Posts Tagged ‘Kickstarter’

A Visit From The Goonie Squad: Crossing Souls

By Alec Meer on November 18th, 2014.

Did you know? In the past, things were not quite the same as the present. The music was different! The clothes were different! Tellies were a different shape! Children were only ever to be found either on bicycles or at the local arcade! Cartoons were good-natured romps full of ultimately harmless monsters and unabashed toy promotion, in which no-one ever got hurt and everyone had a nice laugh at the end! Everything was better in the past, even though we didn’t have MP3s or the ability to inject microchips into our pets.

Crossing Souls wants to be one of those cheerful, colourful cartoons, in which kids from an everyday American town are transported away to fantastic adventures, presented as a Zeldalike, as is now Indie Law.
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Lick It Good: Rain World Now Has Adorable Lizard Tongues

By Graham Smith on November 17th, 2014.

You’d think I’d stop being impressed by Rain World‘s physics animation system, but I’m entertained to the nines every time its developers put out a new Kickstarter update. The latest shows more of the lovable slugcat’s grimdark world via a new trailer, plus GIFs showing new water tech, weapon-throwing and lizard tongue assaults. It’s all beautiful.

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Late To The Party Is A Spy RPG From Makers Of Unrest

By Graham Smith on November 17th, 2014.

Now, the party don’t start ’til I walk in, but Late to the Party has started its Kickstarter campaign. I’ll break it down, it’s a Cold War espionage RPG from the makers of Unrest, with a similarly flexible story. Tick tock, on the clock there’s 18 days to go for the Kickstarter. But the party don’t stop no, there’s a trailer and pitch video below.

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Naval-gazing Indie FPS: Blackwake On Kickstarter

By Graham Smith on November 10th, 2014.

Another puzzle-platformer about the unbearable sadness of existence, one dripping with unintentional bathos? No! Naval-gazing, featuring multiplayer, first-person ship-to-ship combat in which the only thing dripping is the deck of your vessel. Blackwake looks like a riot, though to bring its splintering wood, shattering masts and chivalrous melee to life will require your help via Kickstarter. Find trailers and more below.

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Zeldalike Animal Gods Reborn Will Be Born

By Alec Meer on November 7th, 2014.

what animal is that then?

The age of “Zelda-inspired” is very much upon us. After the best part of a decade of our being besieged by Mario-inspired platformers, Johnny Indie’s sights are aimed a touch higher these, at Nintendo’s deathless action-adventure/fairy-bothering series. Latest case in point is Animal Gods Reborn, which has just successfully cast its Kickstarter incantation and is now preparing for the dark rite of stretch goals. Set in Bronze Age Europe, it’s all about battling the titular beast deities. And speaking of concepts from the dim and distant past, it’s even got a demo.
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Flamberge: Inventive Turn-Based Pike-Stabbing

By Alec Meer on November 5th, 2014.

Graphically somewhat beholden – as 48% of all indie games are, by law – to Superbrothers: Sword & Sworcery, but very much doing its own thing in terms of combat controls, Flamberge is a bit of a treat. It’s a simultaneous turn-based strategy-RPG with a medieval fantasy theme, and like fellow simultaneous turn-based title Frozen Synapse & Cortex, much of the tactical thinking revolves around a best-guess as to where your opponents will be when the turn resolves. Then you stab ‘em with a cute little pixel lance. Or shoot them with a cute little pixel arrow. Both, ideally.

Fashionably unfashionably, there’s a demo. (And a Kickstarter, but that goes without saying these days.)
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Revivalist Arena FPS Reflex Is Now On Early Access

By Graham Smith on November 5th, 2014.

Adam is the one exploding, metaphorically speaking.

Reflex aims to bring back the competitive, multiplayer Quake 3-styled first-person shooter, but its Kickstarter project was cancelled early when it became clear it wasn’t going to meet its goal. Its developers said that instead they were going to focus their efforts on polishing up the very small, existing build of the game so that they could release it into Early Access, to hopefully convince people of the merits of the game by simply letting them play it. Less than a month later, that’s now happened: Reflex’s alpha is available now through Steam.

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Convoy Is Truckin’ Its FTL-Style Tactics Across Kickstarter

By Graham Smith on November 5th, 2014.

The obvious comparison to make regarding Convoy happens right at the start of its Kickstarter pitch video: it’s FTL crossed with Mad Max, taking the campaign map and random encounters of the former and combining it with the truckin’, ramshackle, desert civilization of the latter.

My interest in it lies elsewhere: it reminds me of a science-fiction, open world version of Qvadriga, the chariot-racing game both Adam and Tim Stone couldn’t hold their horses over earlier this year.

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Hot Town: Concrete Jungle Is A Deckbuilding Citybuilder

By Graham Smith on October 30th, 2014.

Smaller cities than SimCity though lol

How much of my love of citybuilding games is simply that I love looking at cities? Clean lines, bustling streets, each block a little ant farms to peer into and lose myself within. Concrete Jungle suggests you can twist the genre in whole new directions and I’ll still follow along. It replaces all the management and simulation normally associated with citybuilding and replaces it instead with deckbuilding. Ooh. It’s on Kickstarter now and more than a third of the way towards a modest target.

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Their Finest Tower: Rogue Wizards

By Adam Smith on October 29th, 2014.

You’d never find a wizard living in a bungalow. They love a good tower and, in the modern world, are most likely to be found cackling in their swanky penthouse apartments. In Rogue Wizards, you’ll be helping your chosen spellcaster to crawl through randomly generated dungeons, gather loot, master magic, and construct a towering sanctuary with a town around it. Project lead Colin Day has worked at Westwood and Electronic Arts, as well as on Diablo 3 and Hellgate: London. Designer Clay Retzer also has stacks of experience, including Heroes of Might and Magic 1 & 2 and MechWarrior Mercenaries. The game is seeking funding at the usual place.

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Dungeons, Dragons, Talent Scouts: Epic Manager

By Adam Smith on October 27th, 2014.

I’m a very fortunate person, in that I enjoy foot-to-ball and can therefore immerse myself in Football Manager every year. It’s an intricate simulation, tracking thousands of characters and their actions within a believable world. But that complex world of emergent narratives is only simulated when football is happening. How annoying it must be to read about that depth of simulation if you don’t enjoy a spot of ball-bothering, net-bulging sports management.

Epic Manager may be a solution of sorts. Currently on Kickstarter, it doesn’t look like it’ll be as complex as Football Manager, but it’s a management game, with scouts, rosters and a ‘living world’, and it’s about parties of adventurers doffing up goblins.

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Tearing You Apart, Again: Lisa – The Painful RPG

By Adam Smith on October 24th, 2014.

I hadn’t seen anything of Lisa for a long time. The last time we encountered one another, the RPG was still lingering on Kickstarter, where its creator sought $7,000 and eventually raised more than double that figure. Release had originally been planned for May but I can forgive the delay because the final product looks as horribly compelling as I’d hoped. There’s a new trailer below, which serves as a warning that the game is nearly ready for release, and if you’ve ever had nightmares about an alternate reality in which Earthbound was a game about limb loss and perverts, this just might be the manifestation of your darkest thoughts.

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Hit After Kickstarter Backing So It Can Be Free

By John Walker on October 22nd, 2014.

Well, it’s about time someone created a videogame of Murder In The Dark. Which seems a fair comparison for The Hit Team’s Kickstarted project, Hit. As Alice pointed out a few weeks back, it’s an eight-player multiplayer game, in which you work together as a team trying to complete certain tasks, while one of your number is secretly trying to sabotage your efforts. And best of all, if they can raise the small target to get the licenses they need, they plan to release the game for free.

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