Posts Tagged ‘liquid entertainment’

Take A Swing At Prince Of Persia Creator’s Karateka

By Nathan Grayson on December 4th, 2012.

That looks like an incredibly uncomfortable fighting stance.

Jordan Mechner’s mostly frequently associated with Prince of Persia – sadly the only of his creations to get a feature film starring Jake Gyllenhaal’s immaculately sculpted biceps – but his mighty brain also gave the world Karateka and The Last Express. The latter’s brilliance is well-documented – if not incredibly well-known – but the former doesn’t get quite as much credit. Admittedly, in spite of its silky smooth rotoscoped karate flair, Karateka hasn’t aged nearly so well. But that’s what remakes are for, so Mechner’s paired with Liquid Entertainment to take a perilous, punch-powered journey back to the very beginning of his career. The end result’s part-brawler, part-rhythm game, all action. Or something. And you can snatch it from the hands of a wizened karate master using only a pair of chopsticks right now. By which I mean Steam. But you can still use chopsticks if you want.

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Argonauts Risen, Delayed In Avalon

By Jim Rossignol on December 12th, 2008.


Like me, Achilles bows to no man. But, come to think of it, perhaps that’s just because we’re not big on bowing in middle-class Somerset, and things were probably quite different for the legendary warrior.

Anyway, you can watch Achilles not bow to anyone in this latest Rise Of The Argonauts trailer, which proffers a pixelated spread of fresh in-game visuals for you to ponder over. Initial thoughts: Pan is a bit funny looking, and Jason is wearing the armoured version of Bill’s t-shirt at the end there. And also: where’s our copy of the game, Codemasters? Oh right, it’s not out in the UK until next year! Which is a little upsetting, since this trailer has been timed to coincide with the release of the game in Europe today, and in the US next week. Brits will have wait until “early 2009″ for Codemasters to fleece your gold.

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Rise Of the Argonauts: New Screens, Trailers

By Jim Rossignol on September 24th, 2008.


I’ve been following all-Greek RPG Rise Of The Argonauts fairly closely, partly because I’m a hopeless optimist, and partly because I suspect that the game might actually turn out to be rather entertaining. We don’t get enough RPGs around these parts as it is, so I’m keen to see what Liquid “Battle Realms” Entertainment will come up with. This interview we did in July whetted my appetite somewhat, and we now learn that the game is out on 14th of October.

Anyway, I was going to post the ten new screenshots that Codies sent out, but then I noticed there are two new trailers too. Go take a look.
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Rise of The Argonauts, vids and games

By Jim Rossignol on September 10th, 2008.


There’s a whole bunch of Rise Of The Argonauts materials arisen on the interweb that I’ve been meaning to post on here for a while, including a couple of videos detailing some of the legendary islands you’ll visit during the game. The other thing, which I know I’m painfully late with, is Codemasters’ Olympics-themed Argonauts mini games, which you can play here. They’re moderately entertaining.

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Rise Of The Argonauts: Argo Trailer

By Jim Rossignol on August 15th, 2008.


The latest trailer for Codemaster’s mythical Greek action-RPG sees designer Charley Price and writer Rico Sablin talking about the role of the Argo as the hub section of the game. It’s not just a pretty cutscene, it’s also an active base of operations that you return to between adventures, as the footage in this trailer demonstrates. For some more muscular information, and our interview with Mr Price, click here. The picture used to illustrate this piece shows off Jason’s custard blast power. (Maybe.)
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Rise Of The Argonauts In Motion

By Jim Rossignol on July 28th, 2008.


This first trailer has some FMV footage and commentary from lead writer on Rise Of The Argonauts, Rico Sablan, who explains their “meaningful choices” design motif. Trailer number two reveals a live demo from Comic-Con, showing combat and some rather wooden-looking characters via the gift of shakycam.

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Rise of the Argonauts: “Akin To Mass Effect”

By Jim Rossignol on July 3rd, 2008.


This week we were brave enough to extract a few words of Homeric wisdom from Charley Price, the lead designer on Codemasters’ new action RPG, Rise Of The Argonauts. Needless to say, the Liquid Entertainment man was keen to talk up how RotA is rather different from previous videogame interpretations of classical Greek mythology, and tell us how the game was “akin to Mass Effect”. Head clickwards for the words, and a bunch of brand new Argonauty screenshots.
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All Greek: Rise Of The Argonauts Footage

By Jim Rossignol on July 2nd, 2008.


Below the cut we have two brief videos from Liquid Entertainment in which they talk about the “Gods” system they’ve implemented in their new action RPG, Rise Of The Argonauts. The way in which you deal with the Greek gods effects how your character develops throughout the game, both in the combat moves he’s able to implement, and in how his experience allows development throughout the game. The trailers contain a mixture of CGI, in-game footage and man-in-T-shirt, so it’s not an entirely misleading glimpse of the game. (Sorry, feeling bitter from so many game-free videos recently.)
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Rise Of The Argonauts

By Jim Rossignol on April 29th, 2008.


EDIT: Codemasters drop us a line to say the June 1st release date I reported is erroneous, and the game is in fact due in the Autumn.

Codemasters mythologically-fueled action-RPG Rise Of The Argonauts is just a few weeks months off, with a June 1st an “Autumn” release date reported for PC. In anticipation of this, Codemasters have released some more screenshots, posted below. There’s very little other information on the title other than it being an RPG, with real-time combat, a single main character (Jason), and it having “deep exploration”, which presumably means there’s a big old ancient Mediterranean environment to wander round in. It’s an Unreal 3 engine game by industry veterans Liquid Entertainment, who did Battle Realms, Dragonshard, and er, Desperate Housewives, so it might just a solid game. Those screens and a (rather old) trailer after the jump.
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