Posts Tagged ‘Left 4 Dead’

L4D2 – The Passing: Impressions Part 1

By Alec Meer on April 27th, 2010.

This should be one long piece, but I’ve been distracted by going to France and arguing with Kieron about routing in fascinating but incredibly complicated boardgames. Figured I should deal with the spoileriffic stuff while it’s fresh, though. Conclusion tomorrow, chums.

It's a trap

The Passing: the long-awaited conflluence between Left 4 Dead and Left 4 Dead 2. There’s only one way to describe it.

Uh-oh.
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RPS Summit: Why No L4D Director Mode?

By RPS on April 26th, 2010.

As much as we pretend to loathe one another, the RPS-members do talk to one another. Earlier today, our standard chat broke into something resembling an actual discussion. John, sitting silently by, suggested this chat about Left 4 Dead’s lack of a Director Mode is the sort of thing we should post on the site. So we did. Blame John. Always blame John.

Quinns: The only thing I think I care about is whether they’re going to put in a full blown Director mode. Which I doubt they ever will.
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The Passing: More On Mutations, Trailer

By Jim Rossignol on April 22nd, 2010.


The Left 4 Dead blog has some info on the “mutations” (ie game mode variants) that are being introduced with The Passing:

Our first Mutation is Realism Versus.

For this Mutation, Survivors have all the Realism changes working against them, no glows on items or survivors, tougher zombies, instant kill witches, etc. The Infected have all those changes working for them. This makes the Jockey one of the most powerful Specials for his ability to steer a Survivor out of view. You will want to make sure you have a working microphone so your teammates can hear your screams for help. This Mutation is only available in Versus.

Trailer posted below. Francis hates stuff, obv. Reckon I might be re-deading some zombies later…
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The Passing Tomorrow, And “Mutations”?

By Jim Rossignol on April 21st, 2010.


Free Left 4 Dead 2 DLC The Passing is out tomorrow. It’s got lashings of content, including new infected and new weapons. But here’s the really interesting bit:

The Passing also introduces a series of weekly game mode events dubbed “Mutations.” These week-long runs of new gameplay modes range from “Realism Versus” mode to “Chainsaw Massacre,” which gives all players chainsaws with an unlimited supply of gasoline. There are over 20 Mutations planned, each playable on all L4D2 Campaigns. Mutations are exclusively available to owners of “The Passing” DLC.

It’ll be interesting to see how those things play out. Warming up my cricket bat tonight, in anticipation.

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Left 4 News: The Passing Next Week

By Jim Rossignol on April 17th, 2010.


With news of worlds colliding over at the L4D blog, we learn that The Passing is out “next week”. Time for those mysteries to give themselves us. And time to dust off those zombie-whacking skills. Thwotch!

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Ships In The Night: L4D2 The Passing Vids

By Alec Meer on February 16th, 2010.

Whoops, we missed this last week – frenziedly frenetic footage of the upcoming L4D2-meets-L4D1 DLC The Passing. Alas, team L4D don’t show up in these videos, Valve’s Chet Faliszek claiming they still want to keep a lid on exactly how that’s going to work, but at least it’s a chance to eyeball some of the new uncommon Common Infected (including one that tries to run away but drops health packs when you kill it – sounds like Golden Axe’s imp thingies) and the shape and mood of one of the levels. The finale of the second video looks appropriately claustrophobic and OH GOD GET IT OFF ME, so no doubt L4D2 believers will not be left unhappy on the obscene violence front. What of the non-believers, still licking their wounds about the sequel-too-soon outrage? Well, right at the end of the second video, Chet lets slip that we’re due a comic that explains the current fate of the first game’s survivors, and, and! new DLC for L4D1. Too little too late, some will cry, but hey- it’s still something, sometime.
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They’re Baaack: TeamL4D Meets TeamL4D2

By Alec Meer on December 14th, 2009.

Crivens – and here were we all thinking the first L4D2 DLC would involve fictional hoary old rockers the Midnight Riders. In fact, Valve are doing something gosh-wow-what? different.

First DLC The Passing arrives in Spring. It features four very familiar faces. Clue: it’s not Zippy, George, Bungle and Geoffrey.

There will be much rejoicing. Except by people who don’t do that sort of thing.

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New L4D Game: Incredi-Footage. Or Is It?

By Alec Meer on November 17th, 2009.

Obviously you’re salivating about the release of Left 4 Dead 2 today, but if you can’t wait to get home and play the much-ballyhooed thing, there’s a look at the splendid new Left 4 Dead game below. Waitagoshdarnminute – that ain’t L4D2…
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Ill-Timed Dawn Of The Dead

By Alec Meer on November 6th, 2009.

Ill-timed because 1) it came out over Halloween and we’re only just posting about it. That is, of course, because none of RPS have ever demonstrated any kind of fear about anything, hence we do not recognise Halloween as a OH GOD WHAT WAS THAT I’M GONNA DIE I’M GONNA DIE… Oh, it’s just a yogurt pot. Cough. And 2) Because I’ve heard a rumour there might some sort of sequel to Left 4 Dead due any day now. Anyone heard anything about that? Nonetheless, you probably couldn’t wish for a more delectably violent stopgap than this vast and lavish tribute to Dawn of the Dead – a super-spiffy Left 4 Dead 1 mod replete with zombie-infested shopping mall…
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Day Of The Free Dead: L4D DLC Is Go

By Alec Meer on September 29th, 2009.

Yaaaaarrrrrr – Crash Course, aka L4D1:DLC2, as Valve themselves succinctly put it, has just gone live. It’s a new map, new storyline stuff and, in theory, a full Versus argy-bargy contained within a mere half hour. And all for free, not that this seems to placate the vengeful. Exit and restart Steam and it should download and install itself for you. If you don’t already own Left 4 Dead (and aren’t planning on picking up L4D2 instead on 20th November), there’s also a celebratory 50%-off sale on from now until October 1st.

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L4D Crash Course Release Date

By Jim Rossignol on September 23rd, 2009.


September 29th. Yep, that’s the latest bit of DLC (free on PC) for Left 4 Dead, which is a new campaign set between the events of No Mercy and Death Toll, with support for both survival and versus modes. Valve says: “While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game’s existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.” There will also be a L4D2 demo from Valve on October 27th, accordingly to reports from Tokyo Games Show.

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Your Morning Stupid: Left 4 Teletubbies

By John Walker on September 22nd, 2009.

Time for tubby bye-byes

A Left 4 Dead mod that, well, adds the Teletubbies as enemies. There’s not really much more that can be added to that. It’s created by flameknight7, and can be downloaded from here. Watch the video, as displayed on our tummies, below.

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Crash Course: New DLC For Left 4 Dead

By John Walker on August 4th, 2009.

full pic below

Some rather big Left 4 Dead news. This September will see the release of some brand new free DLC for the original game. Called Crash Course, it’s designed to link the end of No Mercy to the beginning of Death Toll, primarily intended to be played as a Versus map that will apparently take half an hour to play through. Valve also say the new free content will be set in new locations, feature new dialogue from the cast, and have what they call “an explosive finale”. More details and the new poster below.

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