Posts Tagged ‘knock knock’

Most Logical: Kickstarted Pathologic Remake On The Cards

By Alec Meer on November 27th, 2013.

This makes almost too much sense. Yet I almost don’t want it to happen. Mysterious, infamous survival game Pathologic’s power stems more from its legend (a game of existential brutality that reached for the very stars) than its reality (broken, arduous, appallingly translated); to bring it onto a more conventional plane of reality by remaking it, and in turn by having lots of people play it, could upset its mythology.

On the other hand, Pathologic. It matters.
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Wot I Think: Knock, Knock

By Jim Rossignol on October 9th, 2013.


Knock, Knock, Ice Pick Lodge’s Kickstarted side-scrolling psychological weird-cake, has been released. I have played it. Here’s Wot I Think.

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Strangers In The Night: Knock-Knock Released

By Adam Smith on October 7th, 2013.

Waiting for a new Ice Pick Lodge release is a lot like waiting for Christmas, except instead of presents under a tree and a day of jollity with family and friends, Icepick reward their devotees’ patience by dragging them into strange and terrifying new worlds. Thanks, Mr Lodge, it’s just what I wanted! Knock-Knock is a Kickstarted curiosity, with a crowdfunding campaign that became a fictional account of the game’s origins as a sort of cursed creation, plucked from obscurity and haunted by similar qualities to those afflicting Inland Empire’s film within a film. Jim will have more to say about the final version soon but you can revisit his earlier thoughts right now. Trailer below.

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Impressions: Knock, Knock

By Jim Rossignol on September 23rd, 2013.


There are plenty of game developers whose work is predicated on strangeness, but it is perhaps Ice Pick Lodge who have most successfully defined themselves by making weird games and making games weird. That’s not to say all (or even any) of their games are particularly successful, just that Pathologic*, The Void and Cargo are each singular and deeply peculiar experiences. The same is true for Knock, Knock, their Kickstarted side-scrolling psycho-horror game. Yes, frustrated and worried Kickstarter backers, you can breathe a sigh of relief. Knock, Knock is a very strange, and – judging by this preview version – rather brilliant.
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Guests And Goblins: Knock Knock

By Adam Smith on September 19th, 2013.

A: Knock Knock.
B: Who’s there?
A: Hello! It’s Icepick Lodge here. We’re just scratching and clawing at the door in the manner that a deranged and hungry ghost might if it found itself outside an isolated house in the middle of some shadow-splintered woods. You may know us as the developers of Pathologic and other games. Following a successful Kickstarter, we’ve been working on a new experience about trying to survive the long nights in a home that is haunted by more than memories. It’s terrifying, as you can see in the video below.
B: Your response is too long. You’ve ruined the joke.
A: No matter. As you have probably noticed, we’ve now passed through the kitchen window and are currently chewing on your leg with our razor-like teeth.

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