Posts Tagged ‘Kojima Productions’

The Man Who Stares At Goat Photos: 40 Mins Of MGS V

By Alec Meer on June 18th, 2015.

And with that, I am a fan

We’ve seen some of the Kojimaisms awaiting us in this Autumn’s Metal Gear Solid V: The Phantom Pain [official site], but what about the bits where you actually do stuff instead of endure/enjoy sustained psychic assault by cutscene? Seems like there’s plenty of sneaky Snaking to be had too, building on the excellent stealth of prequel Ground Zeroes.

And, well, there are a great many in-game Kojimaisms too. Not all good ones unfortunately, but some of the good ones are really good ones.
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Metal Gear Solid V’s E3 Trailer Clearly Directed By Kojima

By Alice O'Connor on June 15th, 2015.

The E3 trailer for Metal Gear Solid V: The Phantom Pain [official site] is one of the most Kojima things I’ve seen, I say with great affection. While it seems the Metal Gear maestro is breaking up with publishers Konami, he is at least around until the end of the game, and that includes directing this here E3 trailer.

In case you don’t want the villain’s grand plot spoiled, I shall wait until the next paragraph to mention his philosophy. You’ll like it, though. It’s very Kojima.

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Metal Gear?! Kojima And Konami Dance Around Rumours

By Alice O'Connor on March 20th, 2015.

You know those rumours going around that Metal Gear mastermind Hideo Kojima and publisher Konami have fallen out, and he’ll be leaving the company after Metal Gear Solid V: The Phantom Pain, throwing the series into turmoil just as it starts settling down on PC? Well!

Following statements to press saying everything was hunky-dory, Konami and Kojima have issued a public statement which carefully avoids confirming or denying the juicy bits of the rumours. It mostly says what we know: Kojima will finish MGS V, then Konami will keep on making Metal Gear games with or without him.

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Rumour: Hideo Kojima Leaving Konami After MGS 5

By Alice O'Connor on March 20th, 2015.

Sometimes I’d swear that Ian Video Games is deliberately trying to ruin everyone’s fun. Just as we’re getting used to Metal Gear games settling on PC (not just Solid – we mustn’t forget Platinum’s Rising), Big Mouth strikes again and starts spreading rumours of strife.

Hideo Kojima, Metal Gear creator and director, and other senior members of Metal Gear Solid devs Kojima Productions are at odds with owners and publishers Konami, Ian says, and will leave once MGS V: The Phantom Pain is done. So Ian says, anyway. Konami say all’s hunky-dory.

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Metal Gear Online Explained, PC Phantom Pain Delayed

By Ben Barrett on March 7th, 2015.

Aw, buddies!

Good news first, RPS: there’s a commentated version of the trailer for the Metal Gear Solid V: The Phantom Pain [official site] online component, Metal Gear Online. It shows off a (highly scripted) 8v8 round of play in a one-sided CTF style game mode of “get the item and get out.” The new commentary explains some of the gadgets and devices shown last year.

Bad but typical news: while the simultaneous global release date for MGS5 is September 1st, that’s only for yir auld console-box. We’ll be waiting until the 15th to sneak up on it via Steam. There’s been no explanation as to why this is.

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!!!!!: Metal Gear Solid V Out September 1st

By Adam Smith on March 3rd, 2015.

Metal Gear Solid V’s release date is so important that there’s been a countdown and everything. TICK TOCK, it went. TICK TOCK. And then, moments ago, a cuckoo popped out screaming “SEPTEMBER 1ST, SEPTEMBER 1ST” before the timer had hit zero. Oops.

The countdown continues.

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Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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Decoy Dog: Metal Gear Solid V Multiplayer Announced

By Alice O'Connor on December 8th, 2014.

Hey buddy!

I could not tell you exactly how this toy dog plushie works, how exactly people are distracted by it and end up gazing adoringly into its plastic eyes, but I am keen to find out. Konami have announced that Metal Gear Solid V: The Phantom Pain will have a multiplayer side, bringing back Metal Gear Online. That there dog is one of the class-based sneak-o-shoot’s gadgets, which also include the likes of minimechs, cloaking systems, and sentry turrets firing Fulton balloons. I want to play the wacky teamplay mode this first trailer shows.

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La Li Lu Le Ho Ho Ho: MGS 5 Ground Zeroes In December

By Alice O'Connor on October 6th, 2014.

The dreaded cybercyclops.

While we’ve been getting all excited about Metal Gear Solid V: The Phantom Pain, as publishers Konami fling videos all over the place like so many guard-distracting nudie magazines, let’s not forget that its short standalone prologue Ground Zeroes hasn’t come out on PC yet. We still have a while to wait, but we do now have a Steam release date: December 18th. Konami also confirmed today that the PC version will look a little fancier than its its console counterparts.

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Wolf Like Me: New MGS5 The Phantom Pain TGS Trailer

By Graham Smith on September 22nd, 2014.

I think I posted those Metal Gear Solid V Tokyo Game Show videos too soon. Not because the first set of videos were in Japanese – this one is too – but because the video released at the end of this weekend has introduces a new companion for Solid Snake Big Boss: a wolf. A wolf with an eyepatch.

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Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

By Graham Smith on September 18th, 2014.

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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Looking Solid: Metal Gear Solid 5’s Gamescom Trailer

By Graham Smith on August 22nd, 2014.

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998’s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

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This Is A Sneaking Mission: Metal Gear Solid V On PC

By Alice O'Connor on August 14th, 2014.

Big Boss there, airlifting sheep to his secret seabase.

As daft and self-obsessed as it became, Metal Gear Solid is a wonderful thing. The series has only been spotted on PC a few times over the years, but delightfully we will get to interrogate its two shiny new games. Open-world sneak ‘em up Metal Gear Solid V: The Phantom Pain and its short standalone prologue Ground Zeroes are both coming to PC via Steam. Maybe PC folks are lucky, knowing less about the knots the backstory tied then bloody-mindedly untangled at agonising length in MGS 4. For many of us, it might simply be a pleasant and silly open-world sneaky game.

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