Posts Tagged ‘Kickstarter’

Friends Help Friends Kill Shadows: Warlocks

By Ben Barrett on September 11th, 2014.

I'll never tell. -The phantom alt-texter

A good boss theme sells a game more than all the marketing, CGI trailers and press conferences in the world. This is a Game Fact, with which there can be no disagreeing. Final Fantasy VII, one of the most popular and well-known games in history: great boss theme. Advance Wars, the best game on the GBA: godlike boss theme. Warlocks, a co-op wave defense action-platformer which you can play in the demo right now? Excellent boss theme. The demo was released as part of Polish studio One More Level’s attempt to secure $25k (~£15k) in crowdfunding on Kickstarter.

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Death To Spies 3 Infilitrates Kickstarter

By Ben Barrett on September 11th, 2014.

Specifically this spy, one would assume.

When your crowdfunding campaign fails, it’s time to have a good think about what you’re doing. Death To Spies 3 devs Haggard Games tried last year to raise $80,000 to finish their Hitman-ish murder simulator through Indiegogo, but only drew $982. Oof. They went back to work, and a year later released a demo. Now they’re back on the crowdfunding trail, launching a second attempt on Kickstarter. They’re after $85k (~£52k) this time to take the series timeline from its roots in World War 2 through to end and beyond into the Cold War.

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Roguelikelike Horror FPS Phantasmal Haunting Kickstarter

By Alice O'Connor on September 10th, 2014.

Hey, leave that alone! It's not harming anyone.

I can only write boo! so many times before it stops making you convulse in terror. I’ve probably exhausted that. But what if I were to say wooOoOOo! or the sound of a dracula laughing? Why, look at you: you’re shivering and shrieking all over again! Unpredictability can help sell scares, see, which is why frightful FPS Phantasmal‘s spooky mansion is made of procedurally-generated levels, different every life. It’s aiming at Lovecraft-tinged survival horror with few guns, breakable melee weapons, limited supplies, a need to sneak in shadows, and plenty of growing dread. And Kickstarter money. It’s after Kickstarter money.

Procedural generation + horror sounds like a fine fit for livestreaming and YouTubing too.

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Point ‘n’ Click ‘n’ Laugh ‘n’ Kickstart: Paradigm

By Ben Barrett on September 10th, 2014.

Paradigm and its demo brought the LucasArts adventure classics to mind immediately. It’s got its own strange world, set in a ’70s vision of the future with massive computers and chunky machinery the backdrop to a dystopian, mutated landscape. The titular main character is a genetic experiment gone wrong. Supposed to be the perfect child, he instead came out as “the ugliest protagonist in gaming.” Likely the mildest of the cast, he’s joined by a computer addicted to Internet chatrooms, a beatboxing egg plant and a drug-addled astronaut. It’s the wacky work of solo dev Jacob Janerka, who’s taken it to Kickstarter looking for $14,000 Australian (~£8,000).

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Rover’s Return: Extra Extrasolar

By Alec Meer on September 9th, 2014.

Browser-based planetary exploration/photography/conspiracy/ARG oddity Extrasolar was a smart idea that offered beautiful rendered ‘photos’ of an alien world as you remotely steered a rover across it, but it was eventually laid low by repetition (and amateur dramatics). I said so here, and as we all know things written in the past are irrefutable. While it did enough clever stuff to keep me very much interested in what it might attempt for its planned second ‘season’, I didn’t anticipate it taking to Kickstarter in order to continue its ambitions.
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Retro TO THE MAX: Creepy Castle

By Ben Barrett on September 9th, 2014.

I'll never tell.

Some nostalgia is subtle, a quiet reminder of long-forgotten joys, just a little nudge in the direction of the late 90s to make you all tingly inside. Creepy Castle is more like a 4-bit sledgehammer to the back of the head. The side-scrolling RPG is old-fashioned in all the right ways, a retro mix of sprites and save points and item-gathering, but with some modern design decisions sprinkled on top to remove the most frustrating elements. It’s about exploration and finding secrets, grabbing keys from chests scattered across a level to open doors, and having no indication of a correct path. An AD&D adventure filled with cute animals and ran by someone who understands the concept of fun. Developers Dopterra have taken it to Kickstarter looking for $6,000 (~£3,700) to finish it off.

