Posts Tagged ‘Left 4 Dead 2’

L4D2 – The Passing: Impressions Part 1

By Alec Meer on April 27th, 2010.

This should be one long piece, but I’ve been distracted by going to France and arguing with Kieron about routing in fascinating but incredibly complicated boardgames. Figured I should deal with the spoileriffic stuff while it’s fresh, though. Conclusion tomorrow, chums.

It's a trap

The Passing: the long-awaited conflluence between Left 4 Dead and Left 4 Dead 2. There’s only one way to describe it.

Uh-oh.
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Past It: L4D2 The Passing DLC released

By Quintin Smith on April 23rd, 2010.

More men wearing white suits during an apocalypse, please.

Free L4D2 expansion The Passing is out right now on Steam. Free for you guys, anyway. Xbox 360 gamers actually have to shell out 145,500 Microsoft Points for it (about £5), probably because they smell. Exciting new features include a new uncommon ‘Fallen Survivor’ infected and a brand new three level campaign featuring the survivors from the original Left 4 Dead. Less exciting new features include a new gun, footlockers, and an achievement for decapitating 15 zombies with the new golf club melee weapon.

Weird new features include the new Mutations gameplay mode, which will offer a different new game mode every week. This week it’s Realism Versus, which offers (wait for it) Versus mode, with the punishing twists of Realism mode enabled. Next week it’ll be something entirely different. Fabulous! Lucky we’ve got the mod community to provide fan-made replacements when good Mutations vanish after their week in the spotlight. Unlike 360 owners.

Poor 360 owners. Poor smelly, smelly 360 owners.

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The Passing: More On Mutations, Trailer

By Jim Rossignol on April 22nd, 2010.


The Left 4 Dead blog has some info on the “mutations” (ie game mode variants) that are being introduced with The Passing:

Our first Mutation is Realism Versus.

For this Mutation, Survivors have all the Realism changes working against them, no glows on items or survivors, tougher zombies, instant kill witches, etc. The Infected have all those changes working for them. This makes the Jockey one of the most powerful Specials for his ability to steer a Survivor out of view. You will want to make sure you have a working microphone so your teammates can hear your screams for help. This Mutation is only available in Versus.

Trailer posted below. Francis hates stuff, obv. Reckon I might be re-deading some zombies later…
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The Passing Tomorrow, And “Mutations”?

By Jim Rossignol on April 21st, 2010.


Free Left 4 Dead 2 DLC The Passing is out tomorrow. It’s got lashings of content, including new infected and new weapons. But here’s the really interesting bit:

The Passing also introduces a series of weekly game mode events dubbed “Mutations.” These week-long runs of new gameplay modes range from “Realism Versus” mode to “Chainsaw Massacre,” which gives all players chainsaws with an unlimited supply of gasoline. There are over 20 Mutations planned, each playable on all L4D2 Campaigns. Mutations are exclusively available to owners of “The Passing” DLC.

It’ll be interesting to see how those things play out. Warming up my cricket bat tonight, in anticipation.

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Left 4 News: The Passing Next Week

By Jim Rossignol on April 17th, 2010.


With news of worlds colliding over at the L4D blog, we learn that The Passing is out “next week”. Time for those mysteries to give themselves us. And time to dust off those zombie-whacking skills. Thwotch!

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What’s In The Passing?

By Jim Rossignol on March 24th, 2010.


A sales update on the Left 4 Dead blog actually reveals some stuff. The Fallen Survivor?

Coming out this Spring for Left 4 Dead 2 is the brand new DLC “The Passing”, which contains:

A Wicked Witch Bride! A Gargantuan M60! A Slashing Golf Club! And Introducing The Fallen Survivor! Meet 3 Left 4 Dead 1 Survivors! New Game Modes!

Was that a typo? Game Modes? Didn’t we mean Game MODE? Did we mean to include that “S”?!?!?

YES WE DID!

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Ships In The Night: L4D2 The Passing Vids

By Alec Meer on February 16th, 2010.

