Posts Tagged ‘League of Legends’

‘Ere We Go – League Of Legends: Road To Worlds

By Ben Barrett on September 10th, 2014.

It is very weird, having been interested in DIGITAL SPORTS for as long as I can remember, for it to now be old enough and big enough to have fancy documentaries. Riot’s offering is their Road To Worlds series, looking at the teams and players competing in the Season 4 World Championship from September 18th. The first of three parts is out now. ‘The Beginning’ charts a brief history of competitive LoL through Seasons 1 and 2, showcasing the players that won those tournaments and are still playing. The other two episodes will be released in the coming week in the run up to the start of the finals.

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Lorra Lorra Lore: League Of Legends’ Do-Over

By Alice O'Connor on September 5th, 2014.

See, this is the field of Zhankhor, named after the seventh son of the seventh son of the Archmage Riglaro'khar...

Philippa recently wondered in Dote Night about lore in Dote ‘em ups. Does a grand over-arching narrative matter? How could or should lore affect game systems? League of Legends players were technically controlling “a neutral magician working on conflict resolution for the wizard UN”, as Pip put it, but not any more. After five years of resolving political disagreements through magical violence, Riot Games have called a do-over on LoL’s backstory. It was holding them back, they say, stopping them from doing interesting things with characters.

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Dote Night: Does Lore Matter To Online Wizard Fights?

By Philippa Warr on August 27th, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

A few days back I was reading through Skeleton King’s lore and picking over his evolution through the years. It pulled me into a wider train of thought about Dota lore and how the game itself doesn’t go in for a particular obvious narrative conceit. You are a team of wizards – some of whom know each other – and you want to kick over the other team’s base. What the base does, what the team does after winning or losing, why the characters are on Radiant or Dire side – none of that gets addressed over the course of a match. But why is that the case, and would Dota 2 benefit from a little more lore?

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League Of Legends Preps For World Finals With Latest Patch

By Ben Barrett on July 31st, 2014.

With The International fading into memory like so many forgotten creeps, MOBA-neutrals such as myself look forward to their next dose of hype. Riot will be the providers, with the League of Legends World Championship kicking off in September and the Grand Final on October 19th. In preperation for their season finale, Riot’s latest patch focuses on ‘strategic diversity’ within the game, ensuring enough characters are viable come the big day. They’re also introducing a new one, League’s 120th champion, Gnar.

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Dote Night: 2014 – The Year Of The Noob

By Philippa Warr on July 25th, 2014.

[I'll try to think of witty captions for Pip's pictures -ed]

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Dota, League of Legends, Smite – these are complex games to get your head around and thus a good first impression is key.

Until this point the introductions tended to come via excited friends. People who popped up online or at the pub to announce, “Hey, I’ve found this awesome game which I think you’ll love and which we can play together. Won’t that be great?”

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Riot Deactivating LoL Skin Codes To Fight Resellers

By Nathan Grayson on July 15th, 2014.

The phrase “skin codes” always gets me. I imagine League of Legends characters running around with their bones, muscles, and organs fully exposed, glistening triumphantly in the summer breeze. Skin codes, one must assume, let them clothe their frail undercarriages in flesh. Mercifully, however, that’s not the case. Instead, skin codes unlock new outfits/looks for LoL characters, and are as a result hungrily coveted by players who sometimes stare at the same character for hours and hours on end. Naturally, then, some buy them with real money from resellers, especially in the case of limited edition skin codes given out at conventions and things of the like. Problem is, many resellers are scammers, and Riot’s not cool with that. So come next week, it’s shutting the whole operation down.

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League of Legends Getting Better, ‘More Fun’ Tutorial

By Nathan Grayson on July 8th, 2014.

Ah, the never-ending struggle to make MOBAs understandable to people whose stomachs are too weak to digest 200 lbs of raw, abstract systems. Each year companies like Valve and Riot get a little closer to workable solutions, and the effort is commendable given that they already have 172.43 trillion people playing their games.

