Posts Tagged ‘King Arthur II: The ROleplaying Wargame’

King Arthur Devs Reveal Broken Sea

By John Walker on June 11th, 2012.

Fantasy game with angry dragon alert!

King Arthur – The Role Playing Wargame developers, NeocoreGames, have just revealed a new project. Broken Sea is also a tactical RPG, set in a fantasy world where myths of a former Empire are resurfacing. You’re a member of an almost-forgotten monastic order, who will sail via the “colossal Dominion Ship” to visit the archipelago, formerly the domain of the Emperor Mages. So yes, super-high-fantasy, party-based tactical RPGing, from the developers behind the much-appreciated King Arthur series.

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An Hour With… King Arthur II

By Alec Meer on February 1st, 2012.

The masterful Mr Stone is currently tackling the full-fat Wot I Think for Neocore and Paradox’s ‘roleplaying wargame’ King Arthur II, but curiosity and the desire for a quick break from pretending to be a football manager guided me to have a very quick nose at it myself today.

I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
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