Posts Tagged ‘Lewis Denby’

Panic Room: Masked

By Alec Meer on February 7th, 2012.

I don't get it, why's it called Masked?

Mr Lewis Denby, he of Beefjack, occasional RPS postings and, well, all manner of gaming publications the land over, has made a game. It’s called Masked, it’s a room escape game, but it treads where that odd, deathless genre usually fears to – the realm of emotion. “You’re trapped in a room, for goodness’ sake.” he observes. “That must be one of the most emotional scenarios it’s possible to be in!”

Made in AGS, it constitutes a few haunting point’n’click minutes, it’s a creepy mystery with an all-knowing, all-seeing narrator in the SHODAN/GlaDOS vein (but a rather more human connection to to the player character) and, aside from a couple of stylistic wobbles, it’s a confident first effort from Sir Denby. Grab it here.

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Prematch: Postscript

By Kieron Gillen on November 30th, 2009.

France has infused my body with garlic

We don’t often post about pre-release mods, but I’m making an exception for Postscript. Occasional RPS-contributor and Resolution top-dog Lewis Denby is working on a Half-life 2 mod. “File it next to things like Dear Esther and Radiator, probably, except more game-like than the former, and more formally-structured than the latter,” he says. In other word, short-form, experimental, character-driven narrative game mods. Since he’s written probably more extensively than any other critic on this sort of game – from the Path to Dear Esther, Denby’s been all over it – I’m intrigued to see what he ends up creating. You can follow its progress on its own site and the teaser-trailer follows…
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Letters Of Love: Galatea

By RPS on July 20th, 2009.


This week will be punctuated by some guest-posts from writer chums of RPS. The first of these is by Lewis Denby, and is about Galatea by Emily Short.

I’m writing this with a tear in my eye.

I don’t cry at games, really. I’ve been close a couple of times before – Dear Esther’s conclusion was particularly heartbreaking, and Braid’s general solemness made it somewhat emotionally draining – but I’ve just played through Galatea for probably the twentieth time, and it’s still so marvellous, so perfect and so tragic that I find it impossible to remain unmoved.

Still totally caught up in the moment, but honestly? Nothing’s this good in videogames. Nothing.

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Touched By The Hand Of Mod: Dear Esther

By RPS on May 15th, 2009.


[Friend of RPS and General Editor of Resolution Magazine, Lewis Denby, had a revelation about games through Half-life 2 mod Dear Esther. We thought it’d be an idea if he told you all about it.]

Gaming revelations arrive in the unlikeliest forms. Through the thick, sodden haze of British autumn, peeking out past the thrill of zombie infestations and post-apocalyptic wastelands, I discovered a tiny little gem that totally defied my expectations. I’ve sat on this for too long. I want to tell you about it. I need to tell you about it.
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