Posts Tagged ‘Kickstarter’

The Fallout Doctrine: Sheltered

By Alec Meer on June 11th, 2014.

It’s easy to forget what reality is and how to breathe and why basic human values matter during E3 week. It’s also easy to forget that there are other things going on in gaming’s humongous land. Inventive projects on Kickstarter, for instance. A post-apocalyptic survival game that’s genuinely about survival, rather than shooting giant mutant scorpions or speaking like a cowboy, for example. One where you’re trying to keep your family alive while stuck in a fallout shelter, for example. Sheltered, for example.
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From Card To Computer: Twilight Struggle

By Adam Smith on June 9th, 2014.

I’ve heard lots of good things about two-player cold war strategy game, Twilight Struggle. Admittedly, I heard the majority of those good things on Saturday night when I mentioned that the PC was due to receive a digital apaptation of the card-driven board game. Over a few bottles of Adults Only Jollification Juice, two cardboard-cuddlin’ friends became quite excitable about the intricate plotting and deviousness that occurs when superpowers go to war by avoiding directly going to war. GMT Games have taken to Kickstarter to fund the digital struggle but will people be willing to back a computerised boardgame? Could be a close thing…oh. It has $167,000 after one week, three times its target.

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Eyes Wide Shut: See No Evil

By Adam Smith on June 9th, 2014.

See No Evil, currently Kickstarting, is a puzzle game in which the main character shouts at blind people. He’s not just going around being a git though, far from it, because these people have chosen to be blind and oppress anyone who keeps their peepers open. They don’t want to bear witness to the truth of their world, you see (yes you do), so they’ve all agreed to dwell in darkness. Development duties are led by Gabriel Priske, formerly of Dungeon Defenders studio Trendy Entertainment, and the team have almost finished the game. That explains the $2,000 target, although even given the apparently near-complete state that’s a miniscule sum. I’ve played a build and the isometric puzzling starts simple enough but with potential for complexity.

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Adwenture Time: Kaptain Brawe 2 – A Space Travesty

By Adam Smith on May 23rd, 2014.

A mild eruption of excitable comments on Twitter drew my attention to the Kaptain Brawe 2 Kickstarter. Having just launched, it’s a long way from its $150,000 goal but there are 34 days to go and there seems to be a fair amount of good feeling for the original game. Unfortunately, that’s not the case here at RPS Towers where news of the crowdfunded sequel to the comedic sci-fi point and clicker was met with confusion and fear. I think I’m the only one who clicked on the link but all of our responses are below.

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Suits You, Siri: The Fall

By Adam Smith on May 22nd, 2014.

In The Fall you play an item of clothing. Surprisingly, with this being PC gaming and all, you’re not a hat, a monocle or a different hat. You’re a futuristic combat suit, or at least you’re the artificial intelligence that has been loaded on-board the suit. When the suit’s occupant loses consciousness under mysterious circumstances, you must all of your simulated smarts to find safety and possibly discover a few home truths about your protocols and programming along the way. The first episode of the side-scrolling atmospheric point and click platformer is out on May 30th and a new trailer lays down some ground rules. Listening to music and wearing clothes is cause for suspicion.

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Harmonix’s Amplitude Not Coming To PC Now, Maybe Ever

By Nathan Grayson on May 19th, 2014.

Back before Harmonix was combining the acts of shooting and shimmying in Chroma, or even before they ruined my college grades with Guitar Hero and Rock Band, they made brilliant rhythm blast-’em-up Amplitude. It was amazing and everybody loved it, probably even The President. Flash forward to now: all these years later, Harmonix is Kickstarting a sequel. The original was console-only, but this is 2014; you’d figure there’d be a PC version in the mix. No dice, though, due to Sony technically owning the license. But maybe, you know, sometime down the line? Apparently the situation is a bit more complex than that, and Harmonix told RPS we probably shouldn’t get our hopes up.

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SUPERHOT Is On Kickstarter, Still Stylish But More Beautiful

By Graham Smith on May 14th, 2014.

SUPER. HOT. Getting the idea?

And all at once, the internet tweeted. SUPERHOT, the first-person shooter in which time moves only when you do, is now on Kickstarter. The original prototype caused a stir last year by turning combat into a puzzle in which you had to move efficiently to conserve time, dodge bullets and take out your enemies, and by presenting each of its short scenarios with precision and style.