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Noct: Kickstarter For A Stylish Top-Down Teleglitch-Like

By Graham Smith on September 8th, 2014.

Who wouldn’t want more games like Teleglitch? Noct is set in a similarly monster-filled ruined world, similarly viewed from above, and similarly blends quick combat with RPG and survival mechanics. The difference is that it’s also optionally multiplayer, “viewed through a thermal imaging satellite”, and looking for $22,000 CAD on Kickstarter now.

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Secrets Of The Ice-Pick Lodge: Pathologic Reimagined

By Adam Smith on September 4th, 2014.

I’ve been waiting for a Pathologic remake for years. My reaction to the announcement of a Kickstarter campaign to fund a remake was odd. I worried, I fretted. My concern was that a re-engineered version of the game would remove rough edges, sandpaper the strange angles and anomalies, and somehow expose the whole experience as more sterile, and less esoteric and unusual than the broken machinery of the original release. Now that the Kickstarter is live, here are details of a conversation with Ice-Pick Lodge about the project and the original game. Time to cast the major concerns aside, and to embrace the horror and the beauty.

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Look & Listen: Desolate

By Ben Barrett on September 4th, 2014.

Cor, Elliot Collis’ desolate is just gosh-darn beautiful. It’s a hand-painted 2D adventure about emotions and growing up, based on the personal experiences of the solo developer. You interact with the world through context-sensitive actions based around three verbs: touch, speak, and gesture. It’s got some light puzzle-platforming too, but very much as exploratory elements of a narrative-based game rather than serious skill challenges. Elliot’s taken it to Kickstarter to help get it done quicker, looking for 12,500 dollars of the New Zealand variety (about £6,300).

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Spend A Quiet Few Minutes With Loop

By Ben Barrett on September 3rd, 2014.

Not quiiiite right

I have learned one very important thing from Loop: all games should have an ambient rain slider in their sound options. I’ll be contacting our John to get it on his next list. It is that most tranquil, serene of things and matches this simple puzzle game marvellously. You move hexagonal pieces around until lines of colour match up, flowing together in the titular loop. Developer John Cullen has deliberately included no elements that lead to a fail state or frustration, so you can go forever until you work each puzzle out. It’s not finished yet but you can play a demo of the first six levels.

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The Binding Of Scott Pilgrim: Band Saga

By Adam Smith on September 3rd, 2014.

The Kickstarter pitch video for Band Saga is a frenzied, hysterical carnival of colour and confusion. A band set out in their rickety van to bring music to The Kids, but are waylaid by intergalactic warriors. As such things must, the ambush results in a ‘space roguelike adventure’, in which ‘every level, enemy and item is generated by music’. Completing a level unlocks a new band member, whose FM instrument will change the design of levels. And the player can toy with all of the world-generating music – ‘it will become second nature to manipulate the sounds and understand how they are intertwined with gameplay’. Feast on the colour and the lightshow below.

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Steampunk Gunmen Of The Apocalypse: Age Of Grit

By Ben Barrett on September 3rd, 2014.

TV version rather than horrifying book version

Age of Grit isn’t afraid to have its cake and build a mighty machine of gears and steam engines to devour it too. On one hand it wants to be a classic cowboy story about helping folks and fighting bandits in the wild west. On the other, it’s a game about flying a steampunk airship, shooting others down and managing a crew. Rather than attempting to jerry-rig this into our history, developers iqSoup have built their own land inspired by the railroad age. It’s on Kickstarter after $12,000 (~£7,300) and on Greenlight. You’d think they’d already have all the Steam they’d need, eh? EH?

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Steampunk Puzzle Quest: Ironcast

By Adam Smith on September 3rd, 2014.

Just last week I was wailing about the lack of a decent Puzzle Quest successor in my life and, lo, it’s as if the Kickstarter gods were listening. Ironcast is Puzzle Quest, with steampunk mechs stomping around Victorian London, fighting for queen and country. Except that’s not quite the full story, even though it would probably have been enough to capture my attention. The grid-based matching has a much stronger tactical element, with colours powering systems, which can be used to target specific enemy components with a variety of weapon types, disabling shields or other functional parts. Campaigning is also intriguing and, like a mech made out of a box of springs and Colonel Paste’s mechanical trouser, Ironcast appears to be more than the sum of its parts.

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