Posts Tagged ‘Ko-op Mode’

Trippy, Dreamy Exploration: Gardenarium Released

By Alice O'Connor on April 3rd, 2015.

Of the innumerable walk-a-explore-o-awe games I’ve played, few have entranced me as much as Gardenarium [official site]. Hand-drawn flowers and trees grow, unfurl, sway, swirl, and dance as you explore cloud lands. They’re full of strange characters too, teachers, hitch hikers, and other hand-drawn lovelies with weird things to say.

The Wild Rumpus gang showed Gardenarium in our Mild Rumpus chill-out zone at the Game Developers Conference this year. I sat watching it from within a big metal leaf for a whole day, still cussing in wonder at the animation by the day’s end. Now you too can coo, aah, and cuss at Gardenarium, as it came out yesterday on Windows, Mac, and Linux at $4.99 (£3.30-ish).

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GNOG Is A Head-Scratching Puzzle Game

By Graham Smith on February 11th, 2015.

I wrote previously about GNOG [official site] when it was called GNAH! and I was charmed by its art style, its playful attitude to puzzle solving, and the fact it’s about poking and rotating gurning faces with rooms inside. The team decided in November however to “throw everything out and start from scratch.” The result is that it’s still a game about prodding at heads, but the art is brighter and more lovely than before, and there’s a musical theme to each floating bonce.

Watch the trailer and you’ll see what I mean.

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Interview: Gnah! A Windosill-Inspired Game About Heads

By Graham Smith on April 22nd, 2014.

I was in love with Gnah! the second I saw it. Each of this puzzle game’s levels is a hollow head drawn and modelled in a crisp, graphic style. When you sit down to play it, your objective isn’t explicitly stated, and so you just start to spin it around and poke at it. Twirl this cog to make its eyes open, angle this search light to make screens light up inside, twist this nodule to let the water in. By experimenting with each level-headed toy, you discover its logic and unlock progress to the next. There was some non-euclidean trickery in the build I played, but otherwise it’s a gentle experience, more interested in the delight and discovery of playing with heads than in making you scratch your own.

To find out more about the game I spoke to Samuel Boucher, Saleem Dabbous and Nick Rudzicz from developers KO-OP MODE about how each level begins as a 2D concept, the tragedy of each Gnah head, and the inspiration they’ve drawn from Windosill and Polly Pockets.

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That Was Fast: Use Facebook In VR With Oculus Rift Novelty

By Alice O'Connor on March 27th, 2014.

WE'RE BRINGING BACK THE POKE

“SCROLL FACEBOOK…WITH YOUR FACE” it promises. “YOU’LL NEVER FACEBOOK WITHOUT YOUR FACE AGAIN.”

Lacking mystical powers of prophecy (try as we might to guess the end of tonight’s Eastenders), we can’t yet see exactly what will be the fallout of Facebook buying Oculus and its Rift virtual reality goggles for $2 billion. However, thanks to GNAH! and Skipping Stones developer KO-OP Mode, we can now experience the majesty and wonder of browsing Facebook in VR. The wags behind have whipped together a vision of the future with Face It: It’s Complicated, letting Facebookers into glimmering cyberspace to look at photos of their friends’ children.

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