Quake and Journey. Those are some extremes right there. It’s the sole project of long-time developer Barry Collins, and he’s looking to see if he can Kickstarter the funds to continue working on it for the rest of the year.

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Gunscape Is A Quake-Style FPS Construction Kit

By Graham Smith on March 4th, 2014.

Now *this* is a game.

Eventually everything you loved will be reborn, not as an expensive and confused studio reboot, but as a block-building or procedurally generated indie game. It’s a future in which communities and computers will be re-building your memories in perpetuity. In Gunscape, it’s the late-’90s FPS which is getting the block treatment, as it offers a construction kit for building Quake 1-3 style singleplayer and deathmatch levels, with texture and prop packs intended to allow you to theme those maps as you please.

There’s a Kickstarter campaign ongoing, which currently has $4,237 AUD of its $27,500 goal, though there’s plenty of footage of the game and editor already in action in the pitch video. There’s even a pre-alpha demo. I’ve had a quick play of it, but here’s the elevator sales pitch: “You could for example take the blocks and props from the Halo-inspired set, and the enemies from the Turok-inspired set, and build yourself a deathmatch map in space where you can hit a button and release velociraptors on the other players.”
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Monster Pockets: Toby’s Island

By Adam Smith on March 3rd, 2014.

Toby’s Island is currently seeking $20,000 CAD on Kickstarter and has managed to raise a tenth of that total in a couple of days. It’s easy to see why early pledges have been forthcoming because the pitch suggests that this is a game that includes fishing and farming. Toby is a boy who collects monsters so that those monsters can fight other monsters. That sounds a little bit like a game by Uncle Nintendo. But there’s more. Toby also grows food and assists in the construction and expansion of a small settlement. That sounds like another one of Uncle Nintendo’s favourite riffs those there console series that I incorrectly assumed was Nintendo owned. The two-person development team hope to build on the concepts that have inspired them, with random events, minigames and a ‘multi evolution path’.

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Revolutionary: Unrest Playable At Rezzed

By Adam Smith on March 3rd, 2014.

We live in topsy-turvy times. In the recent past, it was illegal to call something a ‘game’ unless it included at least one dungeon and seven dragons. Then Skyrim contained infinite dragons and the entire gaming market almost crashed because of reptilian boss creature oversaturation. Thankfully, the industry was saved when audiences realised that they didn’t need dragons in their games and might, in fact, prefer chickens. Let’s face it, you never see a Dixie Dragon or a KFD.

Kickstarter success Unrest does contain Naga, which are a bit like dragons, but it’s also a tale of ordinary people, set in an Indian city undergoing a revolution. It’ll be playable at Rezzed and it sounds fascinating.

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