Posts Tagged ‘Kojima Productions’

Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

By Graham Smith on September 18th, 2014.

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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Looking Solid: Metal Gear Solid 5′s Gamescom Trailer

By Graham Smith on August 22nd, 2014.

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998′s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

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This Is A Sneaking Mission: Metal Gear Solid V On PC

By Alice O'Connor on August 14th, 2014.

Big Boss there, airlifting sheep to his secret seabase.

As daft and self-obsessed as it became, Metal Gear Solid is a wonderful thing. The series has only been spotted on PC a few times over the years, but delightfully we will get to interrogate its two shiny new games. Open-world sneak ‘em up Metal Gear Solid V: The Phantom Pain and its short standalone prologue Ground Zeroes are both coming to PC via Steam. Maybe PC folks are lucky, knowing less about the knots the backstory tied then bloody-mindedly untangled at agonising length in MGS 4. For many of us, it might simply be a pleasant and silly open-world sneaky game.

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What Is Castlevania Ultimate? A Miserable Pile Of Content

By Nathan Grayson on June 6th, 2013.

Because regular spiders weren't already terrifying enough.

OK, it’s actually quite a nice pile of content, but I really wanted to make the Symphony of the Night opening reference. Now then, that out of the way, we have a rather surprisingly unrelated game to talk about. Castlevania: Lords of Shadow – Ultimate Edition is actually a compilation of the recent Hideo-Kojima-tinged, MercurySteam-developed series pseudo-reboot, spanning Lords of Shadow and two add-on chapters. You’ll remember, of course, that Cara whiffed icy vampire blood percolating in Steam’s vapors back in March, but now it’s official. Scatter into a flock of bats and scream past the break for a trailer.

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