Posts Tagged ‘Konami’

Wolf Like Me: New MGS5 The Phantom Pain TGS Trailer

By Graham Smith on September 22nd, 2014.

I think I posted those Metal Gear Solid V Tokyo Game Show videos too soon. Not because the first set of videos were in Japanese – this one is too – but because the video released at the end of this weekend has introduces a new companion for Solid Snake Big Boss: a wolf. A wolf with an eyepatch.

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Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

By Graham Smith on September 18th, 2014.

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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Looking Solid: Metal Gear Solid 5′s Gamescom Trailer

By Graham Smith on August 22nd, 2014.

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998′s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

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This Is A Sneaking Mission: Metal Gear Solid V On PC

By Alice O'Connor on August 14th, 2014.

Big Boss there, airlifting sheep to his secret seabase.

As daft and self-obsessed as it became, Metal Gear Solid is a wonderful thing. The series has only been spotted on PC a few times over the years, but delightfully we will get to interrogate its two shiny new games. Open-world sneak ‘em up Metal Gear Solid V: The Phantom Pain and its short standalone prologue Ground Zeroes are both coming to PC via Steam. Maybe PC folks are lucky, knowing less about the knots the backstory tied then bloody-mindedly untangled at agonising length in MGS 4. For many of us, it might simply be a pleasant and silly open-world sneaky game.

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Vamping: Castlevania Lords Of Shadow – Mirror Of Fate HD

By Adam Smith on March 14th, 2014.

If brevity is the soul of wit – and what reason to doubt arras-dwelling Polonius? – then Castlevania: Lords Of Shadow: Mirror Of Fate HD is the most witless game title since Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army. Of course, if brevity truly is the soul of wit then you could also argue that the first paragraph of any article in this esteemed periodical is a hollow parp from the joy buzzer of a dead clown. Let’s move on.

Castlevania: Lords Of Shadow: Mirror Of Fate HD is coming to PC later this month, having made its society debut on the Nintendo Several Screen before porting across to the last-gen MicroSonys. Although it is canonically related to the 3D Lords of Shadow games, Mirror Of Fate is a more traditional side-scrolling Castlevania. And therefore, to my eyes at least, far more interesting.

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Wot I Think – Castlevania: Lords of Shadow 2

By Rich Stanton on February 26th, 2014.

In Castlevania: Lords of Shadow 2 you play as Dracula, who over the course of many tortuous cutscenes is established as one of the most powerful beings in this game’s universe. Phenomenally mighty! Even god’s afraid of this guy!

Then a few hours in you’re told not to step on leaves in case they rustle, and attract some goatman who’ll instakill you via cutscene. It’s the worst stealth section I’ve ever played in anything, ever, and topped off by the fact that immediately afterwards you rip goatman’s face off with no trouble whatsoever. A small part of a huge game this may be, but it amply demonstrates why LOS2 totally sucks.
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Satan Vs Dracula: Castlevania – Lords Of Shadow 2 Demo

By Adam Smith on February 12th, 2014.

Palpably Palpatine

The headline contains the seed of the plot for the second Castlevania: Lords Of Shadow game. It sounds like a particularly lurid SyFy movie in the vein of Mega Shark vs Giant Octopus, or a ‘History’ Channel miniseries about the true meaning of Stonehenge. Either way, it sounds like a load of cobblers but that’s not to say the notion of thwacking Satan with a blood whip isn’t at least vaguely appealing. Promising exploration, open world shenanigans and ‘a movable camera’, Lords Of Shadow 2 certainly sounds like it has all the mod-cons. I’ll probably have forgotten that it’s actually coming out on PC by the time I finish writing this post but definitive proof has arrived in the shape of a demo, which you can download now.

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Replaying Revengeance: Difficulty, Mastery And Fighting

By Rich Stanton on February 3rd, 2014.

