Posts Tagged ‘League of Legends’

LoLoLoL: Gag Mode Comes To League Of Legends

By Alice O'Connor on April 1st, 2014.

RofL

If you think a joke’s funny, commit to it. Run straight into that wall, tell every excruciating detail of that embarrassing story, and laugh uproariously in that child’s face. Every year on April 1, officially the most hilarious of days, disappointingly few April Fools’ jokes go beyond a little work in Photoshop and a press release of top bants. League of Legends has committed to the joke.

Riot Games today actually properly released a new ‘Ultra Rapid Fire’ mode, supposedly as a preview of an upcoming balance patch. Playable for the next week, it cuts ability costs and cooldowns to turn LoL into a ridiculous mess of silliness.

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Space Marines On Horses: 17 Mins Of Heroes Of The Storm

By Nathan Grayson on March 5th, 2014.

That poor, poor pony.

Heroes of the Storm‘s developers might have made some major missteps (that they apologized for), but that doesn’t mean the game itself isn’t looking extremely promising. I played a fair amount of Blizzard’s MOB- excuse me, “hero brawler” during BlizzCon, and I found it to be a streamlined approach to an often unwieldy genre that could provide a nice alternative when lengthy LoL or DOTA 2 matches sound unappetizing. But man, it’s still really weird to see Jim Raynor – decked out in full space marine garb, no less – riding a pony whose spine probably looks like a rusted-over sawblade at this point. 17 mins of informatively shoutcasted footage below.

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LoL Gets 27 Million Players A Day And Other BIG NUMBERS

By Nathan Grayson on January 28th, 2014.

Time for more numbers from the LUDICROUSPHERE, aka League of Legends. The MOBA with mo’ mo(nies) than any other ba is now at 27 million players per day. 27 million different people. Every day. And per month? 67 million unique human beings, each snowflakes in their own rights, all crashing blizzard-like into Riot’s behemoth. Those are impressive numbers, certainly. RPS, however, would like to announce some even more impressive numbers.

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Riot In The Street: Lead WoW Dev Becomes Lead LoL Dev

By Nathan Grayson on January 15th, 2014.

And so it all comes full circle. Blizzard’s games may have been the MOBA genre’s none-too-pretty spawning pit, but League of Legends, DOTA 2, and the like took the torch – whether Blizzard wanted to pass it or not. So it’s not entirely surprising to see people like Greg “Ghostcrawler” Street, former lead systems designer on World of Warcraft, at Riot. Sure, Heroes of the Storm is a thing, but it’s still nascent, larval. For better or worse, LoL is an empire, and now, it seems, a destination. Street enters as lead game designer on LoL, so he will likely be calling quite a few shots as time goes on.

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Riot Changes Mind On Pro LoL Streams, But Issues Persist

By Nathan Grayson on December 9th, 2013.

The witch is dead, League of Legends pros can once again stream whatever they want, and eSports is saved! OK, maybe I’m exaggerating a little bit, but I really didn’t like the potential implications of Riot’s decision to contractually forbid its pros from streaming Dota 2, Hearthstone, World of Tanks, and tens of other extremely popular games. Fortunately, after copious uproarious outcry, Riot decided to rethink its portentously controlling decision. Now pros are able to stream whatever strikes their fancy or tickles their murder bones, though certain sponsorships/promotional angles are still off-limits. This is admittedly much better, but I’m still concerned about Riot’s position near the top of the eSports food chain. Allow me to explain why.

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Why Riot Really Needs To Rethink Pro Stream Restrictions

By Nathan Grayson on December 5th, 2013.

When I wrote my Homeric epic about attending League of Legends’ Championship Series, one of my biggest fears was that Riot’s stranglehold on its own game’s eSports scene could eventually suffocate pros and the scene itself. A game creator, after all, will inevitably have different priorities than a dyed-in-the-wool sports organization – especially compared to the way eSports leagues currently operate. And yet, here we are. LCS season 4 contracts are now in the hands of pros, and they contain some sticky stipulations. The most worrisome among them? The one that forbids all contracted pros from streaming DOTA 2, Hearthstone, World of Warcraft, StarCraft, Heroes of Newerth, World of Tanks, and many more for the duration of the season.

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RE: That Heroes Of The Storm Interview

By Nathan Grayson on November 22nd, 2013.

Well, my Heroes of the Storm interview ended on a strange note, didn’t it? You don’t know the half of it, either. You weren’t actually there. As I attempted to explain why designing female characters that look as empowered as their male counterparts is absolutely not about political correctness for political correctness’ sake, the room’s atmosphere seemed to me to become extremely curt. Browder seemed highly resistant to engaging on the topic, and sounded particularly severe when saying “We’re not running for President.” Because clearly, that’s the only scenario in which this sort of thing really matters. When you’re trying to make kissy faces at the camera and win hearts by pretending to care about The Real Issues.

