Posts Tagged ‘Kingdoms of Amalur: Reckoning’

Nobody Wants Poor Old Kingdoms Of Amalur – Sniff

By John Walker on December 16th, 2013.

This is too sad. Kingdoms Of Amalur, the basis for one of the best RPGs in years, has failed to sell in 38 Studios’ assets auction. As reported by Polygon, no one was prepared to put up what current owners Heritage Global Partners were willing to take, despite another $320,000 being raised for other sales, including the Rise Of titles. But poor old Amalur remains on the shelf of the money-eating firm, unloved, and undeveloped.

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Why Didn’t Everyone Play Kingdoms Of Amalur?!

By John Walker on February 26th, 2013.

There’s a game you probably didn’t play. It came out last year, it’s a genuine epic, a vast, elaborate RPG with a sprawling story and vast numbers of sidequests. It features superbly in-depth combat, has huge variety in character design and levelling, and lets you instantly wander from the main plot and explore its enormous world to your own entertainment. It’s Kingdoms Of Amalur: Reckoning.

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Things You Will Not Get: Amalur Patch, Reckoning 2

By Nathan Grayson on May 29th, 2012.

That troll actually went on to nab a modelling career by using the ugliness of this whole situation as a comparison.
The saga of 38 Studios continues to be an eternally springing font of sad. A wrenching 379 layoffs are, of course, the centerpiece of this Shakespearean tragedy, but further fallout has revealed incredibly sketchy mortgage practices for relocated employees, and now, Joystiq‘s reporting that Reckoning 2 was in pre-production before Curt Schilling’s money Titanic collided with an iceberg that was also the apocalypse. And, to make matters – in retrospect – worse, it sounded fairly promising.

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Saving Throw: Amalur Dev Pays Gov, Pegs MMO For 2013

By Nathan Grayson on May 22nd, 2012.

Dear whoever this reanimated skeleton belongs to, we've taken him hostage. Please send $75 million to the PO box below, or we will hit him with this giant hammer. Signed, 38 Studios.

Generally, the weekend is life’s pause button. But occasionally, things happen. Strange things. Vile things. Things involving incessant backstabbery and good people falling on impossibly hard times. Oh, wait, I’m just describing yesterday’s Game of Thrones (wasn’t it great?). No, no, the real world weekend actually yielded a bloom-lit bounty of good news. In short, Kingdoms of Amalur developer 38 Studios (and subsidiary Big Huge Games) managed to at least temporarily ward off the Grim Reaper using that $1.125 million it wasn’t able to previously muster. Even so, this is just the beginning, and – somewhat terrifyingly – 38 still plans to plug the gaping wound in its bank account with an MMO. I’ve heard those things aren’t exactly cheap.

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Bottom Of The Ninth: 38 Can’t Pay State Or Employees

By Nathan Grayson on May 18th, 2012.

So, uh, Kickstarter?
When we last glanced in Kingdoms of Amalur: Reckoning developer 38 Studios’ direction, trouble was afoot – but it was tiptoeing, perhaps while disguised as some form of shrubbery. Now, though, things have taken a whiplash-inducing turn for the worst. In short, Joystiq reports that former baseball star Curt Schilling’s unlikely venture has borrowed a total of $75 million from the state of Rhode Island – with a $1.125 million payment due on May 1. 38 – possibly now named after the amount of money in its bank account – couldn’t pay. Today, however, the company gave it a go anyway. Unsurprisingly, that didn’t end well.

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Time For A Reckoning: 38 Studios In Trouble?

By Jim Rossignol on May 15th, 2012.


Kingdoms of Amalur creators 38 Studios, who are based in Providence, Rhode Island, are apparently in talks with that state about their financial difficulties, as reported by this Providence newspaper. Superbly-named governor Lincoln Chafee said: “We’re always working to keep Rhode Island companies solvent, and that’s what we’re doing with 38 Studios.”

Reportedly, the game sold 410,000 copies across all formats – a figure which cast doubt on the future of the proposed MMO based on the world.

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Amalur’s Next DLC “Magically Floats In The Sky”

By Jim Rossignol on April 4th, 2012.


Well, in the game, at least. The latest add-on for Kingdoms Of Amalur: Reckoning will invite you to “Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros.” What are those things? Well, one is a city that magically floats in the sky, and has twenty new quests in it, and the teeth are “a forgotten land” which apparently constitutes “a harsh environment named after an ancient troll god”. Mmm! It is also home to the Kollossae, “a devout race of giants”. Bless. This $10 expansion will be available on April 17th.

