Posts Tagged ‘Kojima Productions’

Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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Decoy Dog: Metal Gear Solid V Multiplayer Announced

By Alice O'Connor on December 8th, 2014.

Hey buddy!

I could not tell you exactly how this toy dog plushie works, how exactly people are distracted by it and end up gazing adoringly into its plastic eyes, but I am keen to find out. Konami have announced that Metal Gear Solid V: The Phantom Pain will have a multiplayer side, bringing back Metal Gear Online. That there dog is one of the class-based sneak-o-shoot’s gadgets, which also include the likes of minimechs, cloaking systems, and sentry turrets firing Fulton balloons. I want to play the wacky teamplay mode this first trailer shows.

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La Li Lu Le Ho Ho Ho: MGS 5 Ground Zeroes In December

By Alice O'Connor on October 6th, 2014.

The dreaded cybercyclops.

While we’ve been getting all excited about Metal Gear Solid V: The Phantom Pain, as publishers Konami fling videos all over the place like so many guard-distracting nudie magazines, let’s not forget that its short standalone prologue Ground Zeroes hasn’t come out on PC yet. We still have a while to wait, but we do now have a Steam release date: December 18th. Konami also confirmed today that the PC version will look a little fancier than its its console counterparts.

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Wolf Like Me: New MGS5 The Phantom Pain TGS Trailer

By Graham Smith on September 22nd, 2014.

I think I posted those Metal Gear Solid V Tokyo Game Show videos too soon. Not because the first set of videos were in Japanese – this one is too – but because the video released at the end of this weekend has introduces a new companion for Solid Snake Big Boss: a wolf. A wolf with an eyepatch.

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Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

By Graham Smith on September 18th, 2014.

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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Looking Solid: Metal Gear Solid 5’s Gamescom Trailer

By Graham Smith on August 22nd, 2014.

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998’s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

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This Is A Sneaking Mission: Metal Gear Solid V On PC

By Alice O'Connor on August 14th, 2014.

Big Boss there, airlifting sheep to his secret seabase.

As daft and self-obsessed as it became, Metal Gear Solid is a wonderful thing. The series has only been spotted on PC a few times over the years, but delightfully we will get to interrogate its two shiny new games. Open-world sneak ‘em up Metal Gear Solid V: The Phantom Pain and its short standalone prologue Ground Zeroes are both coming to PC via Steam. Maybe PC folks are lucky, knowing less about the knots the backstory tied then bloody-mindedly untangled at agonising length in MGS 4. For many of us, it might simply be a pleasant and silly open-world sneaky game.

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What Is Castlevania Ultimate? A Miserable Pile Of Content

By Nathan Grayson on June 6th, 2013.

Because regular spiders weren't already terrifying enough.

OK, it’s actually quite a nice pile of content, but I really wanted to make the Symphony of the Night opening reference. Now then, that out of the way, we have a rather surprisingly unrelated game to talk about. Castlevania: Lords of Shadow – Ultimate Edition is actually a compilation of the recent Hideo-Kojima-tinged, MercurySteam-developed series pseudo-reboot, spanning Lords of Shadow and two add-on chapters. You’ll remember, of course, that Cara whiffed icy vampire blood percolating in Steam’s vapors back in March, but now it’s official. Scatter into a flock of bats and scream past the break for a trailer.

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