When I was asked to write 1000 words about why Metal Gear Solid matters, and what you need to know about it, I knew there was only one way to do it.
By feel alone.
RPS Feature Hot and Frightening
If you want to go in cold when Metal Gear Solid V [official site] lands next week, you probably shouldn’t watch this brand new ‘launch’ trailer. In fact, you probably shouldn’t even go anywhere near the discussion around it because as soon as I clicked through to Konami’s YouTube page, I saw speculation and rumours that have now wormed into my brain. Of course, the whole thing might be a bait and switch, designed to provoke certain trains of thought so that the game can happily derail them as it twists and turns like a weird combination of M. Night Shyamalan and an Olympic high-diver.
Is it possible to go in cold at this stage though? We’re all red hot, if we’re interested in the slightest. It’s below of you want it – a spectacular five minute burst of memories, melancholy and military murderbots.
If you pay any attention to the internet, you may have noticed some rather glowing write-ups of Metal Gear Solid V: The Phantom Pain [official site]. You may also have noticed some quibbling and equivocating about the appearance of microtransactions in the Forward Operating Base competitive multiplayer mode. Yes, that’s a PvP mode called F.O.B. that may be fobbing people off with in-game purchases to speed things along. Below, I’ve gathered what information I can about those pesky microtransactions and explained why we haven’t been able to pass judgement on the game yet.
Big Boss is a lot like Father Christmas: he sneaks into your home unseen; he has toys made by special helpers far away; and you want to slide down the stairs when you wake up after his visit so you can see as quickly a possible what he’s brought you.
Alas, Metal Gear Solid V: The Phantom Pain [official site] will not have a pre-load option on PC so you’ll need to wait. However, thanks to timezone trickery, pre-orderers should be able to start downloading and playing a few hours before its official release.
Yes, Metal Gear Solid V: The Phantom Pain [official site] is a game about super spy Snake sneaking around an open world to get revenge and stop a shadowy organisation. It’s also a game about Snake building a cool ocean clubhouse for his soldier pals and all their animal friends.
A new 30-minute video hows all the fun Snake will have around Mother Base, including playing with his dog, defending it against attackers in online invasions, showering (finally, a game learns the joys of cleanliness from Deadly Premonition!), and flying around listening to Joy Division.
Who ever knows what Konami are up to? Between the reported fallout with Metal Gear maestro Hideo Kojima and new tales of Kafkaesque working conditions, maybe even Konami don’t know. But for once, this has worked to our favour. Konami have shunted the PC release of Metal Gear Solid V: The Phantom Pain [official site] forward a fortnight to September 1st to match the console editions.
It’s not that simple, of course: Konami’s announcement today also notes that its multiplayer, Metal Gear Online, won’t launch until January 2016 – though the console multiplayer will kick off on October 6th. Oh, Konami!
Yes, we used this header image for the last video of Metal Gear Solid V: The Phantom Pain [official site], but look at it! Diamond Dog and his eyepatch are just too adorable to pass up. As is the new video below. It’s an alternate playthrough of some of the same areas as the 40 minute presentation from last month’s E3, but despite its Japanese narration I watched all of it to glean a few more succulent details of Kojima’s approaching open world stealth game.
The E3 trailer for Metal Gear Solid V: The Phantom Pain [official site] is one of the most Kojima things I’ve seen, I say with great affection. While it seems the Metal Gear maestro is breaking up with publishers Konami, he is at least around until the end of the game, and that includes directing this here E3 trailer.
In case you don’t want the villain’s grand plot spoiled, I shall wait until the next paragraph to mention his philosophy. You’ll like it, though. It’s very Kojima.
If Pro Evolution Soccer were a person, it could legally buy alcohol and pornography, pawn its possessions, and join the army, and wouldn’t be far off adopting a child – and that’s just my Friday night. Jokes. The ball-kicking series turns twenty this year, and Konami are talking this year’s edition up more than they usually do.
The announcement of PES 2016 [official site] includes a list of features as long as Cristiano Ronaldo’s theatrical dives [I’ve tried a football joke there – could you tell?], from more control over aerial battles and 1v1 situations to new Fox Engine-powered fanciness like dynamic weather.
You know those rumours going around that Metal Gear mastermind Hideo Kojima and publisher Konami have fallen out, and he’ll be leaving the company after Metal Gear Solid V: The Phantom Pain, throwing the series into turmoil just as it starts settling down on PC? Well!
Following statements to press saying everything was hunky-dory, Konami and Kojima have issued a public statement which carefully avoids confirming or denying the juicy bits of the rumours. It mostly says what we know: Kojima will finish MGS V, then Konami will keep on making Metal Gear games with or without him.
Sometimes I’d swear that Ian Video Games is deliberately trying to ruin everyone’s fun. Just as we’re getting used to Metal Gear games settling on PC (not just Solid – we mustn’t forget Platinum’s Rising), Big Mouth strikes again and starts spreading rumours of strife.
Hideo Kojima, Metal Gear creator and director, and other senior members of Metal Gear Solid devs Kojima Productions are at odds with owners and publishers Konami, Ian says, and will leave once MGS V: The Phantom Pain is done. So Ian says, anyway. Konami say all’s hunky-dory.
Good news first, RPS: there’s a commentated version of the trailer for the Metal Gear Solid V: The Phantom Pain [official site] online component, Metal Gear Online. It shows off a (highly scripted) 8v8 round of play in a one-sided CTF style game mode of “get the item and get out.” The new commentary explains some of the gadgets and devices shown last year.
Bad but typical news: while the simultaneous global release date for MGS5 is September 1st, that’s only for yir auld console-box. We’ll be waiting until the 15th to sneak up on it via Steam. There’s been no explanation as to why this is.
RPS Feature This is a sneaking sandbox
Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.