Posts Tagged ‘Lionhead’

Fable Legends Will Be Free-To-Play

Chill out.

Oh! We never said what Fable Legends [official site] even is. Microsoft announced a PC version during their big Windows 10 announce-o-rama in January, but it became just another bullet point in a huge newsblast. So. While your typical Fable game is a sprawling open-world, story-driven RPG, Fable Legends is a multiplayer dungeon-crawling action-RPG where up to 4 players can band together in co-op against forces controlled by a villainous player (or AI in any of these roles). And, it was announced yesterday, it’ll be free-to-play.

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Have You Played… The Movies?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

“I think we made a terrible mistake with The Movies,” says Peter Molyneux in this interview, because of course he does, but I’m not sure I agree with his assessment. The Movies wasn’t frustrating because it was frantic, exactly, but because it too often dragged you away from the creative promise at its core in order to nanny the egos and alcoholism of actors.

Hey, maybe that’s what its really like in Hollywood.

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InkQuest: Explore Lionhead’s Abandoned Adventure

Probably not a good idea to bring a match into a papercraft universe, Sophie

Today I am sad. Sad that InkQuest never got taken into full production from its embryonic state in the Lionhead Incubation idea-o-pod. This sadness has been prompted by playing the prototype of the game [scroll to the bottom of the page] which Lionhead has now released.

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Lionhead No Longer Going On An Ink Quest

I hope you got planning permission for that.

Instead of just allowing a cancelled incubator project to fall down the side of the game dev sofa like so much pocket fluff, Lionhead released details of game-which-might-have-been, InkQuest.

The story involves a girl called Sophie who fails to heed the well documented problems surrounding literature consumption in entertainment media. As such she is literally transported to another realm as she reads and thus becomes trapped within the novel. There’s a degree of charm to what’s in the trailer and the papercrafty art style is very attractive but it’s the more experimental aspects of the prototype which caught my attention.

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Oh! Fable Anniversary Is Out Today With Mod Tools

Hey buddy.

Starting to write this post about Lionhead announcing mod tools for Fable Anniversary, I went to check the release date and price (you know, standard news post details), only to discover that crumbs! It’s out today! That snuck up quietly, didn’t it? Well there you go: Lionhead’s fancied-up remake of ye olde Fable from a decade ago is out later today, and will have mod tools to mess with and replace art assets. That’s the limit of their potential, but it’s presumably enough to e.g. turn the final boss into Peter Molyneux dancing around wearing a dinosur onesie.

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A Myth No Longer: Fable Anniversary Coming To PC

Help, I'm being punched in the face by fire, something I didn't even know was physically possible!

Did you know there was tremendous demand for a PC version of Fable Anniversary? Did you know there was a Fable Anniversary? I must confess that I did not. Apparently, though, it’s a remastered version of Fable: The Firstening with better graphics, sound, and all that jazz (note: jazz not included). It came to Xbox 360 earlier this year, and now it’s apparently headed to Steam too. Hurrah?

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Molyneux Leaving Lionhead, Joining 22 Cans

Peter see games!
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.

Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.

Wot I Think: Fable III PC

After having been out on Xbox 360 for approximately 48 years, the PC version of Fable III arrived today. A roleplaying game designed primarily for people who don’t live and breathe roleplaying games, Lionhead’s game has charm in its blood and a tale of revolutionary heroism to shout about. Reception on console was mixed, but improvements and upgrades are promised for the PC version. Did they work? Here we go…
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Lions Said: The Making Of Fable III PC

Dance! Dance the endless dance of grudging but necessary business decisions!

So, Microsoft and Lionhead’s PC version of Fable III is to simultaneously release on both Games For Windows Live and Valve’s Steam. Jim perhaps did not entirely acknowledge the importance of this news in his post ysterday. The importance being “HOLY GOD-DARNED CAMEL SPIT, MICROSOFT ARE SLEEPING WITH THE ENEMY.”
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Thing Of Legend: Fable III’s Platform Choices

Sooo, here’s a thing (not of legend, but of PC gaming distribution news): Microsoft have decided to ship Fable III simulataneously on Steam and Games For Windows Marketplace. That says something about who is boss in the digital download market, I think. There are even bonus things for both: preorder via Games for Windows Marketplace and you receive Fable: Lost Chapters for nowt, and if you purchase it on Steam, you’ll get the “Rebel’s Weapon & Tattoo Pack”, which is a collection of uh… weapons and tattoos? Look, over there! A inverted bee!

And yes, the game is out on May 20th on both platforms. Any reason to be excited? Check here to find out.