Posts Tagged ‘Limasse Five’

Wot I Think: NaissancE

By Jim Rossignol on March 6th, 2014.

NaissancE is first-person platforming in an exquisitely beautiful abstract world. I’ll say this: it’s a recipe for conflict within Old Jim Rossignol.

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Smartitecture: NaissanceE Release Trailer

By Craig Pearson on February 12th, 2014.

Staring... thing?
Jim is not here to talk intelligently and make big wordthinks about the style and architecture of NaissanceE, which is about 90% of of the game. So instead you get a headline with a made-up word in it that I thought up on the toilet*. What can I say? It’s pretty and grey, and the endless and unchanging corridors will probably make me feel physically ill, because it reminds me of my fever dreams. Loves it.
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“Deeper In A Primitive Zone”: NaissanceE

By Jim Rossignol on July 12th, 2013.


NaissanceE looks fascinating. It’s like someone exploring an endless monochrome Quake III level. There’s a new gameplay trailer out, which you can see below. The developers explain: “The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.”

If it only matters!
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