Posts Tagged ‘klei entertainment’

I Dream Of Eating: Do Play Don’t Starve

By Nathan Grayson on April 24th, 2013.

As far as near-universally applicable life advice goes, Don’t Starve is up there with “do breathe” and “do not play in high-speed traffic unless you are an RPS spambot programmer or a car.” Klei’s survival sim designed around that concept, however, is anything but simple. Instead, it’s a methodical, almost insanely hostile thing, requiring brains to triumph over a sickly lack of brawn, the ever-ticking clock of mortality, and  that most universal specter of them all: steroid-infused pig men. Wisely, then, Klei opted to put its delicate ramshackle shelter of cards through various phases of testing for quite some time, but now it’s finally and fully out in the wild. There’s a new trailer outlining the launch update after the break.

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Marked Improvement: Mark Of The Ninja’s Special Edition

By Nathan Grayson on March 20th, 2013.

In which ninjas must deal with treachery, the inevitable march of technological progress, and horrible sunburn.

Guysguysguysguysguysguysguys! HOLD THE PHONE. Are you holding it? Physically? Cradling it, perhaps, like a precious infant or a 20-strong stack of the world’s most delicious pies? OK, good. Here goes: Mark of the Ninja’s adding a mode with non-lethal takedowns. Their absence, if you’ll remember, was one of my only real grievances with what’s otherwise one of the best stealth games in years. This is probably the most exciting thing to happen since man landed on the moon or I built that pie tower earlier today. Oh, but Mark of the Ninja: Special Edition has other things, too – including a new playable character, prequel level, and heaps of developer commentary. Details and some pictures that move with remarkable speed in spite of their baggy stealth pajamas after the break.

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On The Power And The Diminishing Returns Of “Indie”

By Lewie Procter on March 8th, 2013.


Something is happening. I’ve noticed it, you may have noticed it, and it’s probably no surprise to anyone who’s ever bought an “indie” record. The corporations with a finger in this delicious pie we call the games industry have been watching what’s happened, too. They’ve been watching the achievements of the likes of Jonathan Blow, 2Dboy, Notch/Mojang and other countless successful indie developers. Now, they’re changing the way the operate. And that is in turn changing how indies operate. Indie gaming will never be the same again. Is this a bad thing?

We talked to Double Fine, Positech, Klei and others to find out. Read the rest of this entry »

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The Blunder Games: Don’t Starve Diary, Part Two

By Adam Smith on January 24th, 2013.

The continuing adventures of hungry gent, Jeremy J Happenstance. For part one of this Don’t Starve beta diary, point your browser in this direction.

How many days had Happenstance been trapped in this nightmare? As he picked the husks of roasted seeds from between his teeth, shivering by the dwindling fire that was greedily consuming the last of his charcoal, he pondered the bizarre, violent and grotesque events that had led him to this terrible ending. It started, as so many unfortunate events do, with a distinctly un-neighbourly dispute with a distinctly noisome neighbour.

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The Blunder Games: Don’t Starve Diary, Part One

By Adam Smith on January 18th, 2013.

That is not my house. It is the house of my enemy, Jonathan Shanks. My house is basically a pile of leaves next to that fire.

Being the first part of a journal of adventures in the Don’t Starve beta.

Good day to you and allow me to introduce myself. I am Jeremy J. Happenstance, a gentleman scientist trapped in a barren and sometimes monstrous land. Regrettably, there is insufficient time to set up an embassy/laboratory from whither to study the inhabitants because, when night falls, the dark has teeth. And, besides, my stomach is rumbling. How much simpler could the instructions be? Don’t Starve. Better find some food then.

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The Hunger Game: Don’t Starve

By Adam Smith on November 19th, 2012.

Macabre survival nightmare, Don’t Starve, is available to play in beta form via Steam, in addition to the Chrome variant. Updates appear to be scheduled regularly, with the next due in a week, and I’ve been dabbling in preparation for a closer look at some point in the near future. There are no instructions provided, which is fitting because when lost in a weird world, a gentleman scientist does not receive an instruction manual. Instead, he must craft tools to exploit his environment and build fires to ward off the inky sea of night, and the horrors that scratch and squeal within the darkness.

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Wot I Think: Mark Of The Ninja

By Nathan Grayson on October 20th, 2012.

