Posts Tagged ‘Larian Studios’

The Bestest Best Kickstarter Of 2014 – Divinity: Original Sin

By RPS on December 12th, 2014.

In a year when the genre seemed to be in the ascendant once again, Divinity: Original Sin is the most playful and experimental RPG in a strong field. Taking its cues from the intricately interactive world of Ultima VII as much as previous Divinity titles, Original Sin is one of the year’s finest games.

Adam: Partly crowdfunded, wholly crowdpleasing.

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Ooh You Rascal! Divinity: Original Sin Adds AI Personalities

By Alice O'Connor on July 16th, 2014.

Yes, but how does this make you feel?

A nice bit of conflict always livens up a party–an argument here, a thrown punch there, an explosive cloud of poison out in the garden. As promised, Larian have added more AI personality profiles to Divinity: Original Sin so you can stoke friendships and flare-ups if you fancy. This was planned for launch but, er, they ran out of time while it was in Early Access. The first patch arrived yesterday, bringing AI personalities along with oodles of bug fixes and balance tweaks and other patchy stuff.

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Nude Skins Ahoy! Divinity Original Sin Editor Due This Week

By Alice O'Connor on June 23rd, 2014.

This screenshot was named 'FANTASTIC WORLD TO EXPLORE.png' in the press kit.

Divinity: Original Sin may not be officially launching until next Monday but, as it’s been on Steam Early Access since January, fans will already have a fair idea of what they’d like more of in the RPG and what they’d like changed. They’ll get to make a start on that this week, as developers Larian today announced they’ll release the turn-based RPG’s editor this Thursday.

What do we think fans get their hands dirty with first? Nude skins? Rebalancing? Jokes we still enjoy but feel nervous cracking because they might be wearing thin? Larian have beat everyone to the punch with that last one, as the sample mod they’re including with the editor is Cow Simulator 2014.

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Adam In Greaves – Divinity: Original Sin Gets Release Date

By Nathan Grayson on April 28th, 2014.

Pretty sure there's a Led Zeppelin song about this

Divinity: Original Sin may not have the big name backing of, say, Pillars of Eternity or Wasteland 2, but the gorgeous-looking chip off Ultima VII’s block has impressed us time and time again. Rare is the role-player that offers this degree of choice and reactivity, not to mention a world of spontaneous, non-scripted orc wars and clairvoyant cattle. Larian’s spent years (and nearly $1 million in Kickstarter money) putting all the pieces in place, and now it wants you to knock them all down like a particularly careless Godzilla. Divinity will be out in June, but you can try the Early Access version – which just received a lumbering ogre spider of an update – right now.

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Hands-On: Divinity – Original Sin

By Adam Smith on December 9th, 2013.

Preview events often involve around half an hour with a game, while carefully chaperoned through its corridors. I spent sixteen hours playing Divinity: Original Sin over two days in Belgium last week and nobody told me what I should or shouldn’t do. I spent two hours looking for a potato because I wanted to make some chips and Larian’s founder actively encouraged me in that mighty quest.

If I hadn’t had a flight to catch, I would have played for another sixteen hours over the next couple of days as well. There are more technically impressive fantasy RPGs coming out next year and there’s a great deal of work still to be done, but Larian’s latest is living up the early promise and is right near the top of my most wanted list.

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Burn The Press: Dragon Commander’s Interactive Trailer

By Craig Pearson on July 11th, 2013.

You 'orrible little man
My favourite thing about this interactive trailer for Divinity: Dragon Commander is the music it plays while you consider your position. It reminds me of dramatic quiz show music, adding a frisson of tension to the already taut situation you’re asked to involve yourself in. It makes me want to ask Noel Edmonds for his opinion on the matter, which is how all decisions should be made. You’re asked to mediate on a political dispute: the press are reporting on the more sensationalist aspects of the world’s leader’s lives. Should you allow them to continue, or should you stop them from printing? Listen to the arguments and make a decision. As a gamer, I’d imagine you have annotations on Youtube turned off. They’ll need to be on for this to work
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Hands-On: Dragon Commander

By Alec Meer on July 9th, 2013.

Dragon Commander is a real time strategy game with a turn-based campaign map and third-person aerial combat from the makers of Divine Divinity. Somehow, that makes a lot more sense in practice than it does on paper. I’ve been playing some unfinished early code.
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Have A Half Hour Of Dragon Commander

By Craig Pearson on June 27th, 2013.

