Posts Tagged ‘legendary’

Legendary Demo: What’s In the Box?

By Kieron Gillen on December 15th, 2008.

Legendary guys like Bloom, to say the least.

We’ve followed Legendary before, generally in a, “We hope this is good, as it looks agreeably spectacular, but it’s by the guys made Turning Point so it probably won’t be” way. And if you don’t want to just throw down cash and buy to discover, there’s now a demo for you to experiment with. For a trifling 1.9 Gigs you get about fifteen minutes of linear shooting from what’s apparently the middle of the game. Werewolves, Minotaurs and soldiers. Get it from here, if you wilt. And if you need some opinions before burning bandwidth, you’ll find ‘em beneath the cut.

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New Legendary Footage

By John Walker on August 9th, 2008.

Griffins are best. I can prove it on a graph.

There’s a second behind-the-scenes trailer for the please-oh-please-oh-please-be-good Legendary. The first of these videos certainly raised attention, and I’ve got a good feeling this one will do more for that. It features some very specific details on the griffin, and a couple of types of wolves, with some excellent details on how they’ve approached the programming and the AI, as well as showing them looking really awesome in the game. If the griffin is really picking up cars on the fly (pardon), then that looks all the different kinds of excellent at once. What am I on about? Watch below.

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Legendary: Out Of The Box

By John Walker on July 29th, 2008.

He's more afraid of you than you are of him. Just punch him on the nose.

Legendary (which has, thank goodness, dropped its ludicrous suffix, “The Box”), has put out a release date (Oct 1st), and announced itself ready for pre-order. There’s a new trailer, with some developer comments throughout, down below.

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