The journey of a videogame about hats and dying: it gets announced in a blaze of neon glory on Rock, Paper, Shotgun internet magazine (and probably other places), it blasts through its Kickstarter target like a bomb made of purified snake rage, it got Greenlit so hard it threw The Hulk through a destructible scenery, and then: BOOM, it’s on Steam for pre-ordering for immediate access to beta and all that hot French jazz.
Where will it go from there? Hyper-tentacular endboss? Cutscene full of Japanese emotions? Walking away from explosions with aviators on? I like those odds.
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