Posts Tagged ‘Linux’

Sudo Shock: System Shock 2 Now On Linux

By Craig Pearson on April 10th, 2014.

How could we forget?

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn’t a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the digital distribution platform of our choosing. With that resolved, it seemed that the story of System Shock 2 was over. But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

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Steam Spirit: Microsoft ‘Appreciates’ Valve’s Work

By Adam Smith on March 24th, 2014.

Rumours that Nintendo, Sony and Microsoft all sat around a campfire during GDC, toasting marshmallows and singing Kumbayah are entirely false. From a distance, the merry folk troubadours might have looked like the creators and purveyors of generational gaming devices, but closer inspection revealed an entirely different picture. Microsoft were there, yes, represented by Microsoft supremo Phil Spencer (not Kirstie Allsopp’s chum). But the other figures were animatronic effigies, constructs of cloth and straw vaguely resembling PC gaming’s past and future. One of them distinctly resembled Gabe Newell and Spencer applauded his every move.

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Another Crack in Windows: GOG Lines Up Linux Support

By Craig Pearson on March 19th, 2014.

Paul Rudd.

Linux is like the “unattractive” person in a movie who eventually becomes desirable just by hanging about for a bit. People were all over Windows, cooing over its icons and ease of use and the way it could form a cherry stem into a mobius strip, while poor Linux was in the corner, smelling of penguin puke and requiring root access. But Windows starts BSODing on a night out, and we then realised that Linux is actually Paul Rudd. Which exactly explains why GOG is about to support Linux.

It’s early days, but the plan to support Ubuntu and Mint (and probably others), starting in the coming Autumn. GOG expects to launch with at least 100 games, though we won’t know what they are for a while.

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Metro Sees The Linux Light

By Alec Meer on November 5th, 2013.

calm down, Linus

I suddenly find myself paying that much more attention to which games are seeing Linux conversions, as a sudden rush would imply big things for Valve’s SteamOS project. Could Metro: Last Light’s belated Penguin edition be a herald of Things To Come?
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Still A Steal: Monaco Gets Huge Free Halloween Update

By Nathan Grayson on October 22nd, 2013.

Delightful co-op heister Monaco is getting in the holiday spirit… of Christmas, for Halloween. The Jim-approved wonder has stolen from the, I guess, someone to give bounteous gifts to the poor/you, resulting in an update that will knock your socks off (or your entire Halloween costume, if you’re going as gigantic sock). For one, there are zombies, because there are always zombies, but also the update’s added an entire mini-campaign titled Monaco Origins that’s rich with character-driven backstory. Details belooooooooooooooooow.

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Spelunking Fun: Pixeljunk Shooter Comes To PC

By Craig Pearson on October 7th, 2013.


What happens when you pour water over lava? You get steam. I think when Q-Games’ Pixeljunk Shooter came out for the PS3 in 2009, where the player manipulates the levels using molten rock, water, and a magnetic fluid that I’m going to call “Polly”, they were dropping a hint that it would eventually end-up on Steam. I told no-one of this supposition, but now I wish I had. The gloopy game of fluid dynamics is landing on the PC in November, and I would have looked amazing.
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Indies On SteamOS, Pt 2: Linux, The Controller

By Nathan Grayson on October 3rd, 2013.

Valve? Making its own OS for living rooms? Madness. Pure, coldly calculated and entirely premeditated madness. But SteamOS’ success is far from guaranteed, and it’s got some serious hurdles to overcome before it can establish a New World Order. Last time around, I gathered developers of games like Project Eternity, Gone Home, Mark of the Ninja, The Banner Saga, and Race The Sun to discuss who SteamOS/Steam Boxes are even for and the relative “openness” of Valve’s platform in light of, er, Greenlight. Today, we dig even deeper, into the strange, nebulous guts of Linux and what sorts of challenges and opportunities Valve’s crazy, newfangled controller presents. There are even some hands-on impressions from Dejobaan and Paradox. Read on for THE FUTURE.

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Nvidia Working With Valve, Linux Community For SteamOS

By Nathan Grayson on September 26th, 2013.

Nvidia‘s history of Linux support has been – to put it very, very lightly – rocky at best, but apparently that’s all about to change. The hardware manufacturer is now throwing its considerable weight behind both SteamOS and Linux as a whole, even going so far as to promise it’ll release documentation on its GPUs to the Linux community so as to help ease compatibility issues. Meanwhile, the meaner, greener side of the graphicsability wars boasts of engineers “embedded at Valve” to hammer SteamOS into rip-roaring, console-busting shape. Which, I suppose, makes sense, given that AMD is supplying innards for both Microsoft and Sony.

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After GLaDOS: Valve Releasing SteamOS

By Adam Smith on September 23rd, 2013.

As the internet held its breath and the countdown reached zero, speculation in the RPS chatroom reached fever pitch. And after the announcement was made, John bellowed, “I PREDICTED THAT!”. He did, you know. Valve are releasing an operating system, SteamOS and this is what we know.

As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

More below.

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Valve’s Steam Box Still Happening, Showing Next Week

By Nathan Grayson on September 17th, 2013.

To hear Valve tell it, the mega-developer’s Seattle lair is a boundless, endlessly blossoming field of creativity – not some rigidly structured hive of hirings and firings. People clamber into the top secret treehouse, and then they affix themselves to whatever project strikes their fancy, or so the story goes. But it’s a bit tougher to bite those claims hook, (company) line, and sinker when not-so-good-old-fashioned layoffs strike. Earlier this year, Valve let go of around 30 employees, many of whom were allegedly involved in hardware and Steam Box endeavors. Rumblings suggested the sudden turn of events signaled a change of focus for Valve, but all we got beyond that was the world’s longest “no comment” from Gabe Newell. As it turns out, however, Valve’s Steam Box survived the Great Valve Purge of ’13, and now some sort of reveal is just around the corner.

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Sale-ebrate Good Times: Steam Linux Goes Live

By Nathan Grayson on February 15th, 2013.

In recent years, Valve hasn’t proven too terribly consistent when it comes to, well, anything (cases in point: the recent ire-inducing layoffs, allegedly being a videogame company), but it can lay claim to one spotless record: Steam sales. If there’s an occasion, you can bet crazy Newell’s game, productivity software, wearable computing, and probably soon-to-be used car emporium will be on the spot to wheel and deal. Naturally, then, Steam Linux’s triumphant exit from beta is being heralded by a gigantic, Linux-centric sale. March past the break in a manner akin to that of a penguin for details.

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