
That’s a name, eh? Mr Lavelle suggested we take a look at this one. So I took a look, and it’s… something. Creator “Brog” says: “I went through a bunch of unfinished prototypes I had lying around, foetal games that will never see birth, and copied chunks of code out of each of them, pasted them into one file, and stuck some arbitrary interactions between them. There is a victory condition; it doesn’t make much sense, but it is possible to reach a “you win” screen.” And it’s a bit like playing a game of when a kid has mixed his baked beans with his trifle. Or maybe it’s actually a game that makes sense in some other register of consciousness, like if you’re an alien or a savant or something. Hmm.
Rock, Paper, Shotgun
Posts Tagged ‘Knot Pharmacard Subcondition-J’
Knot Pharmacard Subcondition-J
By Jim Rossignol on July 2nd, 2010.
Search
Read our finest words
Respond to our gibber
- Sarissofoi : “Game suck. Hard. Its is atrocius piece of code and should burn in hell.” on Wot I Think: Jagged Alliance: Back In Action
- dangermouse76 : “Yeah through one of the worlds locked gates in the hills might be an idea. A darkly light wood, so you have to use a ...” on The Elder Wows: Two Million Skyrim Mods Downloaded
- HermitUK : “Jelly Babies: The Strategy Game.” on Wot I Think: Jagged Alliance: Back In Action
- mAk : “Next time, when you post a bunch of screenshots in order to make people play a game, please make sure there are NO SPOILERS IN ...” on Ultro-Huge Psychonauts Screenshot Gallery – Part One
- Maxheadroom : “JA1 spent yeeeears on my original baige windows 95 box back in the day. I'd keep going back to it every now and then untill ...” on Wot I Think: Jagged Alliance: Back In Action

