Posts Tagged ‘layoffs’

The Price Of Defiance: Trion Worlds Hit By Big Layoffs

By Nathan Grayson on May 18th, 2013.

At this rate, Trion Worlds might soon be forced to change its name to Trion Islands, or maybe Trion Small Yet Charming Spanish Getaway Vacation Villa. After the Rift team got hit by a major round of layoffs late last year, Defiance‘s band of trigger finger scratchers has taken a possibly even bigger hit. While the exact number is unconfirmed, many reports place the total at around 100, which is a worrisomely not-small portion of the entire company. For its part, Trion has confirmed the unfortunate turn of events, but it’s been illusive otherwise. The company’s statement is after the break, in addition to a few further details.

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Yikes: Reports Put EA Layoffs In The Hundreds

By Nathan Grayson on April 25th, 2013.

Too often, I wonder if the gaming industry shouldn’t just switch over to producing new versions of musical chairs and duck-duck-goose full-time. It does, after all, seem to be what we’re best at. Projects wrap, publishers “restructure,” and the unemployment line has to change the hinges on its revolving door. Again. This year, especially, has been viciously unkind on the layoff and closures front, and after a brief reprieve, it looks like the infernal old machine is whirring back to life. EA’s now confirmed a major round of layoffs of its own, though it won’t divulge exact numbers or details as to who’s been affected. Sources, however, are putting the grand total in the hundreds.

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Activision Fire 30, To Make Fewer Licensed Games

By John Walker on February 20th, 2013.

Activision has promised to stop making terrible games. Well, okay, that’s not quite true. But they’ve said to Kotaku that this year they’re planning to release “fewer games based on license properties”, which is publisher speak for, “Good lord, that James Bond game was terrible.” This coincides with the announcement that the company is laying off 30 employees, thought to affect CODBLOPS developers, Treyarch.

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Valve Say No Projects Canned, Refuse To Discuss Layoffs

By John Walker on February 14th, 2013.

Gabe Newell has told Engadget that, despite the speculation (including our own) that a hardware project may have been cancelled, that Valve haven’t cancelled any ongoing projects at all, and that’s the the reason behind their having let some staff go. He added, “We’re not going to discuss why anyone in particular is or isn’t working here.”

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It’s Settled: Wildman Will Go On

By Nathan Grayson on January 23rd, 2013.

And it will get diabolical tree spiders. Hooray on all fronts!

“Will it ever actually come out, though?” is a question that’s often asked of many Kickstarter-funded games, but not like this. In the blink of an eye, Gas Powered Games’ Wildman went from fossil-fueled hopeful to dinosaur with a very large meteor breathing down its neck. After 40-some-odd layoffs, Chris Taylor was left reconsidering if it was even worthwhile to gamble the rest of his company on the project at all. So he asked the community. And now, after a few days of deliberation, it’s time for a verdict.

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Gas Powered Facing Major Layoffs, May Halt Kickstarter

By Nathan Grayson on January 19th, 2013.

Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.

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AdversityVille: Massive Layoffs At Zynga, Bigpoint

By Nathan Grayson on October 23rd, 2012.

In modern society, we tend to throw around the phrase “worst day ever” pretty loosely. Stubbed your toe? Worst day ever. Forgot to have “the help” restock your yacht with perfectly chilled bottles of imported Mars water? Worst day ever. Looked on helplessly as you and nearly 250 other talented individuals in your line of work suddenly found yourselves jobless? OK, now we’re getting somewhere. That’s today’s unfortunate tale, straight from the frontlines of struggling social behemoth Zynga and Battlestar Galactica Online creator Bigpoint. Details after the break.

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Tough Times: Layoffs At PopCap, THQ And Funcom

By John Walker on August 22nd, 2012.

Sniff.

As we know, random events segregate ‘non-randomly’, and things bunching together isn’t a trend. But it’s still pretty chilling to see so many lay-offs in the games industry all at once. So we express our sympathies and best wishes to those at Funcom, PopCap, and THQ who’ve found out their jobs are no longer in the last few hours.

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