Posts Tagged ‘logic artists’

She Sneaks, He Hacks: Clandestine’s Asymmetric Co-op

By Alice O'Connor on October 31st, 2014.

When social engineering fails...

Here’s a cracking idea for a co-op game: an asymmetric spy ‘em up where one player’s a secret agent infiltrating facilities using stealth, social engineering, and violence, while the other is a remote hacker who cracks systems and feeds the agent information. That’s a real game. It’s Clandestine, made by Expeditions: Conquistador devs Logic Artists. You can buy it today on Early Access.

I was not at all surprised to learn that creative director Jonas Wæver was lead designer of remarkable Deus Ex mod The Nameless Mod.

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Shhhhhhhhhhhh: Clandestine Announced

By John Walker on November 28th, 2013.

The developers behind Expeditions: Conquistador, Logic Artists, have announced their next game – Clandestine. It’s a game of spies and conspiracy, set in the halcyon days of the mid 1990s.

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Wot I Think: Expeditions Conquistador

By Adam Smith on June 14th, 2013.

In 2013, the good ship Mancunia set sail for the New World. Upon arrival, my band of Conquistadors smoked a potato, ate some tobacco broth and became pals with the natives. I’m considering building a holiday resort on the coast of and below I’ll explain why you should pay us a visit, but when booking your stay, bear in mind that you might want to go home sooner rather than later.

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ConquistaDora: Expeditions – Conquistador Out This Month

By Adam Smith on February 11th, 2013.

Expeditions: Conquistador has a release date, which is notable because it’s a game that required a swift boot in the pantaloons from Kickstarter and yet has still managed to release on time. Well, almost on time. Logic Artists had originally planned to release in January so to launch on February 28th can only be considered a failure of gigantic proportions. I’m going to start one of these lists, collating everything that has happened between the original date and the revised date. I probably ate some horses, for one. Obviously, it’s a small slip and the early version impressed me. Preview trailer below.

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Cortés Command: Expeditions – Conquistador

By Adam Smith on September 3rd, 2012.

Expeditions: Conquistador has an exemplary Kickstarter page: frequent updates, plenty of detail about the actual game as well as the people behind it and a decently explained pitch. Added to that, healthy development progress has already been made. The only thing that’s missing is a playable portion of the game to share with the community and, wouldn’t you know it, the fellows at Logic Artists sent me just such at thing. So, a little late with only nine days left to raise a further $15,000, I can comfortably say that Conquistador is an exciting project. It’d be easy to describe it as HOMM or King’s Bounty set during the conquest of The New World, but that sells the game a little short. I’ll try to explain why.

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