Posts Tagged ‘L.A. Noire’

Of Crime And The City In Thief, Dickens And GTA

By Adam Smith on November 23rd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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It’ll Be Alright On The Night: LA Noire’s Human Bloopers

By Alec Meer on February 5th, 2013.

Mad, man

Here’s something I never thought of when playing LA Noire. Whatever its other merits and failings, the stuff it does with facial animation and performance capture was amazing, and something the whole industry can benefit from presuming it’s not drowning in a thousand million unbreakable patents (which it probably is). However, all it was being used for was to, essentially, just achieve a slightly better version of something games and especially their cutscenes already did. We can find rehearsed, scripted dialogue and, to wildly varying degrees, attendant facial emotion and animation, all over the place. What we can’t find is naturalistic, unrehearsed performances – people being people, as opposed to be people being videogame characters. Take a look at this to see how big the difference can be.
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Outside Influences: Of Crime And The City

By Adam Smith on March 13th, 2012.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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Mods And Ends: Grand Theft Auto IV

By Adam Smith on October 7th, 2011.

SHINY
What to say about Rockstar? They’ve made me gnash my teeth in anguish this week by stating, to nobody’s surprise, that Red Dead Redemption is unlikely to grace my PC, your PC or anyone else’s PC. But they are giving us LA Noire. They finally got round to releasing Grand Theft Auto IV but there were technical issues and beyond them it needed a monstrously powerful computer to fully capture its criminal charms. And then they went and annoyed parts of the substantial modding community by releasing a patch which, some claimed, was designed to cripple non-vanilla versions of the game. What to say about Rockstar?

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Hands On With L.A. Noire On PC

By Andrew Smee on September 29th, 2011.


We sent Agent Smee to study the case of the L.A. Noire port to PC. This is the detailed report he sent back. Having studied its contents, we have no reason to suspect foul play.

The notebook I carry around everywhere is an unreadable mess. Written in handwriting so poor I can barely sometimes decipher my own words, it’s a collection of incomprehensible interview notes, indecipherable idle thoughts, scrawled doodles, contact details inevitably copied down incorrectly and shopping lists written over one another in different coloured ink before being scribbled out. It’s a nightmare, is what I’m saying, so playing LA Noire in the presence of the hard-nosed Detective Cole Phelps turns out to be some kind of lurid personal fantasy. His notebook, you see, is beautiful. Meticulous, organised, copperplate writing, lifelike portraits and intricate still life pencil compositions, the perfect tool of organised life. It’s not exactly often I find myself jealous of fictional videogame characters, but boy howdy do I want to be able to organise a notebook as well as Phelps.

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I Spy LA Noire PC’s Release Date’n’Specs

By Alec Meer on September 28th, 2011.

He's happy. Are you happy?

Release dates and system specifications: least entertaining of all the PC game-related facts. Oh well, it’s worth stating, given this is Rockstar’s first PC game in a while. Ambitious but oddball detective puzzle/action saga LA Noire is coming to PC as ‘the Complete Collection, which includes all the DLC release to date. In terms of PC-specific features, all we’re promised is “increased resolution and graphical detail along with keyboard remapping and gamepad functionality.” Plus NVIDIA 3D Vision support, but whatever.

When’s it due and what kind of PC will it need? I’m totally going to make you click Read The Rest Of This Entry to find out. SUCKER.
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Rockstar & Team Bondi Part Ways?

By Lewie Procter on July 5th, 2011.

I think they're about to kiss and make up
Oh dear. Oh deary dear. All is not well between L.A. Noire developer Team Bondi and publisher Rockstar. Rockstar Leeds are busy working away on the PC version, but a report by GamesIndustry.biz, indicates Rockstar have no intention of working with Team Bondi again. Here’s the grisly details:

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L.A. Noire: What It Could Mean On PC

By Jim Rossignol on June 23rd, 2011.

Dammit, Sergeant! PC gaming is *dead*, and I mean to find out who's responsible!
So what should PC gamers expect from L.A. Noire? Well, for a start they should expect a strange hybrid of a point adventure game, a GTA-free roaming driving game with on-foot pursuits and shoot-outs, all hung on an arduous, sometimes perplexing interrogation game. But what else? And what could be fixed? What should be fixed? And what about Red Dead Redemption?

There’s lots of things to think about.

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L.A. Noire Announced For PC

By Jim Rossignol on June 23rd, 2011.


Yep. It’s happening. L.A. Noire, Rockstar’s 1940s crime thriller is coming to PC.

“L.A. Noire is a new type of game that makes players see through a detective’s eyes in 1940s Los Angeles,” said Rockstar’s Sam Houser. “Its unique blend of story, action and crime solving will be perfect to play on PC.”

It’ll arrive in the Autumn. Other details below.
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