Posts Tagged ‘Kinect 2’

Kinect 2.0 Coming To PC Soon, Only Costs $200

By Nathan Grayson on July 8th, 2014.

Kinect 2.0, as seen in its natural habitat, Purgatory.

Really quick, I want a show of hands: how many of you actually bought a Kinect 1 for PC? Anyone? At all? I mean, modders and hackers defied expectations (and warranties) to come up with some cool ideas for the little-motion-controller-that-couldn’t-always, but nothing about it ever screamed, “BUY MEEEEE.” So now the better, beefier Kinect 2 is about to (literally) get under PC owners’ skin, and I’m wondering where people are at on these things. The new one will run you a whopping $199.00 – half the price of an Xbox One – so probably take that into account.

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Kinect 2.0 Will Start Watching Your Blood Next Year

By Nathan Grayson on May 25th, 2013.

It can also levitate at will.

So Microsoft suggested it in an exceedingly casual, nonspecific manner, so shall it be. Xbox One’s infinitely more sensitive (it cries during movies and everything) Kinect is headed to PC as well, and it’ll come with a new SDK in tow. One caveat, though: Microsoft really isn’t expecting you to use it for gaming. Case in point: “Just as the new Kinect sensor will bring opportunities for revolutionizing gaming and entertainment, the new Kinect for Windows sensor will revolutionize computing experiences.” This one, then, will be targeted toward businesses and touch-free apps. Honestly, though, that’s not a huge change from Kinect’s first go-’round in our icy cool land of cybertronic future monoliths. What I’m worried about is the “next-gen” edition’s ability to be keenly aware of, well, everything. If the console version’s a useless heap of Orwellian scrap when not plugged into an Xbox, what’s to stop the PC one from pitching a fit unless it’s hooked up to a Windows 8 machine?

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