What's Dragon for 'Left a bit'?
Hooray for the person who decided that dragons can have jetpacks. I get the impression that the from that moment on, Divinity: Dragon Commander was set on a path to Sillyville. Any further questions about lore were probably answered by the lead developer pointing to artwork of a dragon blasting jets out from his backpack and then a shrug. It’s a decision that ends at the inevitable cul-de-sac of an overly verbose and racist lizard man trying to get out of having a party with an imp, as is shown in this video. I’d imagined this offshoot of the Divinity series to be a lot less personable, but there’s plenty of of political maneuvering in 30 minute play through, as well as a pile of characters to talk to and make plans with before the Dragons are released.
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Divinity’s Original Win

By Alec Meer on April 10th, 2013.

Why is he surrounded by lips and dildos?

Another RPG sequel (spiritual or otherwise), another big Kickstarter victory. So it goes. And so Larian Studios go home with $429,508 of their desired $400,000 for Divinity: Original Sin, and that’s with 16 days left on the clock. Across its 9,472 backers, that’s an average of $45 per person. I don’t why I mention that, I just had the calculator program open anyway and thought I’d use it. For fun.

Larian’s Divinity series might have never quite set the world on fire, but it has a passionate following who’ll be clapping their hands with glee about this. As are Larian themselves.
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Hands On: Divinity – Original Sin

By Adam Smith on March 28th, 2013.

“Can I steal from these market stalls?”
“Of course, but there are guards…”
“Can I lead monsters into the market and if I do will the guards attack them?”
“Of course, but…”
“Can I kill that chicken? Will the guards mind if I kill that chicken?”
I’m playing Original Sin with one of the people who is responsible for making Original Sin and I am trying to cause trouble.

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Dragons With Jetpacks – Divinity: Dragon Commander

By Nathan Grayson on February 28th, 2013.

HELP. EVERYTHING IS HAPPENING.

Divinity: Dragon Commander‘s title used to confuse me. I couldn’t help but wonder: do I command dragons, or am I a dragon who’s also a commander? Turns out, the answer’s a resounding, fire-belching “both!” The strategy spinoff of the semi-traditional fantasy RPG series sees you corralling mad steampunk armies and strapping into the jetpack (yes, jetpack) of a mighty alpha-reptile. My brain’s typically disparate tactical and dragon lobes are lighting up in a fashion that best resembles one of those cheapo party disco ball things. I am, in other words, quite interested. Have a lizardly look for yourself after the break.

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Larry’s Mod: Divinity II – Developer’s Cut

By Nathan Grayson on October 31st, 2012.

The troll has quite an impressively sized belly, yet he does not appear jolly in the slightest. Poor troll.

Here’s a neat and fairly unexpected thing. While I wouldn’t call Divinity II: Ego Draconis my favorite fantasy RPG ever (the writing was witty, but the rest of the game was super uneven), Larian’s supported it quite well over time, and a new Developer’s Cut edition sounds like the cherry atop that dragon-flavored sundae. Most enticingly, it includes a very user-friendly Developer Mode that gives you access to a dev console capable of spawning hundreds of enemies, turning you into any character or monster model in the game, letting you be a dragon anywhere, etc. Oh, and if you already own a previous edition of Divinity II, it’s totally free.

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Divinity: Original Sin Casts First Trailer

By Nathan Grayson on May 30th, 2012.

Man, that's always what happens when I go camping too. I can so identify.

It is the year 2012. We have magic rectangles that contain our entire lives and an invisible web that connects all of humankind. And while I can’t claim to own a hoverboard, I’m still pretty OK with a future in which Divinity: Original Sin defies both Father Time and the shareholder mothership to exist. I mean, it’s an Ultima-inspired, turn-based RPG that’s doing its damndest to conjure fond memories of Cheeto-stained tabletop role-playing campaigns, and it looks damn impressive. I’m afraid that I’ll wake up any moment now, and it’ll actually be a modern FPS reboot set in a future where magic was given a swirly by Totally Rad Soldier Men – a swirly that killed it forever. Somehow, though, it is a thing with its very own trailer, and the elemental magic system paired with turn-based combat looks like it could actually make for some tantalizingly tactical co-op. Marvel at its implausibility after the break.

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