Posts Tagged ‘legend of grimrock 2’

Grimrock 2 Detailed: New Setting, AI, Progression, Day/Night

By Nathan Grayson on January 28th, 2014.

I am a troll on, beneath, or somewhere in the general vicinity of a bridge. You know how this goes.

The original Legend of Grimrock‘s setting was pretty, you know, grim and also predominately made of rocks. But Legend of Grimrock 2? It’s a terrible, terrible lie. The isle of Nex looks like a glorious vacation getaway. With monsters. And traps. And ancient ruins. So the greatest vacation getaway ever, basically. I see a few rocks here and there, but I’m not convinced. Grimness and rocks were the core pillars of the first game – definitely not wicked yet rewarding difficulty, puzzles, character building, and blender-mouthed snail monsters, all of which will be returning in spades in the second. Developer Almost Human has clearly lost its marbles. A Grimrock match-three Facebook casino game can’t be far off.

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The Great Outdoors: Legend Of Grimrock 2

By Adam Smith on March 26th, 2013.

Look at that! It’s the first screenshot from Legend of Grimrock 2 and it’s one of the worst pictures of a dungeon I’ve ever seen, right up there with the Mona Lisa and Magritte’s not-a-pipe-nor-a-dungeon. After creating some top notch dank dungeons for their first RPG, Almost Human appear to have slipped up and the dungeons in Grimrock 2 will apparently contain some trees and blue skies, and crenellated turrets peering from on high, just around the next bend in the path. Of course, it’s entirely possible that the picture isn’t a dungeon at all and that the game is undergoing a design overhaul. Let’s consult the development blog.

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