Anyone still reckon they will get that? Anyone still playing Amalur? I was meaning to go back, but you know how it is…

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A Pirate I Was Meant To Be: Amalur Dead Kel Trailer

By Andrew Smee on March 19th, 2012.

We'll surely avoid scurvy if we all eat an orange. Door hinge?

The Legend of Dead Kel, the first big DLC for swords and conversation RPG Kingdoms of Amalur is arriving tomorrow, letting you loose on the treacherous island of Gallow’s End in search of haunted pirate booty. It’s a chunk of story-driven content with a focus on player housing, featuring “the most expansive player housing option yet,” and if there’s one thing I need in my life, it’s a holiday home with options in a location that sounds like where Satan goes for the weekend.

Honestly though, the new trailer below begins with “At the edge of the frostbreak sea lies a sprawling isle of mist and stone” and crikey! It might be the dragon-obsessed teenager grabbing at my brain stem and taking control but stuff like that just does it for me. Flowery descriptions of windswept fantasy lands full of decay and adventure, that’s what it’s all about.

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The Legend Of Dead Kel Expands Amalur By 15%

By Jim Rossignol on February 29th, 2012.


The news beacon of Electronic Arts has been lit, signalling the approach of a large story-driven DLC for Kingdoms of Amalur: Reckoning. The expansion, called The Legend Of Dead Kel, takes place on the island of Gallow’s End, where you can “claim ownership of a vast personal estate” and also kill new monsters with new and interesting weapons. There’s been lots of work put into the player-housing stuff, and EA explain that “Gravehal Keep is more than just player housing, it’s a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks.” So that told us. We thought it was just player housing. Stupid.

The Legend Of Dead Kel will appear on March 20th.

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Wot I Think: Kingdoms Of Amalur: Reckoning

By Jim Rossignol on February 9th, 2012.

There's a lot of this.
Having poured many fevered hours into the release version of Kingdoms Of Amalur: Reckoning I can now ask you not to judge it entirely on its weak, wonky demo. Have a read of my review, and then mix the two experiences together to create a potion of critical insight +3.

Here’s wot I think.
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Kingdoms of Amalur’s Fantasy World Tour

By Jim Rossignol on January 30th, 2012.


We’ve already had a taste of Kingdoms’ blank stares and fighting-game type combat in the demo, but a new trailer shows much more of the world, and rather fancy it looks, too. It shows how the stories are told, as well as showing off some of the more impressive locations. There’s some emphasis on the side-quests, and it promises “secrets” scattered across the landscape, presumably to remind folks that this is an open-ended RPG like those other ones.

The game is out February 7th in North America and February 10th for the Kingdoms Of Europea.
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Kingdoms Of Amalamadingdongdemo

By Alec Meer on January 20th, 2012.

BLOOOOOOOOOOOOOOOOOOOOOOOOOM

38 Studios/Big Huge Games’ promising but awkwardly-named RPG Kingdoms of Ham Sandwich: Baconing is only three weeks away now, and you can treat your EYES and EARS and FINGERS and WHATEVER OTHER ORGANS YOU USE TO PLAY GAMES WITH to a fairly sizeable Amalur demo from the Steams right now. So far it’s content I already played for a preview a while back, but it’s well worth a look yourself, to grasp the tone of the game (exposition-heavy fantasy wibbling, I fear, but generously the cutscenes are skippable), the look and the slightly weird-feeling controls, as well as exploring the different playable races, the beard-tastic character customiser and the first touches of combat/skill specialisation.
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EA Demos To Unlock Items In Other Games

By Jim Rossignol on January 13th, 2012.


You know, I didn’t bat an eyelid at the Mass Effect/Dragon Age pre-order crossover stuff, because it seemed like a random lark within Bioware games. Not so! And not limited to the preemptory pounds, either. EA look like they’re going to try the cross-pollinatory approach across a bunch of their other games, too, starting with Mass Effect and Kingdoms Of Amalur demos. We mentioned this briefly yesterday, but there’s now a video (below) detailing precisely what you’d be getting for playing either game’s demo in the other game. This could be some clever meta-commentary on how trad sci-fi and fantasy settings are basically two sides of the same coin, of it could be a mad marketing ploy dreamt up to shift more units: YOU DECIDE!
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