Posts Tagged ‘Klei’

IGF Factor 2014: Don’t Starve

By Adam Smith on March 24th, 2014.

The 2014 IGF Awards have finished and the winners have been announced, but we still have insights to share. Before reading on, you should relive John’s liveblogging of the IGF Awards ceremony so that you can see if Klei’s Jamie Cheng left the event happy. Don’t Starve received a nomination for the Grand Prize but Cheng was backing a different game – a game that he describes as ‘a masterpiece.

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This Post Will Self-Destruct in Ten Minutes: Invisible, Inc.

By Adam Smith on March 14th, 2014.

Due to the explosive nature of this post’s contents, we’re working to a tight schedule here. I’m going to cut straight to the chase and I suggest you read as fast as you possibly can. The mighty Klei Entertainment sent an encrypted message to my neural inbox to let me know that their turn-based tactical espionage game, Invisible, Inc., is now available in alpha form. You can pre-purchase from the official website, which will give you immediate access to the game’s current build by means of a redeemable Steam key. The game will be available to buy directly through Steam Early Access in the near(ish) future. A new trailer, below, shows a spot of isometric infiltration and contains music that would fit happily in a new No One Lives Forever game.

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Klei On Invisible Inc’s New Name, Difficulty, Release Plans

By Nathan Grayson on January 23rd, 2014.

It’s been nearly a week since Klei ROCKED THE HEADLINES by changing its turn-based strategy stealth game’s name from Incognita to Invisible, Inc. “What could it possibly mean?” nearly every human on Earth pondered simultaneously. Then they all caught the hidden pun, embedded with a deadly precision, and chuckled in perfect harmony. With that blanket of sound covering their actions, Klei quickly slipped all sorts of new features into the rechristened game before anybody even knew what hit them. They thought they got away with it, but I knew what was up. I tracked designers James Lantz and Jason Dreger back to Klei’s secret cyber-noir rooftop lair and forced them to divulge secrets about the new name, the game’s (some would say) too-high difficulty, plans for upping replayability, how much content will be in the final game, and when Klei’s hoping to release it for real. All that and more is below. 

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Still Hungry? – Don’t Starve Expanding With Reign Of Giants

By Nathan Grayson on January 18th, 2014.

A giant, perhaps? Or maybe the smallest enemy in Don't Starve history, but under an extremely powerful microscope.

To those who haven’t invested tens of hours in Don’t Starve and uncovered every last one of its randomized secrets, it may seem like an endless onslaught of hungry, hungry horrors. Some people, however, have ventured deep into its howling forests and emerged with their stomach linings largely intact. They want more. They need more. One might say they are starving for more Don’t Starve. I wouldn’t, because I’m better than such an easy joke. You, though? Well, I won’t judge. At any rate, those people will get their wish soonishly when Klei unleashes Don’t Starve’s first major DLC expansion: Reign of Giants.

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Has-Been-Cognita: Klei’s Next Now ‘Invisible, Inc’

By Nathan Grayson on January 17th, 2014.

It’s dangerous being an international master of espionage. In between all the hideously interesting intrigue, early exposure to crazy cool tech, and bottomless piles of hot, filthy sex that just happen wherever you are, there’s all sorts of horrible stuff. You could, for instance, get captured and have your memories wiped, your entire identity brainwashed away as though merely gum on an old tennis shoe. I assume that’s exactly what happened to Klei’s espionage XCOM Incognita, which is now going by new alias Invisible, Inc for mysteeeeeeeeeerious reasons. I have inquired for further information, but for now we’ll just have to make do with a new trailer and information on the Early Access alpha‘s latest major update.

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Klei Xcommunicates Word Of Incognita’s Paid Alpha

By Nathan Grayson on September 11th, 2013.

Klei only removed the cloak of shadows (but thankfully not the trench coat; that would be weird) from espionage XCOM-ish strategy Incognita a couple months ago, but you can already play it. As in, right this very second. Following in the footsteps of endlessly bizarre survivalist megahit Don’t Starve, a paid alpha was in the cards from the get-go, but it’s still a pleasant surprise to see it on these rainslick, cybertronic streets so soon. What is Incognita’s alpha hiding? Tread lightly and you might just be able to sneak up behind a trailer and some impressions after the break.

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Klei’s Incognita Steps From The Shadow

By Jim Rossignol on July 29th, 2013.


We’re not shy about admitting that Incognita has us intrigued. Klei’s turn-based stealth and espionage game looks like it could be a rare addition to the turn-based corporate-burglary genre, and it’s been shown off the first time in a livestream, which you can watch (not live, obviously) below. The in-game action begins at about eight minutes in. Permadeath! Lovely! That’s a strange thing to be pleased about.

Games are weird.
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Don’t Starve Dev On Its ‘Espionage XCOM’ Incognita

By Nathan Grayson on July 2nd, 2013.

Klei has put marks on ninjas and avoided starvation (for now), and it’s all been pretty great. But now that all of that’s out in the open, what’s next? How do you follow gloriously precise stealth and maddeningly demented survival? Why, with turn-based tactical espionage, of course. Otherwise, there just wouldn’t be enough adjectives. I sat down with Klei co-founder Jamie Cheng for a brief chat about Icognita, which he’s billing as a more information-centric cousin to modern XCOM. Somewhat fittingly (though also frustratingly), he kept many details hidden away beneath his figurative trench coat, but we were able to discuss the broader strokes: espionage, the game’s upcoming paid alpha (ala Don’t Starve), procedural generation, and PC as the primary platform. Give the chat a quick read after the break.

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Instructions For Today: Don’t Starve, Or Go Insane

By Jim Rossignol on February 11th, 2013.


Klei have been teasing the next Don’t Starve update, and you can see that below. What’s happening? Insanity, that’s what. Creeping, shadowy monsters are coming for you, tomorrow.

And in the game!
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IGF Factor 2010: Shank

By Kieron Gillen on February 26th, 2010.

You were excited when John brought this up last week. As is only right. Shank is one of the most visceral games in this year’s IGF, and picked up a nomination for Visual Excellence for its efforts. We took time to talk to Jamie Cheng of Klei to find out about the origins of this love-letter to the idea of classic brawlers.
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