Posts Tagged ‘Konami’

Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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Decoy Dog: Metal Gear Solid V Multiplayer Announced

By Alice O'Connor on December 8th, 2014.

Hey buddy!

I could not tell you exactly how this toy dog plushie works, how exactly people are distracted by it and end up gazing adoringly into its plastic eyes, but I am keen to find out. Konami have announced that Metal Gear Solid V: The Phantom Pain will have a multiplayer side, bringing back Metal Gear Online. That there dog is one of the class-based sneak-o-shoot’s gadgets, which also include the likes of minimechs, cloaking systems, and sentry turrets firing Fulton balloons. I want to play the wacky teamplay mode this first trailer shows.

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The Bestest Best Word Of 2014 – MGR: Revengeance

By Alice O'Connor on December 5th, 2014.

Raiden there, demonstrating how to spell 'Revengeance' in entrails.

Revengeance is a real word, you know. It’s an obsolete, and a mite ostentatious, form of ‘revenge’. But my, how ostentatious is Metal Gear Rising: Revengeance! The tutorial level’s mid-point is a fight with a robot dinosaur where you leap between its missiles in mid-air and ultimately cut it in half lengthwise, coolly sheathing your sword as it explodes behind you. The tutorial!

I’m glad that we’re awarding Revengeance a trophy for Bestest Best Word, because if it were Bestest Best Ridiculous Amazing Oh Gosh Wow Just The Best Fighting, I wouldn’t be equipped to write about it. That’s something I’ll never fully experience or understand, and more’s the pity.

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FIFA Parody PES 2015 Has A Demo

By Alice O'Connor on November 17th, 2014.

Republicans vs. royalists.

I know what you’re thinking: “Hey, that looks like FIFA!” I thought the same about PES 2015 when I noticed it out on Steam, but let’s not jump to conclusions. Yes, it’s shooting for the same sort of real-time tactical action which I found in FIFA, but playing the demo that arrived a few days after launch shows it’s quite different. While the FIFA demo was heavy on lore, pomp, and flash, PES’s demo skips the fluff to create a more slimline, irreverent, and slightly retro take on the ritualised combat of goalzones and bombwarders. Kinda.

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La Li Lu Le Ho Ho Ho: MGS 5 Ground Zeroes In December

By Alice O'Connor on October 6th, 2014.

The dreaded cybercyclops.

While we’ve been getting all excited about Metal Gear Solid V: The Phantom Pain, as publishers Konami fling videos all over the place like so many guard-distracting nudie magazines, let’s not forget that its short standalone prologue Ground Zeroes hasn’t come out on PC yet. We still have a while to wait, but we do now have a Steam release date: December 18th. Konami also confirmed today that the PC version will look a little fancier than its its console counterparts.

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Wolf Like Me: New MGS5 The Phantom Pain TGS Trailer

By Graham Smith on September 22nd, 2014.

I think I posted those Metal Gear Solid V Tokyo Game Show videos too soon. Not because the first set of videos were in Japanese – this one is too – but because the video released at the end of this weekend has introduces a new companion for Solid Snake Big Boss: a wolf. A wolf with an eyepatch.

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Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

By Graham Smith on September 18th, 2014.

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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Looking Solid: Metal Gear Solid 5’s Gamescom Trailer

By Graham Smith on August 22nd, 2014.

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998’s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

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This Is A Sneaking Mission: Metal Gear Solid V On PC

By Alice O'Connor on August 14th, 2014.

Big Boss there, airlifting sheep to his secret seabase.

As daft and self-obsessed as it became, Metal Gear Solid is a wonderful thing. The series has only been spotted on PC a few times over the years, but delightfully we will get to interrogate its two shiny new games. Open-world sneak ‘em up Metal Gear Solid V: The Phantom Pain and its short standalone prologue Ground Zeroes are both coming to PC via Steam. Maybe PC folks are lucky, knowing less about the knots the backstory tied then bloody-mindedly untangled at agonising length in MGS 4. For many of us, it might simply be a pleasant and silly open-world sneaky game.

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Vamping: Castlevania Lords Of Shadow – Mirror Of Fate HD

By Adam Smith on March 14th, 2014.

If brevity is the soul of wit – and what reason to doubt arras-dwelling Polonius? – then Castlevania: Lords Of Shadow: Mirror Of Fate HD is the most witless game title since Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army. Of course, if brevity truly is the soul of wit then you could also argue that the first paragraph of any article in this esteemed periodical is a hollow parp from the joy buzzer of a dead clown. Let’s move on.

Castlevania: Lords Of Shadow: Mirror Of Fate HD is coming to PC later this month, having made its society debut on the Nintendo Several Screen before porting across to the last-gen MicroSonys. Although it is canonically related to the 3D Lords of Shadow games, Mirror Of Fate is a more traditional side-scrolling Castlevania. And therefore, to my eyes at least, far more interesting.

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Wot I Think – Castlevania: Lords of Shadow 2

By Rich Stanton on February 26th, 2014.

In Castlevania: Lords of Shadow 2 you play as Dracula, who over the course of many tortuous cutscenes is established as one of the most powerful beings in this game’s universe. Phenomenally mighty! Even god’s afraid of this guy!

Then a few hours in you’re told not to step on leaves in case they rustle, and attract some goatman who’ll instakill you via cutscene. It’s the worst stealth section I’ve ever played in anything, ever, and topped off by the fact that immediately afterwards you rip goatman’s face off with no trouble whatsoever. A small part of a huge game this may be, but it amply demonstrates why LOS2 totally sucks.
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Satan Vs Dracula: Castlevania – Lords Of Shadow 2 Demo

By Adam Smith on February 12th, 2014.

Palpably Palpatine

The headline contains the seed of the plot for the second Castlevania: Lords Of Shadow game. It sounds like a particularly lurid SyFy movie in the vein of Mega Shark vs Giant Octopus, or a ‘History’ Channel miniseries about the true meaning of Stonehenge. Either way, it sounds like a load of cobblers but that’s not to say the notion of thwacking Satan with a blood whip isn’t at least vaguely appealing. Promising exploration, open world shenanigans and ‘a movable camera’, Lords Of Shadow 2 certainly sounds like it has all the mod-cons. I’ll probably have forgotten that it’s actually coming out on PC by the time I finish writing this post but definitive proof has arrived in the shape of a demo, which you can download now.

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Replaying Revengeance: Difficulty, Mastery And Fighting

By Rich Stanton on February 3rd, 2014.

One of the downsides of being a games journalist (violins please) is that you don’t play many games that aren’t also ‘work.’ I secretly indulge a Counter Strike habit and the odd round of Hearthstone behind the sheds, sure, but mostly I play stuff I’m writing about or might write about. To break into that cycle takes a special kind of game. Something unique in style and structure. Which is another way to say I can’t stop replaying Metal Gear Rising: Revengeance.

Hit the jump to learn of ZANDATSU.
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