It’s a semi-well-known fact that real ninjas did their best work in the shadows and – unless their express objective was “be hacked into ninjiblets by a vastly superior opponent” – rarely emerged into open combat. Clearly, however, someone forgot to tell videogames about this, resulting in a new breed of ninja that’s basically just a regular ol’ mass murderer in silly feet pajamas. To put things in perspective, Rambo (circa the first film, of course) was more of a ninja than our modern crop of videogame Rambo ninjas. Strange times we live in, right? Happily, Klei Entertainment’s decided to sheath its shank and go for a nice evening skulk about the town. But does it succeed in crafting a multi-faceted, occasionally murderous game of hide-and-go-seek? Here’s wot I think.

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Sneaky Stabby: Mark Of The Ninja Officially Steam-Bound

By Nathan Grayson on September 24th, 2012.

I could've sworn I heard something. Oh well, I'm sure it was nothing.

Remember that moment in Batman: Arkham [Batplace] when you figured out you could perch atop a gargoyle and just mess with people? Confuse them, terrify them, boil them, mash them, stick them in a stew, etc? Well, Mark of the Ninja‘s a lot like that, except with more weapons of mass distraction and in 2D. Also, there are swords. It is, in other words, among the better stealth games to skulk out of the shadows in a long while, and – as many suspected – it’s officially headed to PC. Details on when, where, and what that suspicious sound you just heard was are after the break.

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Is Mark Of The Ninja Sneaking Onto Steam?

By Adam Smith on September 14th, 2012.

If you remember Shank, you might also remember that he was less stealthy than Andre the Giant driving a monster truck across a minefield. Mark of the Ninja shares a developer and has a similar graphical style, but it is all about stealth, at least when it’s not about beetles swarming over and consuming people. That can probably be quite noisy. Already out on XBLA, Blue notes that a Steam content description for Klei’s latest side-scrolling stab ‘em up has been spotted. Give the jollity that’s met the Xbox release, that’s reason for excitement. Given that I haven’t played it, take this next bit with a sizeable pinch of salt. It’s 2D Arkham City. The trailer below is proof!

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Food For Thought: Don’t Starve

By Adam Smith on September 4th, 2012.

This is essentially me as soon as I step outside the city limits

From Eets and Shank developers Klei Entertainment, Don’t Starve is the survival sim that Edward Gorey never quite managed to make. He was always plugging away at it, coding well into the night, but instead he sold out and made millions by selling macabre, morally-correcting pictures of dismembered children. I suppose whatever keeps the Dollars flowing was top priority for a man like Gorey, but Klei are following the path of art by releasing a demo and providing early access to the beta of their game for those who preorder. You can see why that might be a thing you’d like to do below.

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Shank 2’s Latest Footage Is Boisterous

By Jim Rossignol on January 7th, 2012.


You know, the kind of boisterous where people’s corpses are blasted apart by shotgun blasts at point-blank range. The original side-scrolling cartoon violence ‘em up apparently did pretty well, and it’s going to return “early” this year with a bit more polish, and a lot more blood. They’re calling it Shank 2, which seems appropriate. You can see the latest game footage video below.
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Shank Deffo On PC, Picked Up By EA Partners

By John Walker on March 5th, 2010.

Maiming at dusk - always lovely.

Speedypost: Shank, the really very splendid-looking 2D action platformer that’s currently in the running for the Visual Art Excellence award at the IGF, has been confirmed as coming out on PC as well as PSN and XBLA. There’d been doubts before, so hip hip hooray – all three, with EA Partners doing the publishing. Which is rather splendid news. I know this because IndieGames tells me so. You can read Kieron’s interview with Klei, the makers of Shank, by clicking here, which is a thing you should do.

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Kick, Punch, Chainsaw: Shank

By John Walker on February 19th, 2010.

He's really late for that bus.

My chosen fighting style is an insane combination of guns, knives and chainsaws, all used simultaneously in a mad, clattering rush. And finally there’s a game that represents this for me. Shank, from the creators of Eets, Klei Entertainment, is up for the Excellence In Visual Arts award at this year’s IGF, and from the look of the trailer below it’s going to be ace.

It’s a side-scrolling 2D platformer, and it looks absolutely lovely. Especially when wedging a chainsaw through a man’s chest, then pummelling him against the ground.

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