Posts Tagged ‘Kingdoms of Amalur: Reckoning’

Wot I Think: Kingdoms Of Amalur: Reckoning

There's a lot of this.
Having poured many fevered hours into the release version of Kingdoms Of Amalur: Reckoning I can now ask you not to judge it entirely on its weak, wonky demo. Have a read of my review, and then mix the two experiences together to create a potion of critical insight +3.

Here’s wot I think.
Read the rest of this entry »

Kingdoms of Amalur’s Fantasy World Tour

We’ve already had a taste of Kingdoms’ blank stares and fighting-game type combat in the demo, but a new trailer shows much more of the world, and rather fancy it looks, too. It shows how the stories are told, as well as showing off some of the more impressive locations. There’s some emphasis on the side-quests, and it promises “secrets” scattered across the landscape, presumably to remind folks that this is an open-ended RPG like those other ones.

The game is out February 7th in North America and February 10th for the Kingdoms Of Europea.
Read the rest of this entry »

Kingdoms Of Amalamadingdongdemo


38 Studios/Big Huge Games’ promising but awkwardly-named RPG Kingdoms of Ham Sandwich: Baconing is only three weeks away now, and you can treat your EYES and EARS and FINGERS and WHATEVER OTHER ORGANS YOU USE TO PLAY GAMES WITH to a fairly sizeable Amalur demo from the Steams right now. So far it’s content I already played for a preview a while back, but it’s well worth a look yourself, to grasp the tone of the game (exposition-heavy fantasy wibbling, I fear, but generously the cutscenes are skippable), the look and the slightly weird-feeling controls, as well as exploring the different playable races, the beard-tastic character customiser and the first touches of combat/skill specialisation.
Read the rest of this entry »

EA Demos To Unlock Items In Other Games

You know, I didn’t bat an eyelid at the Mass Effect/Dragon Age pre-order crossover stuff, because it seemed like a random lark within Bioware games. Not so! And not limited to the preemptory pounds, either. EA look like they’re going to try the cross-pollinatory approach across a bunch of their other games, too, starting with Mass Effect and Kingdoms Of Amalur demos. We mentioned this briefly yesterday, but there’s now a video (below) detailing precisely what you’d be getting for playing either game’s demo in the other game. This could be some clever meta-commentary on how trad sci-fi and fantasy settings are basically two sides of the same coin, of it could be a mad marketing ploy dreamt up to shift more units: YOU DECIDE!
Read the rest of this entry »

Kingdoms Of Amalur’s Non-Combat Bits

Smell the glove

It’s yet another Kingdoms of Amalur video. There have been so many that I almost skipped straight past this one, continuing on my way through the internets in search of something more succulent. An unfathomable urge caused me to linger, however, and to watch. I’m glad I did because it’s the first time any footage of the game has managed to convince me there’ll be more to do than stabbing, skewering and spellocide. Sneaking, robbing, persuading, charming and exploring. Those are the kinds of things heroes get up to when they’re not committing murders. Take a look-see and then stick around for news of an imminent demo.

Read the rest of this entry »

Kingdoms of Amalur’s Handsome Combat

Fight fight fight!
What I presume will be the final 2011 “insider” video for Kingdoms of Amalur: Reckoning focuses on its action-RPGness, which means talking about the combat and the stuff that articulates the combat, the art and animation. It’s quite an interesting angle to take, actually, looking at how the animators have to try and portray the fight ‘em up mechanics that the designers are trying to put into it. And it looks good. There’s no doubt that Kingdoms will be quite a light Swords & Conversation sort of a game, and I’m certainly interested to see exactly where they take it, particular in terms of how open their open world actually is.
Read the rest of this entry »

Le Remorque Pour Les Kingdoms Of Amular

une légende!

Bonjour! Je suis le happy de vous bring les nouvelles il ya un nouveaux Royaumes de Amular: Reckoning vidéo, et pour some raisons, il est en français. Eh bien, il a subtitles français. C’est sous!

Read the rest of this entry »

Fate Fight: Kingdoms Of Amalur: Reckoning

Science-destiny-magic: You kill monsters and steal their fate which makes your weapons glow  and cut through flesh as if it were butter

Footage of Kingdoms of Amalur: Reckoning makes it clear that the fateless hero will spend a great deal of time ending the destinies of almost everything he comes across. As Alec’s hands-on experience taught him, having an open world doesn’t mean an RPG has to be about exploring and collecting vegetables. It can also be mostly about killing things, which isn’t necessarily a bad thing. To that end, here’s a video showing a variety of things being killed in a variety of ways. It doesn’t make me care a jot about the no doubt lore-laden terminology describing elaborate special attacks, but it does make me want to try them out.

Read the rest of this entry »

Reckon Ball: Kingdoms of Amalur: Reckoning

You know what I reckon?
The latest dev diary from the Kingdoms of Amalur: Reckoning team (which you can see below) details a bit about how the class system works. We’ve heard a bunch about this before, it’s their “destiny” system that tries to let players make decisions about their character creation as you progress, rather than being defined by your character choice at the start, and then only slot in a few attributes. It basically turns the tradition on its head, allowing you to unlock new destinies (read: classes) depending on how you spend points on the various skill trees. There’s also some fancy in-game footage of what is shaping up to be an interesting-looking, if very trad looking, RPG.
Read the rest of this entry »

Hands On Kingdoms Of Amalur: Reckoning

Coo, the Diablo III people won't like this.

I’m writing this about Kingdoms of Amalur: Reckoning while sat on the train on the way to go play a few hours of Skyrim, which means I’m suffering more than the usual degree of mental discombobulation. Which open world is which? Which was the one with the Red Legion? Which was the one where I was battling rock trolls atop wobbly rope bridges? Which was the one where I was compared to a god? (Oh yeah, that one’s both of ‘em.) That’s the thing with vast, free-form RPGs: there’s only so much room in your head. Usually we only have one at a time to contend with, but 38 Studios’ surprisingly sandbox roleplayer is due to arrive at about the time we’ll have finished climbing Skyrim’s icy mountains and be ready for something else. If all goes to plan, we’re going to be spoilt for choice.

Read the rest of this entry »