Nathan’s excitement over Kingdom Come: Deliverance, a realistic open-world medieval RPG, has translated to Kickstarter success. The project is now funded, defeating the dragon (£300,000 funding target) with a swinging blow after only three days. With 27 days still remaining, they might be able to buy their own castle.
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Posts Tagged ‘Kickstarter’
By Craig Pearson on January 24th, 2014.
By Nathan Grayson on January 22nd, 2014.
If Mafia-director-led team Warhorse has its way, Kingdom Come: Deliverance will be gigantic. Like, hundreds of hours gigantic, when it’s all said and done. But this is a smaller team designing a colossal open world full of stories, NPCs, and – yes – warhorses. It was never going to be easy. So Warhorse is doing two things to stave off the monetary death siege banging down its doors: 1) slicing the main plot up into three episodic acts and, yes, 2) going to Kickstarter. But even a successful £300,000 crowdfunding drive won’t be enough to pull this cart over the figurative mountain. A mysterious outside benefactor will handle the rest, apparently. I spoke with director Daniel Vávra about how that will affect the game, if players will still influence development, and whether hacking such a cohesive world into pieces will hurt the final product.
By John Walker on January 21st, 2014.
2014 is going to be the real Year Of Kickstarter. While the phenomenon became enormous in 2012, and saw continued enormous successes in 2013, it’s this year that’s really going to count. This is the year that so many of those multi-million dollar projects are due to appear. It’s going to prove, I would like to argue, the year that we are going to change our understanding of what a Kickstarter pledge really is.
By Adam Smith on January 20th, 2014.
Initially, I only stuck with the lethargic trailer for Wayward Terran Frontier because I was enjoying the soothing warp of the guitar strings that serenade its spacefarers. It’s a top-down combat and exploration game set on that most final of frontiers, but it was only when the viewpoint shifted to a ship’s interior that my attention was entirely captured by the pull of the attractor beams. Wayward Terran is a complex project and while there’s a free multiplayer alpha, a visit to the Kickstarter page is required dig out all of the enticing promises and secrets.
By Adam Smith on January 10th, 2014.
Now is the Midwinter of my content, though not until after an inglorious summer. In the very near future of ‘early 2014′, a Kickstarter campaign for a remake of Mike Singleton’s wonderful first-person open world RPG will begin, with an intended release date of ‘early 2015′ for the final product. Development duties will be handled by Chilli Hugger Software, the studio that created the Lords of Midnight remake. Mr Singleton was the creator of games so far ahead of their time that I predict the rest of us will catch up with his vision some time during the singularity.
Midwinter and its sequel shaped my ideas about what games could be and I’ve been excited and mildly disappointed ever since. Chilli Hugger will be joined by Midwinter’s programmer, Dave Gautrey, as “the technical lead on the game, using the original game code and design documents as a foundation”.
By Adam Smith on January 6th, 2014.
Edit: a Kickstarter update with some clarifications as to the project’s future.
When Joe Houston, formerly a core member of the Dishonored team, headed to Kickstarter to raise funds for an esoteric turn-based strategy game, I was intrigued. One interview later, I was convinced that Unwritten might well be one of the highlights of 2013. The crowdfunding attempt almost failed but we were glad to see it reach the $75,000 goal with little time to spare. The initially planned August release date passed and now, sadly, the game has been delayed indefinitely. The reasons are below.
By Nathan Grayson on December 14th, 2013.
Have you read our recent mega-blowouts of Obsidian’s Pillars of Eternity? Then congratulations: you know everything about Pillars of Eternity except what the pillars of eternity actually are. But Obsidian’s not planning to dip a furtive pinky toe into classic CRPG waters and then leave its legacy behind again. This time, it’s in control of its own destiny, and no one knows that better than CEO Feargus Urquhart. He wants to push the classic Black Isle mold further than it’s ever gone before, into worlds so immense that the classic Infinity Engine never would’ve been able to handle them. But that was then, and this is now. His company has new-old tech and new-old ideas. Hear all about Urquhart’s grandest plans below.
By John Walker on December 13th, 2013.
GRAPPLING HOOKS! It’s pretty simple, every developer out there. If your game doesn’t include a grappling hook, then you are making a bad game. This isn’t complicated, and it’s about time everyone started taking some notice. Like Red Knight Games have with their forthcoming Grapple Knight. (Cheers, Indiegames.) Forthcoming, that is, if people will chuck them another $4k AUD or so. There’s a demo to incentivise such investiments.
By Nathan Grayson on December 10th, 2013.
It’s official! Project Eternity finally has a real big boy name: Pillars of Eternity. On its own, that’s hardly the most exciting news in the world, but it also means that Obsidian is finally ready to take the wraps off more than, like, three screenshots and precious little else. I had the good fortune of traveling to Obsidian to witness plenty of gameplay and conduct multiple eternities-long interviews, and The Artist Formerly Known As Black Isle sent me away with some video to boot. See, hear, read, and – I guess if you want – taste and touch so very, very, very much of the newly rechristened Kickstarter darling below.
By John Walker on December 10th, 2013.
A couple of weeks back I theorised that anyone watching the Catacomb Kids Kickstarter video would be won over within 55 seconds. Some people claimed otherwise, explaining that it took upwards of two minutes before they were feeding ten pound notes into their DVD drive. The project’s now comfortably funded, and extremely refreshingly developer FourbitFriday have said that they aren’t looking for specific stretch goals. Instead they’ve said that as more extra money comes in, it’ll just allow them to make a better game, hire more people, and make it over a slightly longer period. That’s a model that SO many projects could do with adopting. And now there’s some new footage to make you say, “Oh blimey”.
By Adam Smith on December 10th, 2013.
Hand Of Fate is a handsome Kickstarter project, a Tarot-themed RPG that looks like a tactical ARPG twist on Card Hunter’s deck-building formula. Despite the headline above, the game has nothing to do with the 1966 film Manos: The Hands of Fate, but too much time spent watching irredeemably terrible films in my teenage years has left the connection hardwired. With less than three days to go and $8,000 Australian Dollars to raise, victory is far from guaranteed for Defiant Development, but the premise is solid and the work that has already gone into the game is evident in the videos. A recent update announced that David Goldfarb, of Payday 2 and Battlefield fame, will be a ‘guest designer’ should the project go ahead.