
You know how you are always wishing that there were more space-based RTS games? Well, there’s at least one happening thanks to the Kickstarters, and its backers will no doubt it abundantly pleased that the game now has a playable prototype. It’s looking particularly fancy, given that it’s basically the work of one man, and that man – who I previously spoke to here – has put out a tutorial video for his prototype-users. This video conveniently acts as twenty minutes of gameplay footage for everyone else, and you can see it below.
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Rock, Paper, Shotgun
Posts Tagged ‘Limit Theory’
Limit Theory Prototype Shows Space RTS Awesome
By Jim Rossignol on April 29th, 2013.
"Space is forever embedded in my heart"
Interview: Limit Theory Creator Josh Parnell
By Jim Rossignol on November 30th, 2012.

One-man procedural space RTS/RPG Limit Theory is one of the most intriguing Kickstarters currently on the block. Boasting an “infinite” procedurally-generated “open-world, sandbox universe in which you can explore, trade, pirate, mine, escort, hunt, defend, build, and more,” it certainly grabbed my space-attention. Needless to say, I got in touch with the programmer behind the project to find out who he is, and why he’s making such an ambitious game.
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Little Big Universe: Limit Theory Hits Funding Goal
By Nathan Grayson on November 27th, 2012.

Oh, this is good news. This is very, very good news. While big names like Star Citizen and Elite: Dangerous are bringing back space games with budgets that eclipse the number of stars in the sky and – in the latter’s case – startling amounts of vagueness, Limit Theory‘s the exceedingly impressive product of one very dedicated guy. Unlike the aforementioned genre titans, Limit Theory basically came out of nowhere, but with plenty of gameplay footage and a highly detailed Kickstarter page. And now it’s reached its semi-modest (in the grand scheme of things) $50,000 goal in just under one week, because there is justice in the universe after all. To celebrate, creator Josh Parnell’s synthesized up some new gameplay footage using the space-age techno-magic of some basic video capture software and YouTube.
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