Posts Tagged ‘Kingdoms of Amalur: Reckoning’

Kingdoms Of Amalur: The “Hero’s Guide”

Cave trolls are much more interesting than internet trolls.
Pleasingly-looking RPG Kingdoms Of Amalur: Reckoning (which Alec got to have a look at in detail recently and will be writing about soon) has a new trailer, with a lot more detail about what’s going on in the world, and what you can expect to see and do a “hero” of that world. Go take a look, below. (Via Blue.)
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Plenty: 22 Minutes Of Kingdoms of Amalur

Twenty-two minutes! That is longer than some wars. It’s a big watch, but I have to admit I am 67.34534% more interested in this fantasy RPG combat game now, having seen a little more of what it offers outside combat, combat, combat. I mean let’s not be tricky about this: there’s a lot of killing beasts going on in the breadth of these twenty-two minutes, but there’s some other stuff within its heaps of character customisation and wandering about in the hub sections of the game. It is also lavishly pretty in places. Possibly even a bit too much lipstick, some would say.

Full thing below, courtesy of the great beast of IGN.
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Koboldy: Kingdoms of Amalur Due Feb 2012

Kobolds vs Wizards, yesterday.
38 Studios’ fantasy RPG Kingdoms of Amalur: Reckoning will be swooshing its magical weapons in our direction on Feb 7th 2012, according to today’s announcements from its publisher, Electronic Arts. What does that mean? Well, it means ‘epic’ fantasy action, much of which will involve hitting monsters in the face with the aforementioned tools of chopping. 38’s bossman Curt Schilling apparently claims that the game will be an experience half way between God Of War and Oblivion. That sounds like quite the marriage.

I can also confirm that it has kobolds in, because they’re picture above. A trailer, meanwhile, is below.
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Betrailed: Kingdoms Of Amalamalamalamur

you'll put your back out standing like that, man

Kingdoms Of Amalur: The Reckoning hasn’t been seen all that often, and if it’s not something you’ve heard of you should probably expect to. 38 Studios, a team headed up by former baseball bloke Curt Schilling, took an enormous loan from Rhode Island to move their offices over there, which means Amalur’s kingdom is a cash-rich one. As demonstrated by the below…
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Kingdoms Of Amalur: Reckoning Looks Good

Has that monster grown a reading light?

I’m still a touch nervous about Kingdoms of Amalur: Reckoning after the developers announced it’s the precursor to an MMO set in the same universe, but EA’s just released the game’s PAX demo online and the game does look like fun. The action seems weighty and robust, and the attack effects are explosively pretty without getting in the way of things (click here to see some explosive prettiness getting in the way of things). The world looks oddly empty, too, but never mind that. See for yourself after the jump.
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Name Drop: Kingdoms of Amalur: Reckoning

There are some fairly big names associated with Kingdoms of Amalur: Reckoning, including Todd MacFarlane and R.A. Salavatore. It’s an action RPG from 38 Studios (a studio which is owned by Curt Schilling), and the debut cinematic (which was shown at SDCC10 this week) also mentions that Ken Rolston (of Elder Scrolls games) is involved in the design. It’s apparently a kind of action precursor to 38’s real project, which is an MMO set in the same universe. Anyway, go browse the lavish official site, and check out the trailer below. Interesting stuff. The game is due “Fall 2011,” apparently.
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