Rock, Paper, Shotgun

Posts Tagged ‘Left-4-Dead’

Ill-Timed Dawn Of The Dead

Posted by Alec Meer on November 6th, 2009.

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Ill-timed because 1) it came out over Halloween and we’re only just posting about it. That is, of course, because none of RPS have ever demonstrated any kind of fear about anything, hence we do not recognise Halloween as a OH GOD WHAT WAS THAT I’M GONNA DIE I’M GONNA DIE… Oh, it’s just a yogurt pot. Cough. And 2) Because I’ve heard a rumour there might some sort of sequel to Left 4 Dead due any day now. Anyone heard anything about that? Nonetheless, you probably couldn’t wish for a more delectably violent stopgap than this vast and lavish tribute to Dawn of the Dead – a super-spiffy Left 4 Dead 1 mod replete with zombie-infested shopping mall…
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Day Of The Free Dead: L4D DLC Is Go

Posted by Alec Meer on September 29th, 2009.

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Yaaaaarrrrrr – Crash Course, aka L4D1:DLC2, as Valve themselves succinctly put it, has just gone live. It’s a new map, new storyline stuff and, in theory, a full Versus argy-bargy contained within a mere half hour. And all for free, not that this seems to placate the vengeful. Exit and restart Steam and it should download and install itself for you. If you don’t already own Left 4 Dead (and aren’t planning on picking up L4D2 instead on 20th November), there’s also a celebratory 50%-off sale on from now until October 1st.

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L4D Crash Course Release Date

Posted by Jim Rossignol on September 23rd, 2009.

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September 29th. Yep, that’s the latest bit of DLC (free on PC) for Left 4 Dead, which is a new campaign set between the events of No Mercy and Death Toll, with support for both survival and versus modes. Valve says: “While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game’s existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.” There will also be a L4D2 demo from Valve on October 27th, accordingly to reports from Tokyo Games Show.

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Your Morning Stupid: Left 4 Teletubbies

Posted by John Walker on September 22nd, 2009.

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Time for tubby bye-byes

A Left 4 Dead mod that, well, adds the Teletubbies as enemies. There’s not really much more that can be added to that. It’s created by flameknight7, and can be downloaded from here. Watch the video, as displayed on our tummies, below.

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Crash Course: New DLC For Left 4 Dead

Posted by John Walker on August 4th, 2009.

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full pic below

Some rather big Left 4 Dead news. This September will see the release of some brand new free DLC for the original game. Called Crash Course, it’s designed to link the end of No Mercy to the beginning of Death Toll, primarily intended to be played as a Versus map that will apparently take half an hour to play through. Valve also say the new free content will be set in new locations, feature new dialogue from the cast, and have what they call “an explosive finale”. More details and the new poster below.

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Till Death Do Us Rend Apart: On L4D Survival Mode

Posted by Alec Meer on April 24th, 2009.

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It’s a little alarming that the game I most want to play during Britain’s sunniest month since 1209AD involves skulking in the dark in the company of several hundred super-pale people: curse you, Valve, for releasing Left 4 Dead’s new, Alamo-tastic Survival mode now. It’s been my staple gaming diet for the last couple of evenings – and it’s very much renewed my interest in a game I’d otherwise grown a leeeeeeetle tired of. Here’s why.
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Restart Steam: L4D Survival Mode Is Out

Posted by Jim Rossignol on April 22nd, 2009.

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Left 4 Dead will update with Survival Mode if you restart Steam, and it’s reportedly rather brutal. Dead Air and Death Toll are also now playable in Versus mode (which I think is actually more interesting than the new mode, but hey, that’s just me.) Anyone playing? How long have you managed to stay alive? I’ll try and post some more useful thoughts when I get a proper game of it.

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Graph-ick Violence: L4D Survival Mode Out Soon

Posted by Jim Rossignol on April 20th, 2009.

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The downloadable add-on “Survival Mode” for L4D is apparently out sometime this week, and Valve were kind enough to detail it on their L4D blog, last week. I was off being clever somewhere and so didn’t notice it until this morning. Anyway, it says that “given the extreme pace of Survival Mode, the number of zombies killed in a single round often outnumbers an entire campaign.” It also plots spawn-wave frequency against survival time to create the graph you see above. This, I suspect, is the science of game design. Full thing here.

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What He Learned From Left 4 Dead

Posted by John Walker on February 16th, 2009.

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It's what they would have wanted.

This is a short, cute cartoon, gently spoofing the idiosyncrasies of Left 4 Dead. It’ll let you know who’s most likely to be turned zombie in an apocalypse, who might survive, and other useful tips. It’s by =Golden-Silver (Stefan Martello), on his Deviant Art page, and worth a glance. Thanks to Yngvild for the tip-off.

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Left 4 Dead DLC 4 Free

Posted by John Walker on February 11th, 2009.

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Hungry?

The matter’s settled. The DLC for Left 4 Dead will be absomolutely free on PC and 360. Valve have proclaimed the good news about the L4D Survival Pack, which we describe in words here. Quite how Valve have managed to get something out on 360 without forcing the masses to tithe to the Redmond Beasts we don’t know, but that’s not our problem anyway.

The Survival Pack will include the mysterious “Survival” multiplayer mode (I’m going to take a guess – it’s a mode where you see how long you can survive for, without safe rooms?), as well as Versus modes for Death Toll and Dead Air. And of course the PC version will come with the much-awaited SDK gubbins. Carry on.

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