Posts Tagged ‘League of Legends’

Riot Deactivating LoL Skin Codes To Fight Resellers

By Nathan Grayson on July 15th, 2014.

The phrase “skin codes” always gets me. I imagine League of Legends characters running around with their bones, muscles, and organs fully exposed, glistening triumphantly in the summer breeze. Skin codes, one must assume, let them clothe their frail undercarriages in flesh. Mercifully, however, that’s not the case. Instead, skin codes unlock new outfits/looks for LoL characters, and are as a result hungrily coveted by players who sometimes stare at the same character for hours and hours on end. Naturally, then, some buy them with real money from resellers, especially in the case of limited edition skin codes given out at conventions and things of the like. Problem is, many resellers are scammers, and Riot’s not cool with that. So come next week, it’s shutting the whole operation down.

Read the rest of this entry »

, .

15 Comments »

League of Legends Getting Better, ‘More Fun’ Tutorial

By Nathan Grayson on July 8th, 2014.

Ah, the never-ending struggle to make MOBAs understandable to people whose stomachs are too weak to digest 200 lbs of raw, abstract systems. Each year companies like Valve and Riot get a little closer to workable solutions, and the effort is commendable given that they already have 172.43 trillion people playing their games.

Riot’s latest effort for League of Legends? So-called “Intro Bots,” the main goal of which is to make learning more fun. Riot confessed that the current tutorial is, well, kinda crap. “As it stands, Battle Training is undermined by jarring interruptions and nebulous goals, while Beginner bots often proves far too challenging for first-time Summoners.” Intro Bots, though? Right in the sweet spot, apparently.

Read the rest of this entry »

, .

3 Comments »

Beleaguered: Riot Closing League Of Legends’ Public Chat

By Nathan Grayson on July 2nd, 2014.

I’ve not really frequented them, but I have it on good authority that League of Legends‘ public chat rooms are pretty nasty. Whose, you ask? Why the authority (named for a total lack of authority) that matters most in this case: Riot. They’re so fed up with what public chat (read: non-private rooms; those have mostly taken its place) has become that they’re yanking the cord altogether. For the time being, anyway. Big upgrades are needed to keep away griefers and spammers, so Riot’s taking the necessary time to send them packing.

Read the rest of this entry »

, .

18 Comments »

Hey, Good LoLookin’: League of Legends Map Makeover

By Alice O'Connor on June 24th, 2014.

That's much better!

League of Legends, you may know, is popular. Like, really popular. Massively so. Riot boasted in January that their free-to-play Dote ‘em up had 27 million players daily, and last weekend a pro LoL tournament sold out London’s Wembley Arena. However, its growth as a game and as a digital sport is still hindered by the genre’s inherent complexity–made worse by its garish graphics.

The LoL look is overloaded with distracting details and over-saturated colours, making my eyes beg to look away and, worse, covering up important information. So riot are now giving the map and its monsters a makeover, keeping the same layout but adding lots of visual clues so spectators and new players can better understand what’s going on.

Read the rest of this entry »

, , .

31 Comments »

Huh: School Offering Real League Of Legends Scholarship

By Nathan Grayson on June 20th, 2014.

Want to get paid to play videogames? Well TOO BAD, THAT’S MY JOB. But getting a college scholarship on pure League of Legends e-athleticism offers similar benefits, I imagine, if not my incredibly sexy lifestyle of mashing out stories on my crumb-ridden keyboard and clothing my repulsively hairy lower half on whenever I sense an intruder approaching my room. But yes, Robert Morris University in Illinois is hoping to establish a varsity e-sports team, and there’s tuition money on the table if you’re good enough.

Read the rest of this entry »

, .

29 Comments »

Don’t Start A: Riot Completely Overhauling LoL’s Map

By Nathan Grayson on June 6th, 2014.

For League of Legends players, Summoner’s Rift is the place. It’s where all the big things happen, the court, the rink, the parking lot where the cool patrol cop looks the other way because she was just like you once, when times were easier. Riot’s announcement that it’s overhauling the level, then, is like the NFL saying it’s decided to change up the American football field. And yes, I’m still American. Sorry. The changes to Summoner’s Rift are entirely visual, but they’re also rather sweeping. Video and details in the downthereplace.

Read the rest of this entry »

, .

26 Comments »

Watch League of Legends’ All Star 2014 Tournament

By Alice O'Connor on May 9th, 2014.

Game on!

I like to think I’m still cool and relevant and I ‘get’ what the kids are into. I went to see Taylor Swift turn on the Christmas lights at Westfield shopping centre two years ago, you know. “So yeah, sure,” I say into my disconnected phone at the bus stop, hoping nearby youths hear me, “of course I’m going to watch the All-Star 2014 this weekend. It’s only one of the year’s two big official League of Legends tournaments, don’t you know? What a dork!” I pause, panicked. Is “dork” still a cool insult?

