Posts Tagged ‘Ko-op Mode’

Interview: Gnah! A Windosill-Inspired Game About Heads

By Graham Smith on April 22nd, 2014.

I was in love with Gnah! the second I saw it. Each of this puzzle game’s levels is a hollow head drawn and modelled in a crisp, graphic style. When you sit down to play it, your objective isn’t explicitly stated, and so you just start to spin it around and poke at it. Twirl this cog to make its eyes open, angle this search light to make screens light up inside, twist this nodule to let the water in. By experimenting with each level-headed toy, you discover its logic and unlock progress to the next. There was some non-euclidean trickery in the build I played, but otherwise it’s a gentle experience, more interested in the delight and discovery of playing with heads than in making you scratch your own.

To find out more about the game I spoke to Samuel Boucher, Saleem Dabbous and Nick Rudzicz from developers KO-OP MODE about how each level begins as a 2D concept, the tragedy of each Gnah head, and the inspiration they’ve drawn from Windosill and Polly Pockets.

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That Was Fast: Use Facebook In VR With Oculus Rift Novelty

By Alice O'Connor on March 27th, 2014.

WE'RE BRINGING BACK THE POKE

“SCROLL FACEBOOK…WITH YOUR FACE” it promises. “YOU’LL NEVER FACEBOOK WITHOUT YOUR FACE AGAIN.”

Lacking mystical powers of prophecy (try as we might to guess the end of tonight’s Eastenders), we can’t yet see exactly what will be the fallout of Facebook buying Oculus and its Rift virtual reality goggles for $2 billion. However, thanks to GNAH! and Skipping Stones developer KO-OP Mode, we can now experience the majesty and wonder of browsing Facebook in VR. The wags behind have whipped together a vision of the future with Face It: It’s Complicated, letting Facebookers into glimmering cyberspace to look at photos of their friends’ children.

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