Posts Tagged ‘KillHouse Games’

Cruisin’ For A Brusin': Door Kickers Adds New Campaign

By Graham Smith on December 5th, 2014.

It seems like only yesterday that I was writing about Door Kickers, a top-down game of tactical breach and clear maneuvers. Actually it was two days ago though, when we named it our favourite tactical game of the year. Now an update for the game has been released which adds a new campaign called Terror At Sea.

Is it about being trapped on a small raft with me while I feel sea sick? I can’t be sure it’s not, as I haven’t played it yet.

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The Bestest Best Tactics Of 2014: Door Kickers

By RPS on December 3rd, 2014.

Long for a tactical diversion fit for a five minute or five hour play session? Door Kickers will satisfy, by being able to meet the needs of genre-newcomers, the time-poor, as well as those who know their crisscross from their buttonhook.

Graham: Door Kickers can be simply described as being like Frozen Synapse with a lick of Rainbow Six paint, but it’s also a lesson in the power of theme and setting.

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Impressions: Door Kickers

By Craig Pearson on September 6th, 2013.

Tactics!
Screenshots are such liars. I loaded up Door Kickers with the assumption that I was about to play Frozen Synapse in riot gear. It is not that. It’s more mobile and (currently) not quite as tactical than the obvious touchstone, but closer to a fuzzy, top-down reinterpretation of SWAT 4. Somewhere in between those two tactical titan’s crossfire is where Door Kickers cowers. It’s just popped up on Steam’s Early Access and I’ve spent a few hours with it.
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Door Kickers Quietly Posts A Demo To Your Letterbox

By Jim Rossignol on June 3rd, 2013.


Hey, are you interested a 2D real-time tactics game? I thought you might be, because you’ve got that tacticular look about you. You might therefore be interested to know that Killhouse’s top-down SWAT game, Door Kickers*, now has a free tier on their founders program. This basically amounts to a demo of the full game on Mac, Windows, and Linux. Fancy, eh?

Illustrative trailer embed below.
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There Is No Barrier To The Door Kickers Trailer

By Craig Pearson on May 20th, 2013.

Death from above.
There’s a small part of every ex-PCGer that wants to be Tim Stone. His life must be wonderful: there’s a bounty of games made just for him, and his writing toolbox is packed with punnage. He was, and still is, a secret weapon: perfect pages delivered on time. If you want to be a games writer, study his work. He’s makes me want to play the games he writes about, even though I rattle off most of them and sprint back to the comfort of my less-complicated shooty things. There are a few crossovers in our tastes, though: I once got hooked on a bus driving sim (and I was half pretending to be a bus driver, and half pretending to be Tim), and top-down tactical SWAT game Door Kickers looks rather splendid, too.
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The Flare Path: KillHouse Rules

By Tim Stone on March 22nd, 2013.

The Flare Path kill house is not like other kill houses. Footwear must be removed at the front door. All offers of tea or coffee politely accepted. No-one is allowed to exit the hall without yelling “C-o-m-i-n-g, ready or not!”. Those that pass the cat without a) stroking him or b) complimenting him on his “wuvly fluffiness” can expect to be taken to one side by an instructor. Obviously, flashbanging the granny annex between 12.15 and 13.00 (Bargain Hunt) and 14.00 and 15.00 (Bergerac) is strictly forbidden, and anyone caught sniggering at the mantelpiece photo of Tim (the one where he’s wearing the knitted swimming trunks) will be instantly evicted. Read the rest of this entry »

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The Flare Path: Curious Rover

By Tim Stone on February 8th, 2013.

Found the camouflaged pillbox in Proteus yet? Or the crashed G4M Betty? No, me neither. I’m starting to think that white owl is a wind-up merchant. From now on I’m only going to trust the crabs. I know they’re honest because they’re the ones who pincer-pointed me in the direction of a staggeringly beautiful Mars mod for Vehicle Simulator, a blue-chip flight model overhaul for Take On Helicopters, and a rather unexpected demo for HPS Simulations’ Ancient Warfare series.
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