Posts Tagged ‘Kyle Pulver’

Wot A Lot Of Jottobots

By Adam Smith on November 9th, 2012.

Whatever you’re planning to do tonight – perhaps the cinema, theatre or a booze-pit – there’s a possibility that at some point tomorrow you’ll decide you want to play a game. Hopefully not in the way that the tricycling toy from Saw plays games, but instead by sitting in front of your computer and pressing buttons to make things happen on the screen. If you also have your nation’s equivalent of an American dollar handy, you’ll be able to buy Kyle Pulver’s latest release, following Snapshot. The new game is actually an older project made for artxgame, which pairs indie developers with artists. You can see it below.

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Wot I Think: Snapshot

By Alec Meer on September 5th, 2012.

Photography-based puzzle-platformer Snapshot is the latest from depict1 dev Retro Affect (one half of which is Kyle Pulver, he of Offspring Fling fame). Long-anticipated, it finally gave itself to the world last week. Here’s what I made of it.

Lovely, lovely, lovely, lovely, lovely, lovely, lovely.

Utter bastard.
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Wot I Think: Offspring Fling

By Alec Meer on April 6th, 2012.

I’ve been celebrating Easter by watching hundreds of cute ickle yellow chicks die horribly. And in the game. By which I mean Kyle Pulver’s avian-abusing puzzle-platformer Offspring Fling.

Fifteen or twenty years ago, this would have been on a magazine cover. Several magazine covers, in fact. People would have forked out £40 or £50 for it. It would have been the creation of sizeable team, with a corporation’s annual finances resting on its shoulders. In 2012, a game of Offspring Fling’s cleverness and completeness is $7.99, made by one man and snuck onto the internet with little-to-no fanfare. This isn’t news to anyone, I realise, but occasionally I glance back at how things have changed over the last few years and shake my head in happy disbelief.

Offspring Fling, then, is a puzzle platformer of the sort that used to abound in the early 90s, of the sort where you’re there to rescue the helpless alongside dodging danger yourself. You’re in the feather frame of a mother-bird, collecting her scattered chicks from around cartoon levels occupied by platforms and assorted vicious wildlife then fleeing to the exit.
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Reverse Child Catcher: Offspring Fling

By Adam Smith on April 3rd, 2012.

If Edmund McMillen had made this game, the offspring would burst much more frequently

Kyle Pulver, superior veteran of a thousand gamejams, has expanded a riff on the theme of motherhood that emerged from his brain last year, making it into a full release for PC and Mac. It’s a platform game, with puzzles made up of switches, blocks and infant forest animals deflecting around the levels. The clue as to your maternal ability is in the title: Offspring Fling. As the mother of a sizable brood of cuddly critters, your method of transporting them to safety is to balance them on your head and then lob them out of harm’s way. Of course, as you progress through the 100+ levels throwing your kids around the place becomes increasingly hazardous, as they begin to act more like soft, organ-filled pinballs than living, dying creatures. Watch.

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Would You Kindly Play Depict1?

By Alec Meer on December 2nd, 2011.

Recycling saves trees, stop moaning

(And I just realised after writing this that someone called Kieron already posted about this last year. Raaaargh. Oh well, you should still play it now if you didn’t then. Old doesn’t mean dead. Plus it means I don’t have to take a new screenshot!)

Ooh, this is excellently devious. A Flash platform game from the developer of Snapshot that is… selective about the truth. I don’t want to spoil too much, but its cleverness lies in two key fields: 1) needing to figure out the controls and mechanics for yourself 2) a narrator who demands your attention and trust but doesn’t do much to earn it. And, despite his/her/its mendacity, it’s hard not to like them.
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Rebellion (Lies): depict1

By Kieron Gillen on August 9th, 2010.

This is not a caption.

The previously-covered Kyle Pulver dropped us a line to say that his previously released and previously covered (just not by us) depict1 now has an easily accessible flash version everyone can play. And in the monday-morning flash-game tradition, everyone really should. At first you may think it’s a one joke – but a funny one joke – game, but it builds into some genuine counter-intuitive puzzling while keeping expertly working its gag up to its delightful conclusion. The full walkthrough follows, in case you get stuck.
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Build ‘Em Shmup – Gaiadi

By Alec Meer on May 13th, 2010.

I would have called it ‘Islands of DEATH’ myself, but then I’ve always been of the opinion that suffixing or prefixing names with ‘DEATH’ improves them tenfold. Gaiadi is Kyle Pulver‘s sketchbook-like contribution to the most recent Ludum Dare game jam. He designed and programmed it on his own within just 48 hours, and despite his claim that “this is super rough, and probably not very playable in it’s current state”, he went on to win the contest. Rightfully so – a lot of most excellent gamettes were created as part of Ludum Dare 17′s Islands-themed challenge, but Gaiadi really feels like its onto something. Something half-RTS, half-shmup…
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