No matter. Started yesterday and running until Sunday, the tournament sees the top team from each of the five regional leagues brought together in Paris to virtually duke it out. It is, of course, streaming live on YouTube and Twitch.

Read the rest of this entry »

, , .

27 Comments »

LoLoLoL: Gag Mode Comes To League Of Legends

By Alice O'Connor on April 1st, 2014.

RofL

If you think a joke’s funny, commit to it. Run straight into that wall, tell every excruciating detail of that embarrassing story, and laugh uproariously in that child’s face. Every year on April 1, officially the most hilarious of days, disappointingly few April Fools’ jokes go beyond a little work in Photoshop and a press release of top bants. League of Legends has committed to the joke.

Riot Games today actually properly released a new ‘Ultra Rapid Fire’ mode, supposedly as a preview of an upcoming balance patch. Playable for the next week, it cuts ability costs and cooldowns to turn LoL into a ridiculous mess of silliness.

Read the rest of this entry »

, , .

29 Comments »

Space Marines On Horses: 17 Mins Of Heroes Of The Storm

By Nathan Grayson on March 5th, 2014.

That poor, poor pony.

Heroes of the Storm‘s developers might have made some major missteps (that they apologized for), but that doesn’t mean the game itself isn’t looking extremely promising. I played a fair amount of Blizzard’s MOB- excuse me, “hero brawler” during BlizzCon, and I found it to be a streamlined approach to an often unwieldy genre that could provide a nice alternative when lengthy LoL or DOTA 2 matches sound unappetizing. But man, it’s still really weird to see Jim Raynor – decked out in full space marine garb, no less – riding a pony whose spine probably looks like a rusted-over sawblade at this point. 17 mins of informatively shoutcasted footage below.

Read the rest of this entry »

, , , .

48 Comments »

LoL Gets 27 Million Players A Day And Other BIG NUMBERS

By Nathan Grayson on January 28th, 2014.

Time for more numbers from the LUDICROUSPHERE, aka League of Legends. The MOBA with mo’ mo(nies) than any other ba is now at 27 million players per day. 27 million different people. Every day. And per month? 67 million unique human beings, each snowflakes in their own rights, all crashing blizzard-like into Riot’s behemoth. Those are impressive numbers, certainly. RPS, however, would like to announce some even more impressive numbers.

Read the rest of this entry »

, , , , , .

62 Comments »

Riot In The Street: Lead WoW Dev Becomes Lead LoL Dev

By Nathan Grayson on January 15th, 2014.

And so it all comes full circle. Blizzard’s games may have been the MOBA genre’s none-too-pretty spawning pit, but League of Legends, DOTA 2, and the like took the torch – whether Blizzard wanted to pass it or not. So it’s not entirely surprising to see people like Greg “Ghostcrawler” Street, former lead systems designer on World of Warcraft, at Riot. Sure, Heroes of the Storm is a thing, but it’s still nascent, larval. For better or worse, LoL is an empire, and now, it seems, a destination. Street enters as lead game designer on LoL, so he will likely be calling quite a few shots as time goes on.

Read the rest of this entry »

, , , .

40 Comments »

Riot Changes Mind On Pro LoL Streams, But Issues Persist

By Nathan Grayson on December 9th, 2013.

The witch is dead, League of Legends pros can once again stream whatever they want, and eSports is saved! OK, maybe I’m exaggerating a little bit, but I really didn’t like the potential implications of Riot’s decision to contractually forbid its pros from streaming Dota 2, Hearthstone, World of Tanks, and tens of other extremely popular games. Fortunately, after copious uproarious outcry, Riot decided to rethink its portentously controlling decision. Now pros are able to stream whatever strikes their fancy or tickles their murder bones, though certain sponsorships/promotional angles are still off-limits. This is admittedly much better, but I’m still concerned about Riot’s position near the top of the eSports food chain. Allow me to explain why.

Read the rest of this entry »

, , , , , , .

25 Comments »

Why Riot Really Needs To Rethink Pro Stream Restrictions

By Nathan Grayson on December 5th, 2013.

When I wrote my Homeric epic about attending League of Legends’ Championship Series, one of my biggest fears was that Riot’s stranglehold on its own game’s eSports scene could eventually suffocate pros and the scene itself. A game creator, after all, will inevitably have different priorities than a dyed-in-the-wool sports organization – especially compared to the way eSports leagues currently operate. And yet, here we are. LCS season 4 contracts are now in the hands of pros, and they contain some sticky stipulations. The most worrisome among them? The one that forbids all contracted pros from streaming DOTA 2, Hearthstone, World of Warcraft, StarCraft, Heroes of Newerth, World of Tanks, and many more for the duration of the season.

Read the rest of this entry »

, , , , , , , .

135 Comments »