Posts Tagged ‘klei entertainment’

Wot I Think: Mark Of The Ninja

By Nathan Grayson on October 20th, 2012.

It’s a semi-well-known fact that real ninjas did their best work in the shadows and – unless their express objective was “be hacked into ninjiblets by a vastly superior opponent” – rarely emerged into open combat. Clearly, however, someone forgot to tell videogames about this, resulting in a new breed of ninja that’s basically just a regular ol’ mass murderer in silly feet pajamas. To put things in perspective, Rambo (circa the first film, of course) was more of a ninja than our modern crop of videogame Rambo ninjas. Strange times we live in, right? Happily, Klei Entertainment’s decided to sheath its shank and go for a nice evening skulk about the town. But does it succeed in crafting a multi-faceted, occasionally murderous game of hide-and-go-seek? Here’s wot I think.

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Sneaky Stabby: Mark Of The Ninja Officially Steam-Bound

By Nathan Grayson on September 24th, 2012.

I could've sworn I heard something. Oh well, I'm sure it was nothing.

Remember that moment in Batman: Arkham [Batplace] when you figured out you could perch atop a gargoyle and just mess with people? Confuse them, terrify them, boil them, mash them, stick them in a stew, etc? Well, Mark of the Ninja‘s a lot like that, except with more weapons of mass distraction and in 2D. Also, there are swords. It is, in other words, among the better stealth games to skulk out of the shadows in a long while, and – as many suspected – it’s officially headed to PC. Details on when, where, and what that suspicious sound you just heard was are after the break.

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Is Mark Of The Ninja Sneaking Onto Steam?

By Adam Smith on September 14th, 2012.

If you remember Shank, you might also remember that he was less stealthy than Andre the Giant driving a monster truck across a minefield. Mark of the Ninja shares a developer and has a similar graphical style, but it is all about stealth, at least when it’s not about beetles swarming over and consuming people. That can probably be quite noisy. Already out on XBLA, Blue notes that a Steam content description for Klei’s latest side-scrolling stab ‘em up has been spotted. Give the jollity that’s met the Xbox release, that’s reason for excitement. Given that I haven’t played it, take this next bit with a sizeable pinch of salt. It’s 2D Arkham City. The trailer below is proof!

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Food For Thought: Don’t Starve

By Adam Smith on September 4th, 2012.

This is essentially me as soon as I step outside the city limits

From Eets and Shank developers Klei Entertainment, Don’t Starve is the survival sim that Edward Gorey never quite managed to make. He was always plugging away at it, coding well into the night, but instead he sold out and made millions by selling macabre, morally-correcting pictures of dismembered children. I suppose whatever keeps the Dollars flowing was top priority for a man like Gorey, but Klei are following the path of art by releasing a demo and providing early access to the beta of their game for those who preorder. You can see why that might be a thing you’d like to do below.

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Shank 2′s Latest Footage Is Boisterous

By Jim Rossignol on January 7th, 2012.


You know, the kind of boisterous where people’s corpses are blasted apart by shotgun blasts at point-blank range. The original side-scrolling cartoon violence ‘em up apparently did pretty well, and it’s going to return “early” this year with a bit more polish, and a lot more blood. They’re calling it Shank 2, which seems appropriate. You can see the latest game footage video below.
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Shank Deffo On PC, Picked Up By EA Partners

By John Walker on March 5th, 2010.

Maiming at dusk - always lovely.

Speedypost: Shank, the really very splendid-looking 2D action platformer that’s currently in the running for the Visual Art Excellence award at the IGF, has been confirmed as coming out on PC as well as PSN and XBLA. There’d been doubts before, so hip hip hooray – all three, with EA Partners doing the publishing. Which is rather splendid news. I know this because IndieGames tells me so. You can read Kieron’s interview with Klei, the makers of Shank, by clicking here, which is a thing you should do.

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Kick, Punch, Chainsaw: Shank

By John Walker on February 19th, 2010.

He's really late for that bus.

My chosen fighting style is an insane combination of guns, knives and chainsaws, all used simultaneously in a mad, clattering rush. And finally there’s a game that represents this for me. Shank, from the creators of Eets, Klei Entertainment, is up for the Excellence In Visual Arts award at this year’s IGF, and from the look of the trailer below it’s going to be ace.

It’s a side-scrolling 2D platformer, and it looks absolutely lovely. Especially when wedging a chainsaw through a man’s chest, then pummelling him against the ground.

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Knife To A Gunfight: Shank

By Alec Meer on September 7th, 2009.

It was PAX last week. And no, we weren’t out there, because by an unfortunate coincidence the RPS personal helicopter was in the shop having its napalm missiles upgraded, hence we had no way to reach Seattle. What we could do, at least, is Observe From Afar, like sinister gaming perverts. We’re good at the watching-but-not-doing thing. For instance, here’s a fairly undocumented wee game that appeared there. It’s called Shank, it’s a side-scrolling third person action thinger, and it’s quite incredibly violent.
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