Posts Tagged ‘King Art’

Hard To Read: Book of Unwritten Tales 2

By Ben Barrett on February 20th, 2014.

Way back in the mists of 2011, when the world was newly formed and virgin to such ideas as “crowd funding” “early access” and “XBOX One”, our very own John Walker gave his honest thoughts on The Book of Unwritten Tales. Despite translation flaws, his younger self enjoyed it, summing up with “An adventure this long is such a rare treat. One this enjoyable at the same time is almost unheard of.” Now developers King Art have returned to the series, after various departures, with a Kickstarter. The twist is that their game is already funded and slated for an early 2015 release. What this money is for is to improve it, a task usually left to stretch goals and bonus rewards. Their hilarious kickstarter video and some details on how it’s going are below.

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Pugilistic Planets: Battle Worlds – Kronos Out Now

By Adam Smith on November 5th, 2013.

Battle Worlds: Kronos isn’t about planets wot punch one another, which is a mighty shame, but, as it’s a turn-based strategy game that seems to have been plucked from my teenage years, I can forgive it. Some people can’t resist sad ol’ puppy dog eyes, but me? My heart melts whenever I see a hex. Kronos is out today and there’s a launch trailer to celebrate the fact. King Art reckon the two solo campaigns will last around thirty hours and there’s cross-platform multiplayer for dessert. I’m hoping to play later today, although there’s a hungry pack of games barking for my attention and snapping at my heels. Only one of them has hexes though. D’awwww. Just look a them (in the launch trailer below)!

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Worlds Wot War: Battle Worlds – Kronos

By Adam Smith on October 29th, 2013.

Battle Worlds: Kronos has had a quick turnaround, from healthy Kickstarter campaign to finished product. The Kickstarter launched in March, a feature-packed beta for backers was delivered in Autumn and the game will launch on November 4th. The name recalls Blue Byte’s Battle Isle series, but as I learned when I spoke to the developers, their game draws inspiration from all manner of turn-based strategy:

…while the name of the game is clearly a nod to Blue Byte’s great series, there is a lot of games we draw inspiration from when it comes to TBS, like Advance Wars or the SSI classics Panzer General, Fantasy General and so on.

Not a bad roster of support units. The latest video shows the multiplayer features, which include hot-seat, cross-platform and asynchronous play. It’s looking very solid but I’m not convinced that the chap playing on his iPad in the video is actually on a bus, as the voiceover suggests.

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Wot I Think: The Raven – Part Three

By John Walker on September 23rd, 2013.

In an interesting, if perhaps ultimately less than ideal experiment, King ART games released their point and click adventure, The Raven: Legacy Of A Master Thief, in three chapters over three months. Seemingly modeling, well, nothing else, this chapter format has certainly obscured the game. With the final part out tomorrow, does this pick up the pieces after a very soggy middle? Here’s wot I think:

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Wot I Think: The Raven – Part Two

By John Walker on September 3rd, 2013.

The Raven was such a nice surprise. A gentle, genteel adventure, with an unlikely lead character, and the engaging atmosphere of a Sunday afternoon murder mystery. An antithesis to so much of gaming, it was a charming tale of an almost-retired Swiss policeman, and his stumbling into a confusion of thefts and murders aboard the Orient Express and a luxury cruise ship. And then, cliffhanger ending. Rather than offering some useful resolution, we last see Constable Anton Jakob Zellner in mortal danger, and were told to wait a month for it to continue. The month is long up, so here’s wot I think of its saggy middle:

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Interview: KING Art On The Raven

By John Walker on July 23rd, 2013.

KING Art’s The Raven: Legacy Of A Master Thief comes out today. It’s a really lovely adventure, well worth getting hold of. We grabbed hold of the German developers to learn more about why they wanted to make such a gentle game, their inspirations, and why they picked an elderly man to be the star of their game.

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Wot I Think: The Raven – Legacy Of A Master Thief

By John Walker on July 19th, 2013.

The Raven – Legacy Of A Master Thief is the first of a three chapter adventure game (the other two coming out next month and the month after) from King Art. Previously responsible for the decent Book Of Unwritten Tales, The Raven is a completely different style of game from the team – a murder mystery in the style of Agatha Christie. And crikey, it’s really rather good. Here’s wot I think:

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Poe-Faced: The Raven

By Alec Meer on July 4th, 2013.

Period Hitman?

You can’t make a point and click adventure game for less than $3 million, you know. Hell, you can’t even make it for $3 million, apparently. So presumably King Art Games, they of The Book Of Unwritten Tales, have some serious venture capital behind them for their noirish crime adventure The Raven. The first of its three episodes are out on Steam on July 23rd, but they have a stylishly monochrome ‘interactive graphic novel’ preview to play for no-pence right now.
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Turn-Based Tattle: Battle Worlds – Kronos Interview

By Adam Smith on March 25th, 2013.

Battle Worlds: Kronos has almost reached its $120,000 Kickstarter goal with more than a month to spare. It’s the kind of game that is ideally suited to the crowdfunding platform – a turn-based strategy game that references the likes of Battle Isle, simultaneously exciting people like me, and causing publishers to purse their lips and tighten their purses. I spoke with Jan Theysen, co-founder and Creative Director of KING Art, to learn more about the company’s approach to crowdfunding, Battle Worlds history and the game itself.

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Isles Of Thunder: Battle Worlds – Kronos

By Adam Smith on March 21st, 2013.

KING Art Games wrote the Walker-approved adventure Book of Unwritten Tales but they believe that pointing and clicking can be used for more than puzzles and conversation. There’s another genre close to their hearts and that’s where Battle Worlds: Kronos enters:

The time wasn’t right for a resurrection of classic turn-based strategy, but now we believe the world is ready.

Having watched the Kickstarter video, I do believe I am ready and you may find that you are too.

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My Word Is Power: The Critter Chronicles

By John Walker on October 31st, 2011.

See, see! Games can still look this lovely!

Not nearly enough people took notice of my review last week and bought adventure The Book Of Unwritten Tales. I mean, I can’t prove that, but I’m assuming people didn’t. People tend not to do things that are good for them. But during it, I made a wish. I said I wanted them to make a game based on one of the characters, Critter. A strange, pink… thing, that babbles in nonsense and is ludicrously adorable. Well, it turns out they are.

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