Posts Tagged ‘LA Noire’

A Policeman On What Police Games Get Wrong

By Edwin Evans-Thirlwell on July 30th, 2015.

If you played Ryse: Son of Rome you may remember it for the serviceably clangy combat. My friend “Jack”, a police officer from northern England of several years standing, recalls the game for other reasons. “There are those bits where you join a shield wall – you’re in a tortoise formation. There are public order situations that are like that. Most officers in Yorkshire get riot training, because of the riots in Bradford. And that sense in Ryse of having all your colleagues alongside, you’re all behind your shields, getting pelted with stuff, there are flames going off everywhere and you’ve got your enemies in front of you… That’s real! That happens.”

City riots are, he adds, scenarios that could be “great” in a third-person action game – our wide-ranging conversation is rife with jarring transitions of this sort, where talk of broken bones and drug dealing flips over abruptly into talk of reward mechanics and hardware specs. “Certainly with the advances in technology, the latest consoles and PCs could cope very easily with the amount of animation required, the particle stuff like smoke, all the crap that comes up off the floor, people getting hurt all around you. It’s like that and it’s scary.”

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BAFTAs 2012: Portal 2 Takes The Prize

By Andrew Smee on March 19th, 2012.

Man, that is one creepy little gold face.

The British Academy Video Game Awards took place on Friday night and Portal 2 was awarded highest honours, taking home little gold faces not only for Best Game, but also for Story and Design. Congratulations to Valve, who by this point must be making plans to put up some new shelves of award-bearing load strength. The popular vote went to Battlefield 3, which also won awards for Online Multiplayer and Audio Achievement.

The full list is celebrating after the jump.

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Is 2011 The Year Of Game World Exploration?

By Jim Rossignol on November 24th, 2011.


This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below.

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LA Noire Devs Team Bondi In Administration

By Adam Smith on September 1st, 2011.

Where the sidewalk ends
Some sad news, I’m afraid. The Australian Securities and Investments Commission has announced that Team Bondi, developers of LA Noire, have gone into administration. It’s not long since stories of the troubled and prolonged development hit the airwaves and Rockstar had already stated they would not publish the team’s next title. Rockstar do own the rights to LA Noire though and the PC version is in the hands of their Leeds studio. This shouldn’t change anything on that front, though we shall keep an eye on the situation. As for Team Bondi, judging from what conditions were apparently like in the studio, it’s amazing to see the ambition that still made it into LA Noire. Sad times indeed for those hardworking people who may undeservedly lose their jobs.

The PC version of the game (handled by Rockstar Leeds) is arriving later this year. We’re taking a look at it very soon.

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