Whoops, we missed this last week – frenziedly frenetic footage of the upcoming L4D2-meets-L4D1 DLC The Passing. Alas, team L4D don’t show up in these videos, Valve’s Chet Faliszek claiming they still want to keep a lid on exactly how that’s going to work, but at least it’s a chance to eyeball some of the new uncommon Common Infected (including one that tries to run away but drops health packs when you kill it – sounds like Golden Axe’s imp thingies) and the shape and mood of one of the levels. The finale of the second video looks appropriately claustrophobic and OH GOD GET IT OFF ME, so no doubt L4D2 believers will not be left unhappy on the obscene violence front. What of the non-believers, still licking their wounds about the sequel-too-soon outrage? Well, right at the end of the second video, Chet lets slip that we’re due a comic that explains the current fate of the first game’s survivors, and, and! new DLC for L4D1. Too little too late, some will cry, but hey- it’s still something, sometime.
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They’re Baaack: TeamL4D Meets TeamL4D2

By Alec Meer on December 14th, 2009.

Crivens – and here were we all thinking the first L4D2 DLC would involve fictional hoary old rockers the Midnight Riders. In fact, Valve are doing something gosh-wow-what? different.

First DLC The Passing arrives in Spring. It features four very familiar faces. Clue: it’s not Zippy, George, Bungle and Geoffrey.

There will be much rejoicing. Except by people who don’t do that sort of thing.

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Retro: The L4D2 Boycott

By Kieron Gillen on November 23rd, 2009.

Yeah, doing a jokey caption here wouldn't be a good idea.

Here’s a capstone for one of the year’s biggest stories. Kyle Orland at Crispy Gamer looks at the turbulent history of the L4D2 boycott. “Did Valve change its plans to gain the approval of the masses, or did it effectively pacify the Internet throngs with nothing more than a couple of plane tickets and a hotel reservation? In other words, was the boycott successful? Well, it depends on what you mean by “successful.”" Well, obv. Luckily Kyle follows on to do the heavy lifting with a well-balanced piece. It’s a little revisionist about their early days – not touching on the initial frenzied nature of the group which lead to the initial press being so negative, rather picking up at the slightly-more-reasonable manifesto stage (Though the “L4D424FREE” point remains – to be polite – somewhat naive). I suspect what the boycott achieved will remain a controversial point. Personally, there was only one question which was never answered satisfactorily. Whole new campaigns was never realistic, ever (As in a standard MP level is a hugely different thing from a Co-op level in terms of resources). Why did Valve, even in an interview setting, imply it was.

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Midnight Posting: Midnight Riders L4D2 –

By Kieron Gillen on November 19th, 2009.

The RPS 2032 reunion was going well.

Oooh, interestinkosity. Let’s go with Destructoid breaking the story. Those who have played Left 4 Dead’s Dark Carnival level (i.e. Everyone but me, as I’ve been Modern Warfare-ing, a week behind the zeitgeist) will have been enamored with its stage-based conclusion. Well, the band who owns the stage in question – The Midnight Riders – have a website. And apparently – from the mouth of hive-mind out-brain Phill Cameron – there’s an achievement for completing all six campaigns. But there’s only five shipped with the game. Is there maths to be done? If so, do the maths. Since there’s no footage currently available of whatever this is – and, Crikey, can you imagine the cry from the forums if it’s paid-for-DLC – here’s the video to Smart Dressed Man by ZZ Top…
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L4D2 Access Denied To Brits Until Friday

By John Walker on November 18th, 2009.

Scenes outside British game shops this morning.

There’s been some confusion regarding the UK digital release of Left 4 Dead 2. It seems that those Brits who pre-ordered the game found it unlocked at 5am Tuesday (Valve time) as expected. However, anyone who’s bought it from Steam since has discovered it won’t unlock for them until Friday. Which seemed strange, since the game was announced for a worldwide digital release, the retail dates separate. We contacted Valve to find out why this happening, and it seems to be about the UK being at the back of the queue for retail copies.

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