Posts Tagged ‘Limbo’

John And Kieron Argue About Limbo

By RPS on October 19th, 2014.

Kieron sneaking up on John.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, we revisit August 4th 2011 to find John and Kieron bickering about influential platformer Limbo.

Having played and reviewed Limbo, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)

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A Different Kind Of Limbo: Playdead Announce Inside

By Graham Smith on June 10th, 2014.

Limbo was a darkly atmospheric platform game which, depending on who you ask, was either a playfully morbid exploratory adventure or cruelly-designed Rick Dangerous for Goths. (I didn’t mind the trial and error). If you were a fan though, you might be excited to know that developers Playdead Games have announced their new game, Inside, and it seems to be similarly about putting a small child in desaturated peril.

Here’s the morbid part: it’s currently only confirmed for XBox.

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Wot I Think: 140

By Graham Smith on October 23rd, 2013.

This is a dumb name for a game, though.

140 won the Excellence in Audio award at IGF 2013. It was created by Jeppe Carlsen in his spare time, because Carlsen works for Playdead during the day, where he was the lead designer on morbid, monochrome platformer Limbo. 140 is another sidescrolling platformer, but it’s the antithesis of that game. Let me tell you Wot I Think.
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Box News: Portal Legos, Limbo Special Edition

By Nathan Grayson on July 3rd, 2012.

Welcome to RPS’ first (and probably only) edition of Box News, an attempt at providing fair and balanced coverage of that most marginalized of objects in this digital age – the box – on the first day to conveniently feature more than one box-based news item in 437 years. On today’s show, we’ll be bringing you up-to-the-minute analysis of the developing Portal Lego set situation and having Limbo’s lavish new Special Edition box set live in the studio. So then, let’s dive right in.

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Humble Indie Bundle V Is A Corker

By John Walker on May 31st, 2012.

Tis it a dream?

There’s a new Humble Bundle, wouldn’t you believe it. And blimey, it’s a good-un. I’m not in charge of deciding what’s best, but this looks to me like one of the best bundles I’ve ever seen. Just look at this list: Amnesia, Limbo, Sword & Sworcery, Bastion, and Psychonauts. Seriously. And it has an absolutely brilliant video to promote it.

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John And Kieron Argue About Limbo

By John Walker on August 4th, 2011.

Kieron sneaking up on John.

Having played and reviewed Limbo yesterday, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)

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267 Comments »

WIN: Limbo

By Jim Rossignol on August 4th, 2011.

Big spider or small boy?

COMPETITION CLOSED, PRIZES SENT.

John thought Limbo was great, even if the PC-porting was a bit shonky. So perhaps you might be interested in winning a copy? I thought so. We’ve got twenty Steam codes to give away. Email us here with the answer to this question: “If you were stuck in limbo – the metaphysical/theological state, rather than the platform game – which PC gaming character would you want to be stuck there with?”

The most metaphysical answers, as judged by us, will win Steam codes. Usual rules apply. Closing date is midday, 10th August.

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Wot I Think: Limbo

By John Walker on August 3rd, 2011.

Those white eyes - the ultimate staring eyes.

Limbo came out for PC yesterday, available via Steam for £7. Having never played the 360 version (despite paying for it – I’m an idiot) I’ve played it through for the first time and am ready to tell you just exactly Wot it is that I Think.

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PSA: Limbo PC Is Out Now

By Alec Meer on August 2nd, 2011.

Right, well we’ll have to get to writing about that very soon, eh? Apologies for the supashort post: just thought you should know, in case you didn’t have evening plans (or morning plans. Or whatever o’clock it is near you plans). The wildly-acclaimed XBLA tale of horror, puzzles, platforming and silhouettes is out right now on PC at last, via Steam. It’ll cost you £6.99 or $9.99, and if you’re unsure we’ll hopefully be telling you what we think very soon.

Trailer below, in case you’re unfamiliar with its sombre, haunting, unsettling work, plus you can read our recent interview with the devs here.
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Playing Dead: Limbo Interview

By Lewie Procter on July 12th, 2011.

Quinns fleeing Castle Shotgun
Did you hear? After having been stuck in an undetermined state for a long time, Limbo is now PC-bound, releasing via Steam on August 2nd. I caught up with Dino Patti, CEO & Co-founder of Playdead, to ask him some questions about it. He was kind enough answer them all, so I thought I’d share his responses with you: Read the rest of this entry »

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Limbo Confirmed For August 2nd

By Jim Rossignol on July 8th, 2011.


The Limbo folks have sent word that the spooky silhouetted platformer (and one of the prettiest side-scrollers on the playboxes) will be turning up on Steam on August 2nd. That’s about it really, but we’ll probably WIT it or something before it hits.

Hey look, here comes a video! It’s actually one of my favourite trailers ever. Grim.
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Limbo Coming To PC? Almost Certainly!

By Jim Rossignol on June 6th, 2011.


IndieGames has, thanks to NeoGaf’s wily residents, picked up the scent of spooky silhouetted platformer Limbo making its way to PC. Although the project has not been confirmed for PC, this link takes you to the Limbo trailer on your Steam client. I’d expect an official announcement on this fairly soon!

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IGF Factor 2010: Limbo

By Kieron Gillen on February 22nd, 2010.

Click to make bigger! Missus!
Limbo is the definition of a Dark Horse, both obviously in its striking visual style and because the scarcity of details about how you actually play the thing. It’s a puzzle platformer, and that’s about all we know. However, it’s impressed the hell out of the IGF judges who’ve played it, leading to it being shortlisted for both the Technical and Visual Arts awards. Our interview with Lead Designer Jeppe Carlsen and footage of this enigmatic game follow…
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