Riot’s latest effort for League of Legends? So-called “Intro Bots,” the main goal of which is to make learning more fun. Riot confessed that the current tutorial is, well, kinda crap. “As it stands, Battle Training is undermined by jarring interruptions and nebulous goals, while Beginner bots often proves far too challenging for first-time Summoners.” Intro Bots, though? Right in the sweet spot, apparently.

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Beleaguered: Riot Closing League Of Legends’ Public Chat

By Nathan Grayson on July 2nd, 2014.

I’ve not really frequented them, but I have it on good authority that League of Legends‘ public chat rooms are pretty nasty. Whose, you ask? Why the authority (named for a total lack of authority) that matters most in this case: Riot. They’re so fed up with what public chat (read: non-private rooms; those have mostly taken its place) has become that they’re yanking the cord altogether. For the time being, anyway. Big upgrades are needed to keep away griefers and spammers, so Riot’s taking the necessary time to send them packing.

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Hey, Good LoLookin’: League of Legends Map Makeover

By Alice O'Connor on June 24th, 2014.

That's much better!

League of Legends, you may know, is popular. Like, really popular. Massively so. Riot boasted in January that their free-to-play Dote ‘em up had 27 million players daily, and last weekend a pro LoL tournament sold out London’s Wembley Arena. However, its growth as a game and as a digital sport is still hindered by the genre’s inherent complexity–made worse by its garish graphics.

The LoL look is overloaded with distracting details and over-saturated colours, making my eyes beg to look away and, worse, covering up important information. So riot are now giving the map and its monsters a makeover, keeping the same layout but adding lots of visual clues so spectators and new players can better understand what’s going on.

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Huh: School Offering Real League Of Legends Scholarship

By Nathan Grayson on June 20th, 2014.

Want to get paid to play videogames? Well TOO BAD, THAT’S MY JOB. But getting a college scholarship on pure League of Legends e-athleticism offers similar benefits, I imagine, if not my incredibly sexy lifestyle of mashing out stories on my crumb-ridden keyboard and clothing my repulsively hairy lower half on whenever I sense an intruder approaching my room. But yes, Robert Morris University in Illinois is hoping to establish a varsity e-sports team, and there’s tuition money on the table if you’re good enough.

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Don’t Start A: Riot Completely Overhauling LoL’s Map

By Nathan Grayson on June 6th, 2014.

For League of Legends players, Summoner’s Rift is the place. It’s where all the big things happen, the court, the rink, the parking lot where the cool patrol cop looks the other way because she was just like you once, when times were easier. Riot’s announcement that it’s overhauling the level, then, is like the NFL saying it’s decided to change up the American football field. And yes, I’m still American. Sorry. The changes to Summoner’s Rift are entirely visual, but they’re also rather sweeping. Video and details in the downthereplace.

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Watch League of Legends’ All Star 2014 Tournament

By Alice O'Connor on May 9th, 2014.

Game on!

I like to think I’m still cool and relevant and I ‘get’ what the kids are into. I went to see Taylor Swift turn on the Christmas lights at Westfield shopping centre two years ago, you know. “So yeah, sure,” I say into my disconnected phone at the bus stop, hoping nearby youths hear me, “of course I’m going to watch the All-Star 2014 this weekend. It’s only one of the year’s two big official League of Legends tournaments, don’t you know? What a dork!” I pause, panicked. Is “dork” still a cool insult?

No matter. Started yesterday and running until Sunday, the tournament sees the top team from each of the five regional leagues brought together in Paris to virtually duke it out. It is, of course, streaming live on YouTube and Twitch.

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LoLoLoL: Gag Mode Comes To League Of Legends

By Alice O'Connor on April 1st, 2014.

RofL

If you think a joke’s funny, commit to it. Run straight into that wall, tell every excruciating detail of that embarrassing story, and laugh uproariously in that child’s face. Every year on April 1, officially the most hilarious of days, disappointingly few April Fools’ jokes go beyond a little work in Photoshop and a press release of top bants. League of Legends has committed to the joke.

Riot Games today actually properly released a new ‘Ultra Rapid Fire’ mode, supposedly as a preview of an upcoming balance patch. Playable for the next week, it cuts ability costs and cooldowns to turn LoL into a ridiculous mess of silliness.

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