Earlier this week I took some time out of my merciless schedule of reblogging the trailers for the sequels to 2007 action games to have chat with Danish indies Zero Point. Game director Kim Haar Jørgensen told me about how Hired Guns, System Shock 2, and Deus Ex had all fed into the creation of their Unity-powered co-op sci-fi shooter, Interstellar Marines. You might have already encountered this “AAA Indie” project via Bullseye or Running Man, the browser-based mini-games that Zero Point have used to promote their title. The full game, however, is something much more formidable, as Jørgensen was to explain. It’s quite project for just a handful of devs, so I was keen to find out how they were getting on.
Posts Tagged ‘Kim Haar Jørgensen’
By Jim Rossignol on February 25th, 2011.
Respond to our gibber
- Philomelle : “What it means is that you're not ragging it for the sake of maintaining a very tired running joke the way RPS writers seem to ...” on The RPS Bargain Bucket: Extreme Precision
- JackShandy : “"I’m scared that people will play it once, think they saw it all, then never go back." Huh, that's exactly what I did. It took ...” on Level With Me, Ed Key
- The Random One : “" Affected bones would glow a greenish-white colour in the dark." Shut up, real life, you're trying too hard” on Hallelujah: Chemical Spillage Simulation Is Real
- spectone : “When I started to read this article this image of a computerised WHS quiz jumped into my head. Now I cannot dissacociate this game from ...” on Hallelujah: Chemical Spillage Simulation Is Real
- arccos : “Thank you for teaching me something I never, ever, ever wanted to know. My nightmares tip their hats to you!” on Hallelujah: Chemical Spillage Simulation Is Real