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Posts Tagged ‘league of legends’

Updated: LoL’s Still The Biggest MOBA In Town

By Alec Meer on April 10th, 2013.

Update: Riot have poured cold water on DFC’s somewhat dubious report, asserting that they see over 500,000 concurrent LoL players in the US and Europe alone (as opposed to Dota 2′s 300,000 odd globally). Riot tell me that DFC “is in the process of pulling their press release promoting this report.” So LoL very much remains king of MOBA castle, whichever angle you look at it from.

An invite-only sequel to a free Warcraft mod is how the West was won. That’s the claim, anyway, but so long as Valve keeps its internal figures locked up there’s no entirely reliable way of knowing exactly who’s playing what in PC-land. League of Legends has, of late, been hailed the most-played PC game in the the Western World, but the DFC Intelligence PC Game Meter (via GamesIndustry) has used assorted surveys (primarily of Xfire’s apparent 23m users) and magick to determine that Valve’s Dota 2 has now overtaken it. A victory for Valve – except LoL is actually far, far bigger than that.
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Thank You: LoL’s Sejuani Gets Sensible Redesign

By Nathan Grayson on April 4th, 2013.

League of Legends is notorious for a lot of things: a steep yet rewarding learning curve, a sometimes less-than-cuddly community, making all the money and stealing all your friends and leaving you painfully alone/playing Heroes of Newerth, etc. And then, of course, there’s that other thing people don’t talk about nearly enough: shamelessly exposed, highly impractical female character designs. Yes, it’s fantasy. Yes, it’s fiction. It doesn’t matter; this stuff alienates people, and that’s a fact. But while calling out people who see women exclusively as chainmail bikini stands is important, there’s an equally key flipside to the coin: encouragement. So good on Riot for beginning to take baby steps in the right direction with Sejuani. Her gigantic boar, however, continues to parade about trouser-less, a picture of frolicking filth.

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Riot Act: League Of Legends Banhammer Applied

By Cara Ellison on March 19th, 2013.

You're toxic I'm slipping under
I’m addicted to you, but you know that you’re toxic. And I love what you do, but you know that you’re toxic, said a woman, once, to me. She was Britney Spears, yes, although you know she looks a lot like Katarina in League of Legends in the Toxic video so maybe she was just predicting an awful lot of things that were going to go on in the future. Such as a bunch of absolute knobbers acting like knobs in League of Legends. Britney Spears has SPOKEN.
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An E-Sporting Chance: OSL

By ESFI World on October 28th, 2012.


Our e-sports correspondent is Jeb Boone.

A dearth of tournaments outside of Asia has left western e-sports of every stripe wallowing in controversy. The StarCraft 2 community continues to cannibalize itself with vitriol and a player shake up has League of Legends fans up in arms. A few glimmers of hope have steered StarCraft fans in a more positive direction and, with any luck, an OSL finals will remind many of the reasons why a hobby became an infatuation that just wouldn’t quit.
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A Brief History Of The Battle Arena, Part Two

By RPS on October 26th, 2012.


Yesterday saw part one of our brief history of the games which followed in the lanes of DOTA. Part two looks at what happened next.
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A Brief History Of The Battle Arena, Part One

By RPS on October 25th, 2012.

Inspired by DOTA2 and League Of Legends soaring in popularity, and dominating the pro-gaming world, Yannick LeJacq decided to take a look at where Battle Arenas came from, and how history had conspired to make this the most competitive genre in PC gaming. Read on for his history. Obviously it’s not comprehensive, these are just Yannick’s own impressions – hence “brief” history – from conversations from people who were involved over the years.

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An E-Sporting Chance: The Fates

By ESFI World on October 23rd, 2012.


Our e-sports correspondent is EFSI World‘s Jeb Boone. This week he looks at the worries around Starcraft 2, and the impact League Of Legends is having on the pro community.

On Wednesday, October 17th, the Fates seemed to be conspiring to kill e-sports. Like their Roman counterparts, the e-sports Parcae spin, measure and cut the USB cord of life, deciding what will live, and who will disband. On that day, beloved StarCraft 2 team SlayerS disbanded in a fury of controversy and vitriol, and with concerns about Heart Of The Swarm, the future of e-sports as a whole. Here’s what happened.
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League Of Legends Deploys Community Honor System

By Nathan Grayson on October 2nd, 2012.

Potential honor categories include Best Taste In Funny Cat Pictures, Most Knowledgeable About Stacking Knives On Dinner Plates, Swordest, and Obviously Young Enough To Have Never Actually Read A Book With Pages Made Of Paper.

League of Legends‘ community – while easily one of the most populous in the MOBAsphere – isn’t exactly the most popular. People say mean things, feelings get hurt, and the winners are the ones that come away with the least emotional scarring. But, given LoL’s competitive nature, it’s not exactly something that can be avoided under a safety blanket of solo play. For years, then, it’s been Riot’s unsolvable enigma – the towering door of twisted rage and anonymity that keeps far too many potential players outside a land of creep-crushing bliss. Now, though, it’s taking a new approach: positive reinforcement. Make a stranger’s day, and hopefully they’ll give you Honor points. Problem is, for now, that’s kind of the whole system.

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Battle Arenas: League of Legends

By Cara Ellison on August 14th, 2012.

Cara returns with the second instalment of her guide to/dissection of the army of Dotalikes that have lately taken over PC gaming. This time, it’s League of Legends – and you should catch up on the last column, which covered DOTA itself, if you missed it. Both contain profanity and sexy-parts references, naturally.

“CARARARARARARA” the lone Skype message read. “I heard a rumour that you’re going to play LoL with us.”

I could almost hear the anticipation at our reunion vibrating down my wifi connection. It had been five years since me and Col last played Defense of the Ancients together.

“Yes,” I said, with a needlessly dramatic pause. “I AM BACK.”
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Battle Arenas: Defense of the Ancients, An Introduction

By Cara Ellison on July 26th, 2012.

Battle Arenas is a series in which Cara looks at Multiplayer Online Battle Arena games, and tries to answer why they might have become so popular. She used to play DOTA. A lot. Like, from back in 2003 when it was first released (she is old). Now DOTA clones are everywhere! THEY MUST BE EXAMINED. But first: a little musing on the intricacies of DOTA, the first, the best.
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Stats: League Of Legends In “Quite Popular” Shocker

By Richard Cobbett on July 13th, 2012.

I hear some parents are so addicted to these games that they have to be reminded they have a daughter to dote on as well as a DOTA.

From Forbes and Xfire come some truly jaw-dropping stats about how much time people currently spend on games. Over the last year, Minecraft clocked up 371,635,651 hours, while World of Warcraft scored a life-sapping 622,378,909. Both however pale to the game at the top of the chart, League of Legends. 1,292,502,456 hours, in just the US and EU. Coincidentally, that’s also the amount of time you have to play before people stop calling you a noob.

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