You can still play that original prototype if you missed what the fuss was about. You can back the Kickstarter project right now, where $14 will net you the final game and they’re looking for a total of $100,000. Or you can step below to watch the new trailer and discover exactly how the team has been advancing through time these past eight months.

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Another Another World: The Way Arrives On Kickstarter

By Adam Smith on May 6th, 2014.

Another World made such a powerful impact on my young mind that I’m willing to overlook the trials and errors involved, preferring to remember the grace of the animation, and the sense of alienation and companionship. I’d never played anything like it and can’t think of a similar game since that has lived up to those memories. The Kickstarter for otherworldly platformer The Way doesn’t require my Delphine-branded rose-tinted glasses. Another World is a clear inspiration – just look at the shields and the alien beast if – but the video isn’t reliant on flashbacks (reference very much intended). It’s a pretty piece of sci-fi.

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Brawl Talk: Treachery In Beatdown City Interview

By Adam Smith on April 30th, 2014.

Shawn Alexander Allen is a fascinating developer creating a game that’s a complex mash-up of turn-based tactics and oldschool brawler. Drawing inspiration from influences ranging from Bad Dudes to FTL and Teenage Mutant Ninja Turtles, Treachery In Beatdown City is currently seeking a final push on Kickstarter. I contacted Shawn to discuss the game and the influence of a life in ever-changing NYC, as well as his time working at Rockstar, the finer points of GTA and the representation and cultural impact of previously marginalised groups on the development scene.

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Point And Perish: The Eldritch Cases – Dagon

By Adam Smith on April 28th, 2014.

The Eldritch Cases: Dagon is an embellished adaptation of Humbert Percival Lovecraft’s The Shadow over Innsmouth, although it might be more accurate to say it’s a mash-up of some of his most popular works. Herbert West will make an appearance as the villain, for example, and some of Pickman’s models might well show up. For those who enjoyed Dark Corners Of The Earth until it started shooting from the hip a little too often, Eldritch Cases has the advantage of being a point and click game. In a genre not known for gunplay and panicked escape sequences, it’s fair to expect a greater emphasis on investigation and puzzling, although that could well mean reconstructing cuneiform tablets via the medium of sliding block puzzles. Let’s hope not!

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Slade To Measure: Outcast HD Footage

By Adam Smith on April 24th, 2014.

The Outcast HD Kickstarter campaign is aiming high. I know plenty of people who remember the open world adventure fondly but $600,000 is a huge amount to ask for. With just less than two weeks to go, there’s less than $250,000 in pledges and it’s hard not to think that the most recent update video might have helped if it had been part of the pitch page from the beginning. Although still using some old assets, specifically for “the characters, animations and effects”, you’ll find the first footage of the recreated HD environments below. Along with the video, there’s a voiceover giving an overview of the game for those who may not have played it or may not remember what made it so special. Best of all, you can hear the orchestral score, which contains some of my favourite music ever written for a game.

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FTL Meets Dwarf Fortress: Universe Edge

By Adam Smith on April 24th, 2014.

When we asked readers how they had chosen to spend their eggstra long weekend (for those in countries without a Holiday Eggfest, my apologies), I learned one thing – with the release of the expanded edition, FTL has ensnared the crew of the good ship RPS once again. I enjoy the game – Captain’s Edition, naturally – but I crave a more complex ship management and construction component. Universe Edge may have me covered. Citing Gnomoria, The Sims and EVE Online as inspirations, the space exploration simulation is seeking Kickstarter funding right now.

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River City Handsome: Treachery In Beatdown City

By Adam Smith on April 23rd, 2014.

Treachery In Beatdown City has one of the most alluring one sentence Kickstarter pitches I’ve seen in all of my years on the crowdfunding beat. It’s a turn-based tactical take on Streets Of Rage. That in itself would be enough to grab my interest but over the first two weeks of the campaign, creator Shawn Alexander Allen has been providing updates that cover topics far more interesting than hit point counters and special move meters. Beatdown City is a place where politics, pop culture and personal memories of New York collide. Shawn has posted about growing up with graffiti, recreating urban decay and why being a bad enough dude to rescue the president can be a serious calling. Fascinating.

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