Posts Tagged ‘laser-squad-nemesis’

Whatever Happened To X-COM’s Julian Gollop?

By Alec Meer on December 10th, 2014.

Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.
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Gollop: Own X-COM “Hopeless Cause” After Firaxis Game

By Alec Meer on December 10th, 2014.

X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it’d be a hopeless cause because it’s just not going to get the same traction.”

“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we’ll see. Got to finish Chaos first.”

I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.

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Gollop May Make Laser Squad Nemesis Free

By Kieron Gillen on July 13th, 2010.

Jim and I still argue who made up the name Machina for the alien races in LSN. Man!

This is interesting. Or rather, promises as being interesting and I’d like to bring it to those who wish to make it interest-ing’s attention. Julian Gollop has posted on his forums saying that he’s considering making splendid play-by-e-mail game Laser Squad Nemesis free to play instead of the current subscription-styled model. This means he’s looking around for cheaper server places – perhaps, I suspect, someone volunteering server space – and admins to run it. Gollop’s one of the great unsung creators in the industry and I suspect at least one of the people who are upset about the XCOMisation of his X-COM may be able to offer him a very cheap solution indeed. You’ll find his contact details on the site. While it’s a game which is no longer being developed, this is a rock solid tactical skirmish game that I think would find a whole new audience in a straight free-to-play system. Of course, I’m also wondering what Julian’s doing working at Ubisoft Sofia, but that’s just because I’m nosy. Also, hoping he eventually respond to the mail asking what he makes of XCOM. Hi, Julian!

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Making Of: Laser Squad Nemesis

By Kieron Gillen on November 9th, 2007.

[This is an odd one. This was the first of these I wrote for PCF, and is really a very different format – there’s a large box-out where I go through Gollop’s entire history of games, for example, which I’ve lost here. It’s also a straight transcript and – spookily – written in a much more sober style. I’ve had a quick kick at it to get rid of some of the stiffness, but it does sit a little oddly with its usual tone…]

lsn1

This isn’t really a post-mortem. From a development side the single most noticeable feature of Laser Squad Nemesis is that it’s constantly being updated and its development cycle is, abstractly, endless. This means that rather than an examination of something in the past, we’re cutting apart something still living: vivisection rather than post-mortem.

LSN was was Codo Technologies first game, for themselves. The Gollop brothers’ previous studio, Mythos games, closed after the ambitious Dreamlands game was cancelled. Disheartened by how they were treated by major publishers, Laser Squad Nemesis was them stepping outside the mainstream system to forge a new path. But what to do?

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