One of the downsides of being a games journalist (violins please) is that you don’t play many games that aren’t also ‘work.’ I secretly indulge a Counter Strike habit and the odd round of Hearthstone behind the sheds, sure, but mostly I play stuff I’m writing about or might write about. To break into that cycle takes a special kind of game. Something unique in style and structure. Which is another way to say I can’t stop replaying Metal Gear Rising: Revengeance.

Hit the jump to learn of ZANDATSU.
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Wot I Think: Metal Gear Rising: Revengeance

By Nathan Grayson on January 14th, 2014.

Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds – masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace – isn’t unheard of, but it’s far from the norm. Then again, Metal Gear Rising: Revengeance isn’t your average Metal Gear game. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. But does the extra helping of over-the-top insanity gel with Metal Gear’s, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here’s wot I think.

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Wuh-Oh: Metal Gear Rising Unplayable Offline

By Nathan Grayson on January 10th, 2014.

I might be a big, mean robot, but mainly I'm sad and jealous of your humans hands. My cruel master gave me giant boat paddles for arms, and I will never be able to hold a sword or, indeed, my mewling robotic children.

Edit: Steve Key, European Brand Manager for Konami, confirms that this was an accident rather than a DRM issue and the publisher has applied a fix: “MGR PC Update – offline problems *should* now be fixed.” That’s quick work and commendable.

Oh no, say it ain’t so. Another single-player game that boots its owners back into cold, cruel reality the second an Internet connection drops? That would be the saddest of shames if it were the full story. Fortunately, that doesn’t appear to be the case. While it’s true that Metal Gear Rising: Revengeance on Steam falls to freshly sliced pieces when an Internet connection isn’t holding it together, the issue is apparently not intentional DRM. Signs instead point to a Steam API error, though Konami and Platinum have yet to respond in any official capacity.

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There It Is: Metal Gear Revengeance Finally Dated

By Nathan Grayson on December 20th, 2013.

This is probably not even the biggest thing you'll fight.

We’ve known for a while that Metal Gear Rising: Revengeance (because why have one meaningless subtitle when you can have two and invent a new word) would eventually turn its helicopter-bifurcating blade on PC, but that’s all we’ve known. Like a ninja or secret agent from any series other than Metal Gear, Konami’s been pin-drop silent on details. BUT NO MORE. Metal Gear Rising: The Redundancing now has a Steam listing, and it offers a just-close-enough-for-comfort January date.

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Surprising: Metal Gear – Revengeance On PC Soon

By Adam Smith on December 16th, 2013.

“Any day now” is the timeframe given for the release of Metal Gear Rising: Revengeance in a recent Kojima Productions Alert podcast. Responding to concerns that the port had been cancelled, host Sean Eyestone says that’s not the case at all:

“It’s in the final stages right now. You’ll be seeing it pop up on Steam any day now.”

This being the shooty-slicey side of Metal Gear rather than a game of the prowly-prolix variety, I’m hoping for DMC style silliness, with tongues thrust so far inside cheeks that everybody involved has begun to resemble the terrifying TV-dwelling puppet, Pob. I was slightly unnerved when I found a Youtube video containing every cutscene and cinematic in the game. It’s two hours and nineteen minutes long. The opening cinematic is below – fancy another two hours of that sort of thing?

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Castletraileria: Castlevania: Lords of Shadow 2

By Jim Rossignol on November 4th, 2013.


I’ll admit that it feels odd to be posting about Castlevania games coming out on PC, but it’s happening and we just have to be okay with that. Castlevania: Lords of Shadow 2 is soon set to materalise from a cloud of bats on our keyboarded shores, and once again brings with it the tale of Dracula fighting through a large, open environment, filled with demons and stuff. But why? What’s his motivation? Well, old toothypegs has been warned about the return of Satan, for some reason, and has to gather his powers so that he can kick Satan’s ass. As you do when you’re warned about the return of Satan.

Now then, where did I leave my powers? They were around here somewhere…
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