Posts Tagged ‘Krams Design’

Sci-Fi Folktale: Anna’s Quest Demo

By Adam Smith on September 24th, 2012.

Anna spends most of the game trying to break wind

The demo for Anna’s Quest contains a single puzzle that is solved in a few simple steps but there’s plenty of dialogue to pad out the length. I ended up clicking through most of it, reading rather than listening, because I’d rather hear the voices in my head. If this were the nineties, I’d be opting for the unvoiced floppy disc version rather than the shiny, shiny CD. The setting is something of a Grimm mashup, with superpowers and speculative machinery thrown in alongside the witches and woods. Anna’s special ability could allow for some clever puzzle design, but the demo, in its single room, is a bit too restrictive. Trailer below.

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A Space Inventory: Egress

By Alec Meer on November 22nd, 2011.

Space, man

Any fool with a copy of AGS can make an adventure game, but only a select few come up with ones that are truly worth your time. Egress is a game about astronauts and disaster (I presume The Dig is in an inspiration, but it also evokes the likes of 2001, Event Horizon, Moon and Defying Gravity), and while it can err a little too much towards trial and error there’s a lot of clever stuff there, intermittently excellent presentation and an appropriately tense atmosphere.

Told from a claustrophobic first-person perspective, as well as delving into open sci-fi-horror and offering multiple endings, it gets across the anxiety and glacial slowness of lumbering around in a big suit in an unknown place really rather well. 50MB, free, from here.

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