Posts Tagged ‘Kickstarter’

Looks Familiar But Has Robots: Black The Fall

By Ben Barrett on October 4th, 2014.

Black The Fall has scored an ignoble crowdfunding hat-trick. It’s a Limbo-like platformer, in both black’n’white style and hauntingly depressing tone, that’s rolled through the Square Enix Collective, had a dodgy prototype on Early Access and is now up on Kickstarter on the hunt for £25,000. Developed by a Romanian quartet, it’s inspired by their lives under a communist regime in their childhoods. A “post-industrial” world, the surviving humans are paranoid, constantly reminded of their machine overlords and encouraged to report on one-another.

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Skynet Versus Cthulhu: Human Resources

By Adam Smith on October 2nd, 2014.

Human Resources has one of the finest elevator pitches I’ve ever heard. The Singularity comes to pass, the machines rise, and humanity awakens a host of Lovecraftian horrors on the same day. It’s a tale of duelling apocalypses. Skynet vs Cthulhu, with humanity caught in the middle. The Kickstarter page has just gone live for Uber’s strategy followup to Planetary Annihilation, and I spoke to design director John Comes and art director Nate Simpson to learn about the end of everything.

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Ghost In The Shelley: Elegy For A Dead World

By Adam Smith on October 1st, 2014.

The Kickstarter page for Dejobaan’s Elegy For a Dead World gets straight to the point – “A game about writing fiction”, reads the subtitle – and the pitch video is short and sweet. It’s also captivating, bringing to my tired mind a vision of a single player take on Jason Rohrer’s Sleep is Death. The worlds of Elegy are pre-constructed and even the names of the worlds – Shelley, Keats and Byron – might well suggest themes and feelings. Your input will be to decide how every theme, sight and sound translates into worlds, as you construct a fictional history of each place based on your discoveries. The video explains all of this rather well.

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The Plague Spreads: Pathologic Remake Hits Funding Goal

By Graham Smith on September 30th, 2014.

Adam has left his post, fleeing into the hills above Manchester to wail and leap around, emitting guttural noises which sound like pain but are actually carnal joy. And all because the Pathologic re-make has reached its Kickstarter target. People who have visited Ice-Pick Lodge’s original dark Russian adventure tend not to come back from its plague-infested town the same as when they entered, and now anyone who missed the original in 2005 – or anyone who found its off-kilter brokenness more enervating than engaging – will have a second chance to experience its grand weirdness.

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Yogventures Backup Plan TUG In Trouble

By Alice O'Connor on September 26th, 2014.

Tugged off.

TUG appears to be, at a glance, another Minecraftbut — it’s Minecraft but not entirely squares and with some story bits. It is also, you might remember, the game that Minecrafty YouTubers Yogscast turned to after the crowdfunded Minecraftbut they officially endorsed, Yogventures, crashed after running out of money. Yogventures backers would get a TUG key and Yogscast would team up with the TUG team to do Yoggy things, was the idea. Now TUG, which was also crowdfunded, is struggling with money too. Developers Nerd Kingdom have laid off half their team and are delaying the game. Oh dear.

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France Macabre: Ironcast Impressions

By Adam Smith on September 26th, 2014.

I’ve spent some time this morning playing with a pre-alpha build of Ironcast, the Victorian steam-mech game that I hoped would be the successor to Puzzle Quest that I’ve craved for so long. It’s certainly a handsome game, with a great deal of attention lavished on the world and its characters. There are two commanders available in the build and mechs with various in-built abilities and equipment loadouts. Combat is tactically intricate in comparison to many Match 3 games, due to a reliance on gathering resources that are used to activate various pieces of equipment and weaponry, rather than simply aiming for victorious cascades. It’s a powerful tonic and still in need of a final funding push.

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That Which Sleeps Is An Evil God Game On Kickstarter

By Graham Smith on September 25th, 2014.

That Which Sleeps is a great idea for a strategy game: you’re an ‘awakening evil’, an old god long forgotten who is now trying to regain control of the world. To do so, you must send your disciples out to spread famine, plague and corruption, all while deceiving everyone into thinking that this is the status quo.

A documentary game, then. It’s on Kickstarter and already $8,801 towards its $12,000 goal, and there’s a trailer below.

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Hyper Light Drifter Preview Build Drifts Towards Backers

By Graham Smith on September 24th, 2014.

Hyper Light Drifter is beautiful: a stunning pixel art Zelda-like set in a magical, twinkling world full of colourful. You probably already know this. If you’re one of the 24,150 people who backed it though – earning it $645,158 on an initial goal of just $27,000 – then what you don’t yet know is how it feels to play. You might be able to correct that this weekend, as the developers have announced that the game will be available as a three-day preview build this coming weekend.

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Reflex Is A Proper Arena FPS Revival, Not Like The Others

By Graham Smith on September 23rd, 2014.

Just yesterday Adam wrote about Toxikk, a multiplayer arena FPS that aimed to take the genre back to its roots by invoking Unreal Tournament. Hey Adam! That’s not the root of the arena FPS!

Reflex, now on Kickstarter, has the right idea instead. It’s similarly “a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter,” but the ’90s shooter its aping is Quake 3. The real root of arena shooters. And the best one.

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Kickstarter Outline Contract Between Creator & Backer

By Graham Smith on September 22nd, 2014.

While the gold rush is long over, it seems clear that Kickstarter is here to stay. That’s a good thing: the crowdfunding platform is a useful avenue for game projects that would otherwise have no means of production. Yet, after many quiet successes and a few noisy failures, it’s also clear that there are risks involved for both creator and backer. Kickstarter themselves stay out of that relationship as much as possible, but last week updated their Terms of Use with a section designed to establish the contract and best behaviour guidelines between both parties.

If you’re ever going to back a Kickstarter project – and we post about a lot of projects here – you should read this to know what you’re getting into.

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Wotta Clanger: Neal Stephenson’s CLANG Is Dead

By Alec Meer on September 19th, 2014.

While not quite the most-funded failed Kickstarter – that dubious honour belongs to the disastrous Yogventures and the $568,000 that didn’t result in a videogame – sword-fighting title CLANG isn’t far behind at $526K. Of course, we already knew that the steel-clashing brainchild of author Neal Stephenson was in trouble, having been put “on pause” this time last year when his studio ran out of funds. He had, however, maintained that the motion-controlled game of blades would continue in some form, at some point. Today brings the not entirely unexpected announcement that this will not be the case. CLANG is dead.
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You Can Make It So: Flagship On Kickstarter

By Ben Barrett on September 19th, 2014.

Closer, we'll be fine. Closer. Cloooooooooooo

Both! Both is good. Lime IN the coconut. Peanut butter AND chocolate spread. First-person and RTS, only in space rather than on the lame-o ground. That’s the concept of Flagship, which Graham rightly dubbed an Admiral Ackbar simulator back in May. It’s a brilliant idea, though the implementation has a lot of challenges–most notably making it significantly different from a standard RTS. Urban Logic Games have detailed some of their plans in the newly released Kickstarter pitch, looking for £95,000 to blast off with.

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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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