Posts Tagged ‘King Arthur’s Gold’

Wot I Think: King Arthur’s Gold

By Brendan Caldwell on November 18th, 2013.

When two tribes go to war, a point is all that you can… scoorrrrrre! (First to three)

King Arthur’s Gold has been knocking about for years, quietly existing in the shadow of similar games like Terraria, Minecraft and Ace of Spades. In that time the creators (those who brought you Soldat) have been chipping away and sculpting an unassuming yet heroic little game of insane siege warfare. Now that it has taken its complete form and has been deemed beautiful enough for Steam, it is finally time to give this medieval muckabout some of the attention it deserves. Here’s Wot I Think.
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Get A Rush On: King Arthur’s Gold Now Out

By John Walker on November 11th, 2013.

Soldat creators, Transhuman Design, have finally got King Arthur’s Gold out of alpha and onto Steam, heralding the official release. Looking like a cross between Terraria, Ace Of Spades, and a fever dream about some chickens. The launch trailer is a rather pleasant watch.

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Knight Here, Knight Now: King Arthur’s Gold

By Craig Pearson on August 6th, 2013.


It was 2011 when RPS took its first and only look at King Arthur’s Gold, a 2D multiplayer action game from the makers of Soldat that’s been inspired by Minecraft, Age of Empires, and TF2. It remained in alpha (Alphurian?) for all the time in between. That time was well spent: new graphics have been chiseled out, and there’s now mod support. Merlin waved his wand (tee-hee), and now the ever-so silly medieval multiplayer game has grown some teeth. It is beta, it is buyable, and it looks like a lot of fun. I have hollowed out a hole for some videos beneath.
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The Sword In The Stone: King Arthur’s Gold

By Quintin Smith on June 1st, 2011.

In my dreams, I'm posting about a sequel to The Adventures of Robin Hood on the Amiga

Friend of RPS Phill Cameron pinged this at me this morning, the sweetie- indie project King Arthur’s Gold is big ol’ team-based multiplayer battle with an emphasis on destructible terrain and constructing defenses. In essence, it’s a 2D, medieval interpretation of the incredible Ace of Spades. Which was, of course, a more combative interpretation of Minecraft. Between this and Terraria, we’ve got quite a commendable amount of larceny going on. It’s so nice seeing those strong ideas honed and repurposed.

Want to learn more about King Arthur’s Gold? I’ve got info and footage after the jump. Or, if you’d prefer, you can just start playing it here.
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