Posts Tagged ‘level editor’

Nude Skins Ahoy! Divinity Original Sin Editor Due This Week

By Alice O'Connor on June 23rd, 2014.

This screenshot was named 'FANTASTIC WORLD TO EXPLORE.png' in the press kit.

Divinity: Original Sin may not be officially launching until next Monday but, as it’s been on Steam Early Access since January, fans will already have a fair idea of what they’d like more of in the RPG and what they’d like changed. They’ll get to make a start on that this week, as developers Larian today announced they’ll release the turn-based RPG’s editor this Thursday.

What do we think fans get their hands dirty with first? Nude skins? Rebalancing? Jokes we still enjoy but feel nervous cracking because they might be wearing thin? Larian have beat everyone to the punch with that last one, as the sample mod they’re including with the editor is Cow Simulator 2014.

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Makes You Wonder: Age Of Wonders 3 Level Editor Out

By Graham Smith on April 7th, 2014.

It looks easy to make something pretty.

I stepped out last week to conquer distant lands and it looks like no one at RPS posted about the Age of Wonders 3 level editor in my absence. I guess they must not be cool people, or they’d realise there’s nothing better in life than robustly featured editors for creating your own new lands to conquer. Especially for a game in which Adam enjoyed himself but craved more variety. There’s a video demonstration of the editor in action below.

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Map Of The Dead: Project Zomboid Gets Level Editor

By Graham Smith on January 16th, 2014.

Bonesville. Population: You.

If you’ve ever invested time in a level editor, there’s a good chance you’ve started looking around your environment and considered how you might re-create it in a game. If you’ve ever invested time in a piece of zombie fiction, there’s a good chance you’ve started looking around your environment and considered how you might survive an attack by the walking dead. The Project Zomboid Map Editor lets you explore both fascinations by enabling you to create your own home, office, or other environment, and port it into the alpha-developed isometric zombie survival RPG.
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