Posts Tagged ‘King’s Bounty: The Legend’

Slow Learners: Disciples III

By Alec Meer on November 26th, 2008.

A few kindly readers have mailed me about this strategy-RPG, having noted my mildly terrifying obsession with King’s Bounty earlier this year. I’ve never dabbled with the Disciples games before, but certainly this Russian fantasy hybrid appeals to my unrepentantly nerdier instincts.

Unlike KB’s cheerfully low-fi Warcraftian look, this seems pretty hung up on spectacle. KB was really a 2D sheep in 3D wolf’s clothing, but this one’s definitely making a virtue of that third dimension, and then slathering it with moody gloom. What this trailer seems to lack is the charm and cheer that made KB such a rare delight, but it’s entirely possibly the six shiny minutes of footage beneath the cut are solely trying to dazzle us with pixel power, and the brainier best is yet to come.
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King’s Blather: Dissecting An Armoured Princess

By Alec Meer on November 11th, 2008.

The RPS Klaxons sounded their loudest AWOOGAS in some time today, upon the news that King’s Bounty: The Legend, the mad, wonderful Russian strategy-rpg weird ‘em up, is to get the expansion pack treatment. True to the parent game, the details sound cheerfully batshit. So we figured that, rather than just post them, we’d go through each of its announced features and say clever/stupid (mostly stupid, really) things about ‘em.

Below the cut then, more details of the excellently-named Armoured Princess, and the sad sight of me attempting to have an actual conversation about it while Kieron alternately shouts nonsense and totally ignores me.
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Still Consumed By King’s Bounty

By Alec Meer on October 13th, 2008.

Finding myself, for the first time in at least two years, with a weekend in which I didn’t have an insane amount of work to do, I idly returned to crazed Russian RPG-strategy delight King’s Bounty, which is continuing to entertain me more than any game this year outside of World of Goo. Without quite realising it, I managed to clock up something like 14 hours of play over the weekend alone, which I feel awful about – especially as that’s on top of the 25 or so I put into the game a couple of weeks back. I haven’t been this bad with a game since the height of my terrible WoW addiction a few years ago.
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King’s Bounty: My Zombie Wife & The Belt O’Doom

By Alec Meer on October 2nd, 2008.

So I gazed up at the mountain of games about guns due this Autumn, and I sighed a little. Did I burn myself out on all those FPSes last year? Are, heaven forfend, my baser instincts now somehow in check? I will play Far Cry 2 and Dead Space and Fallout 3, but right now they’re not what appeal. I made it about 15 minutes into Crysis Warhead before the oh-this-again tedium hit, and I blame myself more than I do the game for that. I wanted something a little different, something I could sink into on more than a purely visceral level, but I didn’t know what.

Turns out it was King’s Bounty: The Legend, the RPG-strategy remake/sequel from some of the good (mad) folks behind Space Rangers 2. I’m not going to review it or even describe it here. Instead, I’m going to tell two stories that aptly demonstrate the insanity-ingenuity of the thing.
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King’s Bounty Demo Updated: A Taste Of Paradise?

By Kieron Gillen on September 30th, 2008.

You know, considering my girlfriend bought me some Clanrats today, I probably should get around to playing this
As we previously reported, there’s a demo out for King’s Bounty: The Legend. But what we haven’t reported yet is there’s an updated demo available which features improved text and translation, video card support and – perhaps more appealingly – new character classes of Demons, Orcs and Cyclops. We haven’t reported it yet, but that’s what we’re doing now. RPS Satanist Ed Says: Hurrah for Demons!

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King’s Bounty Demo

By Jim Rossignol on September 16th, 2008.


Space Rangers 2 folks Katauri Interactive are releasing their new game, King’s Bounty: The Legend, in the US soon (possibly in the UK, but nowt confirmed) and the English demo is out already. Get it here, at a muscular 687mb.

It’s a shiny-looking Heroes of Might & Magic type fantasy RPG, albeit modernised and polished up in a rather Blizzardian fashion. The Russian press gave it a big thumbs up. Let me know what you think, I’ll be really interested to hear everyone’s impressions of this one.

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New King’s Bounty Recieves Bountiful Praise

By Kieron Gillen on April 21st, 2008.

Turn based combat is awesome

Yesterday we were being a little conspiracy-ist theory about what 1C: Ino-Co were working on alongside Majesty. We suddenly realised we may have been missing something – 1C are publishing the forthcoming King’s Bounty: The Legend, a reboot of the proto-Heroes of Might and Magic game. Except it’s not it – the developers aren’t 1C: Ino-Co, but rather Katauri Interactive, which is basically what The Space Rangers 2 team did next. And, to be honest, coming from the Space Rangers 2 team is I need to get a bit excited about something – but that it’s just received the press award from the recent Russian KRI show is another promising sign.
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