Posts Tagged ‘Klei Entertainment’

Now You’ll See It: Invisible Inc Out Next Month

Are you afraid of Early Access? Convinced that playing unfinished titles is a waste of the slim collection of hours you call a life? Worry no more: Invisible, Inc [official site], one of the recent leading lights down in the Early Access ghetto, is very nearly finished, so you can play Klei’s excellent cyberpunkish, stealth-based, turn-based strategy game in good conscience. It’s out on May 12, with a bunch of new stuff and things due to be added into this release version. I realise you’re all busy being sickeningly inhuman in GTA V right now so probably DON’T EVEN CARE, but as far as I’m concerned II getting finished is the best of best news.
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We Expect You Not To Die So Much: Invisible Inc Updates

Earlier this week I was rather enthusiastic about Klei’s freshly Early-Accessed turn-based cyberpunk stealth game Invisible, Inc, but as I and many others found, it’s a punishing old bastard. To some extent I was onboard with that, as there’s much to be said for the core strengths of XCOM and Spelunky hooking up, but Klei have addressed the concerns already with the early access game’s first update. There’s a new ‘Easy’ mode for newbies, while Normal now actually ramps things up slightly for veterans.
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Invisible, Inc. Early Acccess Impressions:

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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Interview: Early Access, Stealth And Mods In Invisible, Inc.

Invisible, Inc. is coming to Steam Early Access on August 19th. It’s developer Klei’s return to stealth after 2012’s Mark of the Ninja, but this time it’s turn-based, tactical, and about steering a team of operatives through a Syndicate-inspired world of corporate espionage. It’s also their return to procedural generation and permadeath after 2013’s vastly successful Burtonesque survival game, Don’t Starve.

I spoke to company founder and programmer Jamie Cheng about why they came back to stealth game design, the challenges of procedureal generation, the right way to do Early Access, and mods.

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Glutton For Punishment: Don’t Starve Expansion Released

Kill the wabbit! Kill the wabbit! Kill the wabbit!

Fee-fi-fo-fum! I smell the beta of an expansion! Honking great giant beasts are now stomping merrily around Don’t Starve as its expansion Reign of the Giants is out in beta on Steam Early Access. No, I hadn’t realised DLC could be released that way either.

As one would expect and fear from an endless nightmare where the only release is sweet merciful death, Reign of the Giants adds a few more survival tools but mostly new ways to die horribly.

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Hungry For More Don’t Starve? Try The Screecher

He was like that when I got here!
Did anyone do anything for Halloween? I was left alone in an empty house, so I watched Ghost Watch and strutted fearlessly about the house, bravely turning all the lights on (to better see the ghosts and murderers). Klei Entertainment’s halloween celebration was a bit different than that. They held a Halloween modding game jam to [things that go] bump [in the night] up Don’t Starve’s mod count. But more importantly they released their own mod for Don’t Starve, one that turned the game of survival into a Slender Man-esque forest romp.
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Mark Of The Ninja DLC Sneaking Out

Staring Eyes
I’ve been saving Mark Of The Ninja for the winter months. Dark nights, curtains drawn, the room lit by a candle light that’s been strategically placed in a breeze to create rippled shadows. I might even move to Japan to enhance the experience. I’ve put it off this long, what’s a few more months for an unnecessary and stressful intercontinental move? And to everyone about to say “You should have played it already”, well waiting means I get to play the game with the newly announced DLC in one big pile of 2d stealth fun. This new DLC only adds a new prequel level and two new items to help you play more stealthily, but the biggest addition is my favourite game extras: a commentary track.
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Wot I Think: Don’t Starve

Don’t Starve is an isometric 2D survival-roleplaying game, set in a randomly-generated fantasy world of threats and food shortages, and from the studio behind Mark of the Ninja. You have to not starve.
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I Dream Of Eating: Do Play Don’t Starve

As far as near-universally applicable life advice goes, Don’t Starve is up there with “do breathe” and “do not play in high-speed traffic unless you are an RPS spambot programmer or a car.” Klei’s survival sim designed around that concept, however, is anything but simple. Instead, it’s a methodical, almost insanely hostile thing, requiring brains to triumph over a sickly lack of brawn, the ever-ticking clock of mortality, and ┬áthat most universal specter of them all: steroid-infused pig men. Wisely, then, Klei opted to put its delicate ramshackle shelter of cards through various phases of testing for quite some time, but now it’s finally and fully out in the wild. There’s a new trailer outlining the launch update after the break.

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Marked Improvement: Mark Of The Ninja’s Special Edition

In which ninjas must deal with treachery, the inevitable march of technological progress, and horrible sunburn.

Guysguysguysguysguysguysguys! HOLD THE PHONE. Are you holding it? Physically? Cradling it, perhaps, like a precious infant or a 20-strong stack of the world’s most delicious pies? OK, good. Here goes: Mark of the Ninja’s adding a mode with non-lethal takedowns. Their absence, if you’ll remember, was one of my only real grievances with what’s otherwise one of the best stealth games in years. This is probably the most exciting thing to happen since man landed on the moon or I built that pie tower earlier today. Oh, but Mark of the Ninja: Special Edition has other things, too – including a new playable character, prequel level, and heaps of developer commentary. Details and some pictures that move with remarkable speed in spite of their baggy stealth pajamas after the break.

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