Posts Tagged ‘lemma’

First-Person Parkour: Lemma Released With Demo

They call this parkour move 'le uh oh grand'

I never knew how much I wanted games to have a button to let me forward-roll whenever I jolly well pleased, and now I don’t want to leave Lemma [official site]. AND! You can look down to see your arms and legs and body. If you’re a bitter cynic who demands more than SEEING LEGS! then I suppose the first-person parkour with mantling, wall-running, and wall-jumping might please you. Or the voxelicious world which materialises walls and platforms as if by magic as you run.

Lemma launched yesterday, and has a demo you can give a whirl.

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Lemma Follows In The Footsteps Of Bastion, Mirror’s Edge

Ah, the butt slide: gaming's most seemingly inefficient, not particularly flattering 'stylish' maneuver.

As a semi-longtime games journo (and hobbyist coal miner), I’ve seen my fair share of diamonds in the rough. Some eventually go the distance and gleam like a million smiling suns, while others… well, they don’t fare so well. And yet, even after losing countless hopefuls (and also canaries), I’m not ready to give up hope on promising upstarts like Lemma. The rune-encrusted run-leaper has evolved significantly since Adam first highlighted it, combining the path-producing footfall’s of something like Bastion with Mirror’s Edge‘s feather-like grace and, er, color scheme. It still looks a little janky, but I’m ready to place two of my crossed fingers before its altar. New trailer below.

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Island Hopping: Lemma

You play a lady, so if you look down while playing you can see lady-breasts but thankfully not in the manner of Trespasser

Jumping, falling, kicking through walls, RUNNING AWAY. It’s how I’ve spent my morning and some of last night, as I made my way through the alpha release of Lemma, an indie game set to be released as a charity fundraiser. The most obvious point of comparison is Mirror’s Edge and since I’ve not woken up enough to make a more obtuse comparison, let’s go with Mirror’s Edge because in Lemma you perform parkour from a first-person perspective. There’s a story, told through exploration of the island on which you inexplicably awaken as well as through convincingly written text messages exchanged with someone in need of assistance. Stumble from your precarious foothold and join me below for a trailer and more.

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