Posts Tagged ‘Krater’

Indie Royale’s Evolved Bundle Emerges Onto Land

By John Walker on January 31st, 2013.

Bundle bundle bundlenews! Indie Royale have launched their latest, hoping to soak up the cash for another collection of out-turned pocketed developers. This time it’s the Evolved Bundle, because, um, they’ve called it that. And it’s a good-un. In there you’ve got the utterly splendid puzzler Unmechanical from Talawa Games (check out our review), Tale Of Tales’ super-creepy The Path, Fatshark’s latest, Krater, Turtle Cream’s Sugar Cube: Bittersweet Factory, and physics puzzler OIO from Uncanny Games. Which I’d say is the best pack they’ve had in a while.

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Krate News: Krater Getting Co-Op As Free DLC

By Jim Rossignol on October 16th, 2012.


Krater, the mildly disappointing post-apocalyptic dungeon-crawler, is getting a great big free update, including the much-needed addition of co-op play. Fatshark had this to say: “The update is not only adding coop to the game – we have also used this time to polish and add new content such as new characters, items and bosses. Its safe to say that the experience you get from playing the game in coop today compared to the single player game released June 12 is both different and better.”

You can read my comments on the original, pre-polish release version of the game here.

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Wot I Think: Krater

By Jim Rossignol on June 19th, 2012.

What is the gas masking?
Krater, Fatshark’s colourful take on dungeon crawling, is a feature-laden, post-apocalyptic taste of party-driven RPGing tactics. It’s got a sense of humour and a sense of taste, but does it make any sense? Here’s wot I think.
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Krater Launches, Perhaps Not Quite Ready [Updated]

By Nathan Grayson on June 14th, 2012.

Well, at least it looks nice.

Update: The achievement system has officially been patched in, and it sounds as though many glitches are largely confined to specific hardware configurations. We’ll have our thoughts on the game itself up soon, but in the meantime, the coast appears to be largely clear.

Original article: So Krater sounds really great to me. It’s the silver-tongued sales shark of action-RPGs. “Tired of graybrown, grimdark post-apocalypses?” it asks. “Well, ours has color!” Then it adds “Planning to take another 11 years off from ARPGs after that one with the guy and stuff? Well, we have three guys and stuff. And also permadeath in a mode you don’t have to unlock.” “Sold!” I’d immediately reply, if I didn’t briefly gaze into Krater’s wavering eyes and detect a hint of fear. “What about bugginess and missing features?” I inquire, head cocked to one side. Beads of sweat pooling on its forehead, it stammers out an “Er, um, well, about that… hey, a trailer!”

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Krater Opens Up To Reveal Pre-Order Beta

By John Walker on May 24th, 2012.

That looks a very blowupable bar.

Fatshark’s Krater goes into beta testing today. The tactics-focused action RPG is due out on the 12th June, but buying it now lets you get in and start playing right away, and now there’s much more of the game available to those who do.

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Random-O-Compo: Be An NPC In Krater

By Alec Meer on May 11th, 2012.

Rather appealing-looking post-apocalyptic action-yet-tactical RPG Krater launches next month, and while it’s in its final mile (I’ve got some beta code here I really need to take a look at) there is yet time for IMPORTANT CHANGES. Important changes such as one Rock, Paper, Shotgun reader getting an in-game character named after them (or a name of their choice, Naughty Swears aside) and also having their name in the credits to boot.

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Tactical RPG Krater Begins Testing Signup

By Adam Smith on February 6th, 2012.

Top-down girl, she's been living in a top-down world

A top-down RPG with crafting, tactical combat, single player or cooperative squad control, and the possibility of permanent injury or death. That’s the early word on Krater, which we’ve learnt a little more about since first seeing evidence of its existence. Some thoughts on that below, along with a teeny snippet of in-game footage. There are also testing signups ongoing, which you can find out about here.

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Fatshark Are Making Krater

By Jim Rossignol on November 4th, 2011.

Boozetown!
Swedish devs Fatshark have announced that they are making an action RPG called Krater. The game will arrive at some point in 2012 and is set in a post-apocalyptic world that features, well, a crater. Fatshark explain a little bit about the game, saying that “the base pillars are crafting, exploration and consequence.” Exploration, eh? We’ll see about that, I suppose. They also claim that “the innovative control setup allows you to effectively command a party of three characters simultaneously.”

There’s a video with Fatshark’s Martin Wahlund talking about the game in a bit more detail below. (Via Blue.)
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