Posts Tagged ‘klei entertainment’

Don’t Starve: Shipwrecked Expansion Announced

By Alice O'Connor on August 3rd, 2015.

Isn’t it nice when two great developers come together to brutally murder you? Two groups whose work you admire and appreciate sit down with a bottle of brosé and a notepad and ask themselves “How can we really screw you?” Boats, is the answer.

Don’t Starve [official site] developers Klei Entertainment have teamed up with Capy, the gang behind Superbrothers: Sword & Sworcery EP and Super Time Force, for the next expansion to their sandbox survive ‘em up. It’s named Shipwrecked, and you can guess how that works out.

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Artful Dodging: Why Invisible, Inc.’s Rewind Button Is Great

By Alex Spencer on June 26th, 2015.

Are you the kind of person who finds the stealthy route through every Deus Ex level, and who strives to ghost and no-kill every Dishonored level? Me too, but recently I’ve started to realise there’s a cost to playing this way. A perfect ghost run requires just that: perfection. Being spotted is a blemish on my record that I just can’t abide – so the second a guard sounds the alarm or raises their weapon, my finger is on the quick-load button, breaking the flow of my own experience and snapping the fiction of whatever game I’m playing.

But Invisible, Inc. [official site] does something miraculous. It solves that problem with a single button, because when my favourite agent finds themselves at the business end of a guard’s semi-automatic with no chance of escape, there’s always another option: rewind.

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The RPS Verdict: Invisible, Inc.

By RPS on June 4th, 2015.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.

It’s both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?

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Game of the Month: June – Invisible, Inc.

By RPS on June 4th, 2015.

Magazines have front covers, RPS has Game Of The Month. It’s our attempt at whittling down the thick backlog of videogames growing around you into a single, manageable game. The one game you should play if you’ve only time to play one game in the month of June. The one game you must play, even if you have no time to play games at all, because otherwise your peers will laugh at you, your romantic interests will sneer at you, and your trousers will fall down at an inopportune moment like in a bad BBC One comedy.

This month: Invisible, Inc. [official site].

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Don’t Starve Together Given Free To Original Survivors

By Alice O'Connor on June 4th, 2015.

If you had survive ‘em up Don’t Starve [official site] before yesterday, congratulations! You now have the multiplayer expandalone Don’t Starve Together too.

Developers Klei Entertainment had planned to give it free to existing Don’t Starve owners once it left Steam Early Access to properly launch, but it seems they’ve got a little excited as they’ve now shunted it out to two million people (!) early.

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Don’t Starve Together Gets Free Reign Of Giants Features

By Graham Smith on April 22nd, 2015.

Don’t Starve Together [official site] takes the elements of 2D survival game Don’t Starve and rebuilds them for co-operative purposes. The game has been in Early Access since late last year, and its most recent free update has just added all the extra monsters, items and features from the game’s original expansion, Reign of Giants.

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Now You’ll See It: Invisible Inc Out Next Month

By Alec Meer on April 15th, 2015.

Are you afraid of Early Access? Convinced that playing unfinished titles is a waste of the slim collection of hours you call a life? Worry no more: Invisible, Inc [official site], one of the recent leading lights down in the Early Access ghetto, is very nearly finished, so you can play Klei’s excellent cyberpunkish, stealth-based, turn-based strategy game in good conscience. It’s out on May 12, with a bunch of new stuff and things due to be added into this release version. I realise you’re all busy being sickeningly inhuman in GTA V right now so probably DON’T EVEN CARE, but as far as I’m concerned II getting finished is the best of best news.
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We Expect You Not To Die So Much: Invisible Inc Updates

By Alec Meer on September 5th, 2014.

Earlier this week I was rather enthusiastic about Klei’s freshly Early-Accessed turn-based cyberpunk stealth game Invisible, Inc, but as I and many others found, it’s a punishing old bastard. To some extent I was onboard with that, as there’s much to be said for the core strengths of XCOM and Spelunky hooking up, but Klei have addressed the concerns already with the early access game’s first update. There’s a new ‘Easy’ mode for newbies, while Normal now actually ramps things up slightly for veterans.
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Invisible, Inc. Early Acccess Impressions:

By Alec Meer on September 2nd, 2014.

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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Interview: Early Access, Stealth And Mods In Invisible, Inc.

By Graham Smith on August 8th, 2014.

Invisible, Inc. is coming to Steam Early Access on August 19th. It’s developer Klei’s return to stealth after 2012’s Mark of the Ninja, but this time it’s turn-based, tactical, and about steering a team of operatives through a Syndicate-inspired world of corporate espionage. It’s also their return to procedural generation and permadeath after 2013’s vastly successful Burtonesque survival game, Don’t Starve.

I spoke to company founder and programmer Jamie Cheng about why they came back to stealth game design, the challenges of procedureal generation, the right way to do Early Access, and mods.

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Glutton For Punishment: Don’t Starve Expansion Released

By Alice O'Connor on April 4th, 2014.

Kill the wabbit! Kill the wabbit! Kill the wabbit!

Fee-fi-fo-fum! I smell the beta of an expansion! Honking great giant beasts are now stomping merrily around Don’t Starve as its expansion Reign of the Giants is out in beta on Steam Early Access. No, I hadn’t realised DLC could be released that way either.

As one would expect and fear from an endless nightmare where the only release is sweet merciful death, Reign of the Giants adds a few more survival tools but mostly new ways to die horribly.

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Hungry For More Don’t Starve? Try The Screecher

By Craig Pearson on November 4th, 2013.

He was like that when I got here!
Did anyone do anything for Halloween? I was left alone in an empty house, so I watched Ghost Watch and strutted fearlessly about the house, bravely turning all the lights on (to better see the ghosts and murderers). Klei Entertainment’s halloween celebration was a bit different than that. They held a Halloween modding game jam to [things that go] bump [in the night] up Don’t Starve’s mod count. But more importantly they released their own mod for Don’t Starve, one that turned the game of survival into a Slender Man-esque forest romp.
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Mark Of The Ninja DLC Sneaking Out

By Craig Pearson on August 8th, 2013.

Staring Eyes
I’ve been saving Mark Of The Ninja for the winter months. Dark nights, curtains drawn, the room lit by a candle light that’s been strategically placed in a breeze to create rippled shadows. I might even move to Japan to enhance the experience. I’ve put it off this long, what’s a few more months for an unnecessary and stressful intercontinental move? And to everyone about to say “You should have played it already”, well waiting means I get to play the game with the newly announced DLC in one big pile of 2d stealth fun. This new DLC only adds a new prequel level and two new items to help you play more stealthily, but the biggest addition is my favourite game extras: a commentary track.
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