Posts Tagged ‘Larian’

Hands On: Divinity – Original Sin

By Adam Smith on March 28th, 2013.

“Can I steal from these market stalls?”
“Of course, but there are guards…”
“Can I lead monsters into the market and if I do will the guards attack them?”
“Of course, but…”
“Can I kill that chicken? Will the guards mind if I kill that chicken?”
I’m playing Original Sin with one of the people who is responsible for making Original Sin and I am trying to cause trouble.

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Hands-On: Divinity – Dragon Commander

By Adam Smith on March 4th, 2013.

Divinity: Dragon Commander contains two distinct components and in just over an hour of playing, I found much to like in both. I’m not entirely sure that the parts combine in a particularly meaningful way, but the total package managed to surprise me more times in that hour than many games do in a week of playing. You may well expect one side of the game, if a fast-paced RTS revolving around dragons wearing jetpacks is ever truly expected, but it’s the remainder that inspires the strongest response.

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Interview: Dragon Commander Commander

By Jim Rossignol on January 26th, 2012.


Swen Vincke is the bossman at Larian, they of the Divinity games and now ambitious Dragon Commander, and he’s taking his studio in a bold new direction: free of the publisher contract, they are going to develop and publish the game themselves. Vincke talks about this strategy – and few other issues like the real reason people said the PC was “dead” – in this wide-ranging and fascinating interview.
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Larian: Retail Important To Indie PC Studios

By Jim Rossignol on January 25th, 2012.


In an interview to be published tomorrow on RPS, Larian boss Swen Vincke argues that digital delivery should not necessarily be seen as the dominant channel for PC games distribution, and argues that retail could be valuable for self-publishing studios such as his: “Nowadays people are all talking about the indie revolution and the power of digital distribution, but retail has always been the powerbase of publishers and remains very important as a sales channel. It is still the dominant sales channel, in fact.”

When asked whether retail was still an option for self-publishing on PC he replied: “Of course it is! We did a deal in Germany with a local distributor for the last Divinity game and we sold more than 100,000 units in Germany alone. Convert that into revenue. That’s quite a lot of revenue.” Larian are intending to self-fund and publish Dragon Commander, after having moved toward self-publishing their previous games and taking more revenue than they would have done with a straight up publisher deal. More tomorrow!

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God Playing With Dice: Divinity 2 Demo

By Kieron Gillen on December 21st, 2009.

You'll get anything if you axe someone nicely. Ah! Ah! Ah!

The game that’s known in RPS’ palatial suite as Divinity 2: Divinitosity Divine! – otherwise known as Divinity 2: Ego Draconis – now has an English demo available. It’s almost 2 Gigs in size. It allows you to play as a Dragon Slayer – who due to grammatical playfulness, rather than actually killing Dragons, he actually has the ability to transform into a Dragon. Well, I dare say he kills Dragons too. Let’s just hope he doesn’t start with himself. The tragic ending of young Dragon’s lives by their own claws is a growing tragedy. Anyway, get the demo from here or watch some videos below….
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Divinity II Footage Eruption

By Jim Rossignol on November 2nd, 2009.


Divinity 2: Ego Draconis is already out in Germany and some other EU countries, and is due for UK release later this month (apparently) and US release in January. I have to admit I’ve not been following it, but the claim that “The main character will also have access to their own personal tower where they can create their own creature from monsters they’ve killed” intrigues and vaguely horrifies me. European reviews seem to suggest the free-roaming RPG is actually not bad, albeit rather slow. I imagine we’ll take a look for ourselves when the UK edition turns up. In the meantime, go and examine these flickering images below. (The dragon-riding is looking a bit familiar.)
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Divinity 2: The Divinitiestiest of all!

By Kieron Gillen on August 8th, 2008.

Are you playing a role? Because I'm playing a role. Which role are you playing? I'm playing a nice role.

Fans of trad RPGs will be discussing inventories intensely at this news, I suspect. Larian, creators of the awesomely-terribly named Divine Divinity and the less-terribly named Beyond Divinity have confirmed their sequel will be out in “Q2 2009″ and revealed the first load of screenshots. They’re swinging back towards terrible names though – this one’s called “Divinity 2: Ego Draconis”. C&VG leak out a few other details about quest structure and the return of composer Kirill Pokrovsky before getting on with the serious business of a mass of screenshots. Our prediction: we’ll be making a load of jokes about kobolds.

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