[Lego Star Wars remains one of the most quietly radical yet enormously successful games of recent years. I've done more than one post mortem on it too. Here's a different one I did over at the Escapist. In fact, I think Jim's done at least one too. Anyway, as always, this one originated back in PC Format. The interview was performed well before the second trilogy came out.]
“We didn’t have a view necessarily on Lego or Starwars… we don’t think we ever did anything that was not Lego or not Star Wars,” says Giant’s Development Director Jonathan Smith, “We were just doing Lego Star Wars. That’s what it’s it”. Sometimes these post-mortems are a story of woe, death and tears ending with an eventual bittersweet pleasure. Not so with Lego Star Wars. This is the one when everything went right.
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