The Wisdom of Crowds
By Adam Smith on March 25th, 2013.

Battle Worlds: Kronos has almost reached its $120,000 Kickstarter goal with more than a month to spare. It’s the kind of game that is ideally suited to the crowdfunding platform – a turn-based strategy game that references the likes of Battle Isle, simultaneously exciting people like me, and causing publishers to purse their lips and tighten their purses. I spoke with Jan Theysen, co-founder and Creative Director of KING Art, to learn more about the company’s approach to crowdfunding, Battle Worlds history and the game itself.
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battle worlds: kronos, feature, interview, Kickstarter, King Art.
By Adam Smith on March 21st, 2013.

KING Art Games wrote the Walker-approved adventure Book of Unwritten Tales but they believe that pointing and clicking can be used for more than puzzles and conversation. There’s another genre close to their hearts and that’s where Battle Worlds: Kronos enters:
The time wasn’t right for a resurrection of classic turn-based strategy, but now we believe the world is ready.
Having watched the Kickstarter video, I do believe I am ready and you may find that you are too.
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battle worlds: kronos, Kickstarter, King Art.
By John Walker on October 31st, 2011.

Not nearly enough people took notice of my review last week and bought adventure The Book Of Unwritten Tales. I mean, I can’t prove that, but I’m assuming people didn’t. People tend not to do things that are good for them. But during it, I made a wish. I said I wanted them to make a game based on one of the characters, Critter. A strange, pink… thing, that babbles in nonsense and is ludicrously adorable. Well, it turns out they are.
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adventure, King Art, The Book Of Unwritten Tales, The Critter Chronicles, trailer.
Seriously, I want a Critter toy
By John Walker on October 28th, 2011.

A decent full-length adventure game is as rare as a completely uncooked Banjo & Kazooie developer, so when one comes along it’s time to take notice. That’s what we’re doing here. While certainly flawed, if you’ve ever cared about adventure games, then you should find out Wot I Think about The Book Of Unwritten Tales.
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adventure, feature, King Art, Lace Mamba, review, The Book Of Unwritten Tales.
By Adam Smith on October 17th, 2011.

A demo approaches! It’s a rather hefty 1.4 gigabyte download containing the majority of the second chapter of The Book Of Unwritten Tales, the comedic fantasy adventure that John is anticipating with some excitement. The version we’re awaiting is an English translation, which seems to be strong, and the original German release received a great deal of praise. The narrative follows three controllable characters, switching between their stories, so having the demo plunge into chapter 2 is no doubt more sensible than it may at first appear. I haven’t had chance to give it a try yet but as a fan of both pointing and clicking, I certainly will be. The full game is out October 28th, the demo is here and there’s a trailer below.
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adventure, demo, free, HMH Interactive, King Art, The Book Of Unwritten Tales.
Full-length adventure in rather good shocker
By John Walker on September 20th, 2011.

I’m not sure what I want from an adventure game any more. I’m not even sure I want adventure games any more. When I play modern adventures I find them too simple and lament the lost art of the 90s glory years. When I replay 90s adventures I rediscover quite what obscure, obfuscated nonsenses most of them were. With my teenage patience for leaving a puzzle unsolved for days lost, while still wanting to be equally entertained, perhaps I simply don’t fit the criteria any more? Maybe the world really does just want the unending bilge of a lady detective solving supernatural crime, or sexist cartoons that endlessly self-reference. Maybe what I’m left with are the bite-sized portions of loveliness like Machinarium and The Dream Machine. And then I find myself rather enjoying The Book Of Unwritten Tales.
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adventure, feature, HMH Interactive, King Art, preview, The Book Of Unwritten Tales.