Posts Tagged ‘Left 4 Dead’

Left 4 Dead Expansion Lets You Choose…

By Jim Rossignol on August 21st, 2010.


…who lives and who dies, apparently. As it stands Bill dies in The Passing, and there’s going to be comic that explains how and why that happens. But it turns out that in The Sacrifice, you can – in keeping with the game’s own moment-to-moment decision-making – choose who dies for yourselves. This comes via Kotaku, who point out that in this GameTrailers’ chat with Valve, Mr Faliszek reveals that this next bit of free DLC for Left 4 Dead (and also Left 4 Dead 2, it’ll work with either) enables us to experience what happened in the events of The Passing from the perspective of the original cast. The events of this new expansion will, therefore, allow you to choose which of that original cast winds up dead. The Sacrifice also gives Left 4 Dead 2 owners a version of No Mercy, which seems like a splendid little bonus.

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Running Up That Hill – L4D: I Hate Mountains

By Alec Meer on June 8th, 2010.

Oh, Bill.

I thought about doing an “Is this Left 4 Dead 3?” gag-headline to follow-up Kieron’s GIMPery, but then I realised the entire internet would probably come and burn my house down.

This’ll still be a little contentious, probably – the release of fan campaign (fanpaign?) I Hate Mountains is being heralded as “the first day anyone has played L4D1 in over half a year.” That’s what a guy on Moddb says anyway, the big joker.
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L4D2 – The Passing: Impressions Part 2

By Alec Meer on April 28th, 2010.

Where were we? Sorry about the delay. I’ve been in France, making awful jokes about floating skulls to Chris Avellone. He didn’t punch me, miraculously, but I remain mortified.
The Passing, then. I’m going to keep away from spoiler stuff in this post, bar stating the pretty-much-obvious that you don’t get to control the L41 survivors in any way.
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L4D2 – The Passing: Impressions Part 1

By Alec Meer on April 27th, 2010.

This should be one long piece, but I’ve been distracted by going to France and arguing with Kieron about routing in fascinating but incredibly complicated boardgames. Figured I should deal with the spoileriffic stuff while it’s fresh, though. Conclusion tomorrow, chums.

It's a trap

The Passing: the long-awaited conflluence between Left 4 Dead and Left 4 Dead 2. There’s only one way to describe it.

Uh-oh.
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RPS Summit: Why No L4D Director Mode?

By RPS on April 26th, 2010.

As much as we pretend to loathe one another, the RPS-members do talk to one another. Earlier today, our standard chat broke into something resembling an actual discussion. John, sitting silently by, suggested this chat about Left 4 Dead’s lack of a Director Mode is the sort of thing we should post on the site. So we did. Blame John. Always blame John.

Quinns: The only thing I think I care about is whether they’re going to put in a full blown Director mode. Which I doubt they ever will.
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The Passing: More On Mutations, Trailer

By Jim Rossignol on April 22nd, 2010.


The Left 4 Dead blog has some info on the “mutations” (ie game mode variants) that are being introduced with The Passing:

Our first Mutation is Realism Versus.

For this Mutation, Survivors have all the Realism changes working against them, no glows on items or survivors, tougher zombies, instant kill witches, etc. The Infected have all those changes working for them. This makes the Jockey one of the most powerful Specials for his ability to steer a Survivor out of view. You will want to make sure you have a working microphone so your teammates can hear your screams for help. This Mutation is only available in Versus.

Trailer posted below. Francis hates stuff, obv. Reckon I might be re-deading some zombies later…
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The Passing Tomorrow, And “Mutations”?

By Jim Rossignol on April 21st, 2010.


Free Left 4 Dead 2 DLC The Passing is out tomorrow. It’s got lashings of content, including new infected and new weapons. But here’s the really interesting bit:

The Passing also introduces a series of weekly game mode events dubbed “Mutations.” These week-long runs of new gameplay modes range from “Realism Versus” mode to “Chainsaw Massacre,” which gives all players chainsaws with an unlimited supply of gasoline. There are over 20 Mutations planned, each playable on all L4D2 Campaigns. Mutations are exclusively available to owners of “The Passing” DLC.

It’ll be interesting to see how those things play out. Warming up my cricket bat tonight, in anticipation.

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Left 4 News: The Passing Next Week

By Jim Rossignol on April 17th, 2010.


With news of worlds colliding over at the L4D blog, we learn that The Passing is out “next week”. Time for those mysteries to give themselves us. And time to dust off those zombie-whacking skills. Thwotch!

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Ships In The Night: L4D2 The Passing Vids

By Alec Meer on February 16th, 2010.

Whoops, we missed this last week – frenziedly frenetic footage of the upcoming L4D2-meets-L4D1 DLC The Passing. Alas, team L4D don’t show up in these videos, Valve’s Chet Faliszek claiming they still want to keep a lid on exactly how that’s going to work, but at least it’s a chance to eyeball some of the new uncommon Common Infected (including one that tries to run away but drops health packs when you kill it – sounds like Golden Axe’s imp thingies) and the shape and mood of one of the levels. The finale of the second video looks appropriately claustrophobic and OH GOD GET IT OFF ME, so no doubt L4D2 believers will not be left unhappy on the obscene violence front. What of the non-believers, still licking their wounds about the sequel-too-soon outrage? Well, right at the end of the second video, Chet lets slip that we’re due a comic that explains the current fate of the first game’s survivors, and, and! new DLC for L4D1. Too little too late, some will cry, but hey- it’s still something, sometime.
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They’re Baaack: TeamL4D Meets TeamL4D2

By Alec Meer on December 14th, 2009.

Crivens – and here were we all thinking the first L4D2 DLC would involve fictional hoary old rockers the Midnight Riders. In fact, Valve are doing something gosh-wow-what? different.

First DLC The Passing arrives in Spring. It features four very familiar faces. Clue: it’s not Zippy, George, Bungle and Geoffrey.

There will be much rejoicing. Except by people who don’t do that sort of thing.

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New L4D Game: Incredi-Footage. Or Is It?

By Alec Meer on November 17th, 2009.

Obviously you’re salivating about the release of Left 4 Dead 2 today, but if you can’t wait to get home and play the much-ballyhooed thing, there’s a look at the splendid new Left 4 Dead game below. Waitagoshdarnminute – that ain’t L4D2…
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