Posts Tagged ‘Konami’

Six Things MGSV: The Phantom Pain Could Do Better

Metal Gear Solid V: The Phantom Pain [official site] may be the best stealth-action game ever made, but it’s not flawless. The game’s massive scope, and the surprising amount of detail in each interaction within that massive playpen, is impressive – however, that scope is precisely why certain aspects feel like they have something missing. Consider the following, then, as an exploration of The Phantom Pain’s own phantom pains – without plot spoilers.

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Stand Down: Metal Gear Solid V’s Save Corruption Fixed

You might remember Metal Gear Solid V: The Phantom Pain [official site] publisher Konami last week warned of a nasty bug that could corrupt your save file if you took a certain character with you on two particular missions – not something someone would expect to break a save. Well, that’s now fixed and my Steam has downloaded an update for The Phantom Pain, so consider it sorted.

For the curious – and those who don’t mind vague spoilers – I’ll explain more about it.

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One Man’s Epic Quest To Retrieve Take On Me In MGSV

I haven’t got anything like as many cassette tapes as I’d like in The Phantom Pain [official site]. A combination of a determination to be non-lethal, to knock out or capture everyone and my inherent ineptitude means most base raids go South pretty quickly, and I end up in a desperate sprint to a checkpoint in order that I don’t lose all my progress. No time to clear out all the buildings: just run, run until that magical yellow save circle appears in the top right of my screen, and I know my prisoners are safe and my diamonds are in hand. I’ve left tapes behind that way, and it breaks my heart. Rebel Yell and Love Will Tear Us Apart are definite casualties, the latter of which I can barely cope with the loss of. If it turns out I’ve abandoned Bowie’s Cat People somewhere, I’ll almost certainly lose my mind.

When I heard the distant strains of Take On Me while trying to rescue a prisoner from a particularly well-guarded base, I knew my priorities had to change. Physician heal thyself. The trouble is, I didn’t hear those strains until everything had already gone to hell.

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Disquiet: Metal Gear Solid V – The Phantom Pain

It’s been days since I wanted to talk about anything other than Metal Gear Solid [official site]. My sister is probably sick of this. We’re very close but live far apart so we tend to speak almost every day, not so much about our lives as about the things that distract us from our lives. She had no interest in Metal Gear Solid, but eventually my incessant chatter caused her to look into The Phantom Pain. I should have predicted the response.

“I watched a trailer for it last night. What’s the deal with the boob lady?”

I’d been talking about the game for days but hadn’t mentioned Quiet, your sniper buddy. I had been raving about the things I liked about the game, and when the conversation turned to flaws, it turns out it’s the small things that disturb the experience more for me than those bigger talking points.

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! Metal Gear Solid V Save File Corruption Bug Spotted

Got nothing to say to defend yourself, eh?

If you’ve been playing Metal Gear Solid: The Phantom Pain [official site] for a bit, you may have joined up with superfast sunbathing sniper Quiet. Folks warn you that she’s trouble and heck, it seems she is. Publishers Konami have warned that she may corrupt save games on certain missions, and are warning folks until they can fix it. Read on for details because I feel I’ve already spoiled too much in this post and know I thought “Oh huh!” when I saw a tiny insignificant detail in the announcement.

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Game Of The Month: September – Metal Gear Solid V: The Phantom Pain

Game Of The Month returns, haunting the first Monday of the month with the answer to life’s eternal question: “I do not have time to play all of these games so which one should I pick?” There are so many worthy games that it’s hard to pick just one but in this month of September 2015, one game has dominated our waking hours with its extraordinary take on open world stealth. It’s Metal Gear Solid V: The Phantom Pain [official site].

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Wot I Think: Metal Gear Solid V – The Phantom Pain

Like Snake with the open expanse of Soviet-occupied Afghanistan stretching out before him, we’ve got a lot of ground to cover. Metal Gear Solid V: The Phantom Pain [official site] is a massive game, both in terms of the systems that drive it and the number of plot threads it feels obligated to weave together. This breadth is the game’s triumph, as well as its downfall. The Phantom Pain is the best stealth-action game ever made, and one of the worst Metal Gear stories ever told.

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Ten Things I Did Between Loading Up Metal Gear Solid V: The Phantom Pain, And Its Letting Me Play

This weekend I decided to spend a rare spare afternoon waiting for Metal Gear Solid V: The Phantom Pain to start. Here’s what I did.

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Metal Gear Solid V’s Birthday Surprise

When we talk of ‘spoilers’, we usually mean plot twists – e.g. you’re actually your own uncle’s uncle’s nephew sent back in time to cut your child’s finger off. More rarely, and more delightfully, we face odd surprises in what a game does or becomes. What’s so great about Frog Fractions? Mate, go play Frog Fractions yourself.

Metal Gear Solid games hold many surprises big and small (I still chuckle at Snake Eater’s glowing mushroom chat), and I wouldn’t want to ruin any in Metal Gear Solid V: The Phantom Pain [official site] for you, but this post is about a small and charming thing you’ll only see on one day of the year so… maybe have a peek below?

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Metal Gear Solid V: The Phantom Pain – Faults And Fixes

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?

Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

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