Posts Tagged ‘Lionhead’

Oh! Fable Anniversary Is Out Today With Mod Tools

By Alice O'Connor on September 12th, 2014.

Hey buddy.

Starting to write this post about Lionhead announcing mod tools for Fable Anniversary, I went to check the release date and price (you know, standard news post details), only to discover that crumbs! It’s out today! That snuck up quietly, didn’t it? Well there you go: Lionhead’s fancied-up remake of ye olde Fable from a decade ago is out later today, and will have mod tools to mess with and replace art assets. That’s the limit of their potential, but it’s presumably enough to e.g. turn the final boss into Peter Molyneux dancing around wearing a dinosur onesie.

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A Myth No Longer: Fable Anniversary Coming To PC

By Nathan Grayson on June 3rd, 2014.

Help, I'm being punched in the face by fire, something I didn't even know was physically possible!

Did you know there was tremendous demand for a PC version of Fable Anniversary? Did you know there was a Fable Anniversary? I must confess that I did not. Apparently, though, it’s a remastered version of Fable: The Firstening with better graphics, sound, and all that jazz (note: jazz not included). It came to Xbox 360 earlier this year, and now it’s apparently headed to Steam too. Hurrah?

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Molyneux Leaving Lionhead, Joining 22 Cans

By Jim Rossignol on March 7th, 2012.

Peter see games!
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.

Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.

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Wot I Think: Fable III PC

By Alec Meer on May 17th, 2011.

After having been out on Xbox 360 for approximately 48 years, the PC version of Fable III arrived today. A roleplaying game designed primarily for people who don’t live and breathe roleplaying games, Lionhead’s game has charm in its blood and a tale of revolutionary heroism to shout about. Reception on console was mixed, but improvements and upgrades are promised for the PC version. Did they work? Here we go…
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Lions Said: The Making Of Fable III PC

By Alec Meer on April 22nd, 2011.

Dance! Dance the endless dance of grudging but necessary business decisions!

So, Microsoft and Lionhead’s PC version of Fable III is to simultaneously release on both Games For Windows Live and Valve’s Steam. Jim perhaps did not entirely acknowledge the importance of this news in his post ysterday. The importance being “HOLY GOD-DARNED CAMEL SPIT, MICROSOFT ARE SLEEPING WITH THE ENEMY.”
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Thing Of Legend: Fable III’s Platform Choices

By Jim Rossignol on April 21st, 2011.


Sooo, here’s a thing (not of legend, but of PC gaming distribution news): Microsoft have decided to ship Fable III simulataneously on Steam and Games For Windows Marketplace. That says something about who is boss in the digital download market, I think. There are even bonus things for both: preorder via Games for Windows Marketplace and you receive Fable: Lost Chapters for nowt, and if you purchase it on Steam, you’ll get the “Rebel’s Weapon & Tattoo Pack”, which is a collection of uh… weapons and tattoos? Look, over there! A inverted bee!

And yes, the game is out on May 20th on both platforms. Any reason to be excited? Check here to find out.

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Interview: Lionhead on Fable III, PC and GFWL

By Alec Meer on April 13th, 2011.

You can't fight that, silly

Hello! So, when I pottered off to Lionhead to take a peek at the upcoming PC version of Fable III, I also had a chat with lead designer Josh Atkins. Read on for how the studio feels about PC gaming and PC gamers, the choices, changes and improvements they made for the PC version of Fable III, how youngsters react to difficult moral decisions in games, and the thorny issue of Games For Windows Live…
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Late Arrival: Hands-on with Fable III PC

By Alec Meer on April 13th, 2011.

New Achievement unlocked: dressing like a gonk

It’s ok: there is a cursor on the menu screen. The PC isn’t being treated like the ugly stepson who’s only allowed a bowl of water and a rotten banana for dinner this time. Fable III’s conversion to personal computer may be a few months late, but that’s not because someone fell asleep and forgot to press the ‘Insta-Port!’ button. Lionhead have done this properly.
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Both Feet On The Crowned: Fable 3 In May

By Quintin Smith on February 25th, 2011.

I think I'd like Fable if you could miss this shot and hit the dog.

Xbox Live mouthpiece and all-around inoffensive man Major Nelson has word on the release date of the PC version of Fable 3 in his latest infodump. Americans will be getting the rebellion & kingdom management-driven third instalment of the series on May 17th. On the one hand, it’s coming to us 7 months late. On the other hand, we’ll get 3D support and a new, PC exclusive ‘Hardcore’ difficulty mode, just in case you felt like punishing yourself some more. In the same post Nelson announces the first sizeable piece of downloadable content for the game, Traitor’s Keep, which you can read all the details on below. It’s only announced for consoletoys just yet, but these packs have a habit of wandering our way eventually, like one-legged cats scrabbling their way home.
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Nothing At All Announced About Fable 3

By Quintin Smith on January 4th, 2011.

God, here’s some news to rival yesterday’s some manner of Mass Effect 2 DLC is coming at some point story. Lionhead Studios have tweeted that they can’t currently reveal anything about the PC version of Fable 3, which had previously been scheduled for December, but they hope that they will be able to “spill the beans” soon. You’d better believe that when Lionhead finally does upend its precious beans, RPS will be right there on the scene, standing behind the protective perspex bean screen. That is all.

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Fable 3 PC Missing, Presumed Dead Coming

By Quintin Smith on November 18th, 2010.

So the Xboxers and Xboxettes are currently enjoying Fable 3. Where’s our PC version, eh? In a tweet today Lionhead Studios announced that “Fable 3 PC Version is still in development here at Lionhead so PC GAMERS don’t panic. We’ll announce details when we’re ready to do so.” You hear that? Don’t panic! Stop panicking!

It’s worth remembering that back in May, Lionhead also mentioned that Fable 3 will be available for download exclusively on the Games For Windows Live Games On Demand service. Some of you may take this as your cue to resume panicking.

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Hurrah/Bah: Fable III Grumblenews

By Jim Rossignol on August 3rd, 2010.


Yesterday revealed that Fable III has a web-based Villager Maker, which allows you, yes YOU, to design villagers that could find their way into the full game. What a clever idea. (And saving someone some work, I should think…) However, if you’re planning to play the game on PC then you will be waiting an indeterminate amount of time longer to see said villagers, due to the PC version of game being delayed from the original October 26th date. MS say we should expect more detailed news on the PC version soon.

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Develop 10: Molyneux On Fable III

By Kieron Gillen on July 22nd, 2010.

This head in the foreground is the best head in all my develop photography. Go Head!

The Fable 3 demonstration starts a little late, due to Peter Molyneux being a little too reliant on his SatNav. Which is the sort of thing which strikes me as a workable critique of the “bread-crumb” hand-holding in Fable 2, but we’re probably denying the existence of that non-PC Game. Which is going to make writing about the first public European showing of Fable III, it brings directly to mind its direct prequel.
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