Now, I don’t know if Browder meant for it to come across that way, and he could well have misinterpreted the bottom line of my questioning. If so, that’s fair and understandable, and I apologize for using him as an example. Also, I very much appreciate that he said he’d at least take the feedback to mind. But the attitude he seemed to express is an incredibly prevalent one both within the industry and among its closest followers, and I’d be remiss if I didn’t discuss it in detail.
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Blizzard On Heroes Of The Storm, Female Designs In MOBAs

By Nathan Grayson on November 22nd, 2013.

Papa Blizzard, Papa Blizzard! Why are Aunt Kerrigan and Uncle Diablo fighting? No, seriously, why? I didn’t even know they were from the same side of the family. Or the same dimension. And yet, for all the “because why not”-ness of the game’s premise, Heroes of the Storm plays quite nicely, taking MOBA mechanics and sanding down the rough edges to a point of real intuitiveness – sculpting a svelte ice swan from a figurative iceberg. I discussed the surprise hit of BlizzCon with game director Dustin Browder, and we touched on everything from business models to plans for a map editor to whether or not Heroes counts as a “casual” MOBA. That was all delightful. Unfortunately, Browder’s perspective on the MOBA genre’s epidemic of absurd, hypersexualized female characters turned out significantly less so. 

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League Of Legends Pre-Season Rubdown

By John Walker on November 18th, 2013.

League Of Legends, eh? Yeah! Got to love all those leagues it has. And the way the men do the… that thing with the… guns? Are there guns? Oh God, look, okay, I haven’t the faintest idea about League Of Legends. Yes, I co-own the world’s greatest PC gaming website, and it’s been my job to write about PC games for the last fifteen years, but that imperfect storm of strategy-meets-multiplayer-meets-e-sports propels it so far out of my understanding that it may as well be, I don’t know, foot-to-ball. I understand that there are some rules, and the men with the complicated haircuts have to kick and not throw the ball into the other side’s net, but beyond that it’s like the physical manifestation of a language I don’t speak. Theretoalso, League Of Legends. Fortunately, there’s a handy video below to explain what’s coming up this season.

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Impressions: Heroes Of The Storm Steals BlizzCon

By Nathan Grayson on November 10th, 2013.

After Blizzard’s own community invented what is now considered the MOBA genre, the lumbering blue giant finally has one of its own. Again. Heroes of the Storm was originally conceived as a StarCraft II map editor showcase, then reinvented as a slightly more robust standalone, then renamed, then consigned to more than a year of worrisomely silent obscurity. But now, at last, it’s slowly but surely trundling down the danger-laden lane to completion. And it’s good. Really, really good. Heroes strips the MOBA genre – or “hero brawler” according to Blizzard’s sweaty, desperate attempts at renaming the genre – down to its basest essentials, and they just… make sense. Matches are quick, convolution is minimal, and there are even some fairly unique heroes mixed in with a handful of DOTA/LoL re-skins. Read all about it below.

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League of Legends Season Four To Tweak League System

By Graham Smith on November 7th, 2013.

Tom Cruise.

I once played a game that’s very similar to League of Legends for seven hours, and that makes me Rock, Paper, Shotgun’s resident lane-pushing expert. So when news comes along that changes are coming to that game’s League system, which is presumably very important because it’s in the name, then it only makes sense that I be the one to tell you about it.

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An Outsider’s Critique Of LoL Esports’ Biggest Stage

By Nathan Grayson on October 17th, 2013.

I came, I saw, someone else conquered. Last weekend, I attended League of Legends’ Championship Series finals, which – in an undeniably historic moment for eSports – were held in Los Angeles’ Staples Center, a venue that’s played host to thousands upon thousands of fans through countless professional basketball games, boxing matches, and hockey games. Also, er, WWE Summerslams. League has, in other words, entered The Big Leagues. Even the US government recognizes it as a sport, and it is a body literally incapable of agreeing on anything else. But, as Korea’s SK Telecom T1 absolutely shut out China’s Royal Club, I bore witness to both glorious, beautiful triumphs and worrisome failings. I’m no League of Legends eSports expert, but perhaps that enables me even more to say this much: the sport still has a lot of important growing to do. Here’s what I saw.

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LoL Adding Smart Team Builder For Pickup Matches

By Nathan Grayson on October 17th, 2013.

A bad League of Legends pickup match can be like showing up to a party wearing the exact same outfit as someone else. It’s super awkward, and you almost immediately start arguing over who gets to slaughter your mutual enemies and their pets while everyone else keeps one of you from keeling over. “I owned this dress first! And I’m a way better AP Carry than you,” says my mixed metaphor born of sleep deprivation, immediately conjuring up images of LoL players of all ages, codes, and creeds duking it out in ostentatious party gowns. Fortunately, Riot might just have a solution (for the role selection issue; not my sleep deprivation or intrusive party gown fantasies): a smart team builder that matches players based on which roles they feel like playing.

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